2010-03-26 16:32:02 -07:00
|
|
|
ndk=true
|
|
|
|
|
2010-06-15 12:27:00 -07:00
|
|
|
ndk.win_download=android-ndk-r4b-windows.zip
|
|
|
|
ndk.win_bytes=45792835
|
|
|
|
ndk.win_checksum=e397145e155a639be53ee4b6db8ad511
|
2010-03-26 16:32:02 -07:00
|
|
|
|
2010-06-15 12:27:00 -07:00
|
|
|
ndk.mac_download=android-ndk-r4b-darwin-x86.zip
|
|
|
|
ndk.mac_bytes=50586041
|
|
|
|
ndk.mac_checksum=41dbd54335fb828ee408eab17103a1b0
|
2010-03-26 16:32:02 -07:00
|
|
|
|
2010-06-15 12:27:00 -07:00
|
|
|
ndk.linux_download=android-ndk-r4b-linux-x86.zip
|
|
|
|
ndk.linux_bytes=49464776
|
|
|
|
ndk.linux_checksum=2deabcb125c219b34140975b710f00ec
|
2010-03-26 16:32:02 -07:00
|
|
|
|
|
|
|
page.title=Android NDK
|
|
|
|
@jd:body
|
|
|
|
|
|
|
|
<h2 id="notes">Revisions</h2>
|
|
|
|
|
|
|
|
<p>The sections below provide information and notes about successive releases of
|
|
|
|
the NDK, as denoted by revision number. </p>
|
|
|
|
|
|
|
|
<script type="text/javascript">
|
|
|
|
function toggleDiv(link) {
|
|
|
|
var toggleable = $(link).parent();
|
|
|
|
if (toggleable.hasClass("closed")) {
|
|
|
|
//$(".toggleme", toggleable).slideDown("fast");
|
|
|
|
toggleable.removeClass("closed");
|
|
|
|
toggleable.addClass("open");
|
2010-05-13 22:19:10 -07:00
|
|
|
$(".toggle-img", toggleable).attr("title", "hide").attr("src", "{@docRoot}assets/images/triangle-opened.png");
|
2010-03-26 16:32:02 -07:00
|
|
|
} else {
|
|
|
|
//$(".toggleme", toggleable).slideUp("fast");
|
|
|
|
toggleable.removeClass("open");
|
|
|
|
toggleable.addClass("closed");
|
|
|
|
$(".toggle-img", toggleable).attr("title", "show").attr("src", "/assets/images/triangle-closed.png");
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
<style>
|
|
|
|
.toggleable {
|
|
|
|
padding: .25em 1em;
|
|
|
|
}
|
|
|
|
.toggleme {
|
|
|
|
padding: 1em 1em 0 2em;
|
2010-05-04 16:28:48 -07:00
|
|
|
line-height:1em;
|
2010-03-26 16:32:02 -07:00
|
|
|
}
|
|
|
|
.toggleable a {
|
|
|
|
text-decoration:none;
|
|
|
|
}
|
2010-05-04 16:28:48 -07:00
|
|
|
.toggleme a {
|
|
|
|
text-decoration:underline;
|
|
|
|
}
|
2010-03-26 16:32:02 -07:00
|
|
|
.toggleable.closed .toggleme {
|
|
|
|
display:none;
|
|
|
|
}
|
|
|
|
#jd-content .toggle-img {
|
|
|
|
margin:0;
|
|
|
|
}
|
|
|
|
</style>
|
|
|
|
|
|
|
|
<div class="toggleable open">
|
2010-11-02 18:21:54 -07:00
|
|
|
<a href="#"
|
|
|
|
onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-opened.png"
|
|
|
|
class="toggle-img"
|
|
|
|
height="9px"
|
|
|
|
width="9px" /> Android NDK, Revision 5</a> <em>(November 2010)</em>
|
|
|
|
|
|
|
|
<div class="toggleme">
|
|
|
|
<dl>
|
|
|
|
<dt>NDK r5 notes:</dt>
|
|
|
|
|
|
|
|
<dd>
|
|
|
|
<p>The r5 release of the NDK includes many new APIs, many of which are introduced to
|
|
|
|
support native game development and applications that require similar requirements. Most
|
|
|
|
notably, native activities are now supported, which allow you to write an application
|
|
|
|
entirely with native code. For detailed information describing the changes in this
|
|
|
|
release, read the CHANGES.HTML document included in the downloaded NDK package.</p>
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
<dl>
|
|
|
|
<dt>General notes:</dt>
|
|
|
|
|
|
|
|
<dd>
|
|
|
|
<ul>
|
2010-11-08 16:00:09 -08:00
|
|
|
|
|
|
|
<li>A new toolchain (based on GCC 4.4.3), which generates better code, and can also now
|
|
|
|
be used as a standalone cross-compiler, for people who want to build their stuff with
|
|
|
|
<code>./configure && make</code>. See
|
|
|
|
docs/STANDALONE-TOOLCHAIN.html for the details. The binaries for GCC 4.4.0 are still provided,
|
|
|
|
but the 4.2.1 binaries were removed.</li>
|
|
|
|
|
|
|
|
<li>Support for prebuilt static and shared libraries (docs/PREBUILTS.html), module
|
|
|
|
exports and imports to make sharing and reuse of third-party modules much easier
|
|
|
|
(docs/IMPORT-MODULE.html explains why).</li>
|
|
|
|
|
|
|
|
<li>A C++ STL implementation (based on STLport) is now provided as a helper module. It
|
|
|
|
can be used either as a static or shared library (details and usage exemple under
|
|
|
|
sources/android/stlport/README). <strong>Note:</strong> For now, C++ Exceptions and RTTI are still
|
|
|
|
not supported.</li>
|
|
|
|
|
|
|
|
<li>Improvements to the <code>cpufeatures</code> helper library to deal with buggy
|
|
|
|
kernel that incorrectly report they run on an ARMv7 CPU (while the device really is an ARMv6). We
|
|
|
|
recommend developers that use it to simply rebuild their applications to benefit from it, then
|
|
|
|
upload to Market.</li>
|
|
|
|
|
2010-11-02 18:21:54 -07:00
|
|
|
<li>Adds support for native activities, which allows you to write completely native
|
|
|
|
applications.</li>
|
|
|
|
|
|
|
|
<li>Adds an EGL library that lets you create and manage OpenGL ES textures and
|
|
|
|
services.</li>
|
|
|
|
|
|
|
|
<li>Adds native support for the following:
|
|
|
|
|
|
|
|
<ul>
|
2010-11-08 16:00:09 -08:00
|
|
|
<li>Input subsystem (such as the keyboard and touch screen)</li>
|
2010-11-02 18:21:54 -07:00
|
|
|
|
2010-11-08 16:00:09 -08:00
|
|
|
<li>Window and surface subsystem</li>
|
2010-11-02 18:21:54 -07:00
|
|
|
|
2010-11-08 16:00:09 -08:00
|
|
|
<li>Audio APIs based on the OpenSL ES standard that support playback and recording
|
|
|
|
as well as control over platform audio effects</li>
|
2010-11-02 18:21:54 -07:00
|
|
|
|
2010-11-08 16:00:09 -08:00
|
|
|
<li>Event loop APIs to wait for things such as input and sensor events</li>
|
2010-11-02 18:21:54 -07:00
|
|
|
|
2010-11-08 16:00:09 -08:00
|
|
|
<li>Access to assets packaged in the <code>.apk</code></li>
|
2010-11-02 18:21:54 -07:00
|
|
|
|
2010-11-08 16:00:09 -08:00
|
|
|
<li>Access to sensor data (accelerometer, compass, gyroscope, etc.)</li>
|
2010-11-02 18:21:54 -07:00
|
|
|
</ul>
|
|
|
|
</li>
|
2010-11-08 16:00:09 -08:00
|
|
|
|
|
|
|
<li>New sample applications, <code>native-plasma</code> and
|
|
|
|
<code>native-activity</code>, to demonstrate how to write a native activity.</li>
|
|
|
|
|
|
|
|
<li>Plus many bugfixes and other small improvements; see docs/CHANGES.html for a more
|
|
|
|
detailed list of changes.</li>
|
2010-11-02 18:21:54 -07:00
|
|
|
</ul>
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="toggleable closed">
|
|
|
|
<a href="#"
|
|
|
|
onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
|
|
|
|
class="toggle-img"
|
|
|
|
height="9px"
|
|
|
|
width="9px" /> Android NDK, Revision 4b</a> <em>(June 2010)</em>
|
|
|
|
|
|
|
|
<div class="toggleme">
|
|
|
|
<dl>
|
|
|
|
<dt>NDK r4b notes:</dt>
|
|
|
|
|
|
|
|
<dd>
|
|
|
|
<p>Includes fixes for several issues in the NDK build and debugging scripts — if
|
|
|
|
you are using NDK r4, we recommend downloading the NDK r4b build. For detailed
|
|
|
|
information describing the changes in this release, read the CHANGES.TXT document
|
|
|
|
included in the downloaded NDK package.</p>
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
<dl>
|
|
|
|
<dt>General notes:</dt>
|
|
|
|
|
|
|
|
<dd>
|
|
|
|
<ul>
|
|
|
|
<li>Provides a simplified build system through the new <code>ndk-build</code> build
|
|
|
|
command.</li>
|
|
|
|
|
|
|
|
<li>Adds support for easy native debugging of generated machine code on production
|
|
|
|
devices through the new <code>ndk-gdb</code> command.</li>
|
|
|
|
|
|
|
|
<li>Adds a new Android-specific ABI for ARM-based CPU architectures,
|
|
|
|
<code>armeabi-v7a</code>. The new ABI extends the existing <code>armeabi</code> ABI to
|
|
|
|
include these CPU instruction set extensions:
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>Thumb-2 instructions</li>
|
|
|
|
|
|
|
|
<li>VFP hardware FPU instructions (VFPv3-D16)</li>
|
|
|
|
|
|
|
|
<li>Optional support for ARM Advanced SIMD (NEON) GCC intrinsics and VFPv3-D32.
|
|
|
|
Supported by devices such as Verizon Droid by Motorola, Google Nexus One, and
|
|
|
|
others.</li>
|
|
|
|
</ul>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>Adds a new <code>cpufeatures</code> static library (with sources) that lets your
|
|
|
|
app detect the host device's CPU features at runtime. Specifically, applications can
|
|
|
|
check for ARMv7-A support, as well as VFPv3-D32 and NEON support, then provide separate
|
|
|
|
code paths as needed.</li>
|
|
|
|
|
|
|
|
<li>Adds a sample application, <code>hello-neon</code>, that illustrates how to use the
|
|
|
|
<code>cpufeatures</code> library to check CPU features and then provide an optimized
|
|
|
|
code path using NEON instrinsics, if supported by the CPU.</li>
|
|
|
|
|
|
|
|
<li>Lets you generate machine code for either or both of the instruction sets supported
|
|
|
|
by the NDK. For example, you can build for both ARMv5 and ARMv7-A architectures at the
|
|
|
|
same time and have everything stored to your application's final
|
|
|
|
<code>.apk</code>.</li>
|
|
|
|
|
|
|
|
<li>To ensure that your applications are available to users only if their devices are
|
|
|
|
capable of running them, Android Market now filters applications based on the
|
|
|
|
instruction set information included in your application — no action is needed on
|
|
|
|
your part to enable the filtering. Additionally, the Android system itself also checks
|
|
|
|
your application at install time and allows the installation to continue only if the
|
|
|
|
application provides a library that is compiled for the device's CPU architecture.</li>
|
|
|
|
|
|
|
|
<li>Adds support for Android 2.2, including a new stable API for accessing the pixel
|
|
|
|
buffers of {@link android.graphics.Bitmap} objects from native code.</li>
|
|
|
|
</ul>
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="toggleable closed">
|
|
|
|
<a href="#"
|
|
|
|
onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
|
|
|
|
class="toggle-img"
|
|
|
|
height="9px"
|
|
|
|
width="9px" /> Android NDK, Revision 3</a> <em>(March 2010)</em>
|
|
|
|
|
|
|
|
<div class="toggleme">
|
|
|
|
<dl>
|
|
|
|
<dt>General notes:</dt>
|
|
|
|
|
|
|
|
<dd>
|
|
|
|
<ul>
|
|
|
|
<li>Adds OpenGL ES 2.0 native library support.</li>
|
|
|
|
|
|
|
|
<li>Adds a sample application,<code>hello-gl2</code>, that illustrates the use of
|
|
|
|
OpenGL ES 2.0 vertex and fragment shaders.</li>
|
|
|
|
|
|
|
|
<li>The toolchain binaries have been refreshed for this release with GCC 4.4.0, which
|
|
|
|
should generate slightly more compact and efficient machine code than the previous one
|
|
|
|
(4.2.1). The NDK also still provides the 4.2.1 binaries, which you can optionally use
|
|
|
|
to build your machine code.</li>
|
|
|
|
</ul>
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="toggleable closed">
|
|
|
|
<a href="#"
|
|
|
|
onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
|
|
|
|
class="toggle-img"
|
|
|
|
height="9px"
|
|
|
|
width="9px" /> Android NDK, Revision 2</a> <em>(September 2009)</em>
|
|
|
|
|
|
|
|
<div class="toggleme">
|
|
|
|
<p>Originally released as "Android 1.6 NDK, Release 1".</p>
|
|
|
|
|
|
|
|
<dl>
|
|
|
|
<dt>General notes:</dt>
|
|
|
|
|
|
|
|
<dd>
|
|
|
|
<ul>
|
|
|
|
<li>Adds OpenGL ES 1.1 native library support.</li>
|
|
|
|
|
|
|
|
<li>Adds a sample application, <code>san-angeles</code>, that renders 3D graphics
|
|
|
|
through the native OpenGL ES APIs, while managing activity lifecycle with a {@link
|
|
|
|
android.opengl.GLSurfaceView} object.</li>
|
|
|
|
</ul>
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="toggleable closed">
|
|
|
|
<a href="#"
|
|
|
|
onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
|
|
|
|
class="toggle-img"
|
|
|
|
height="9px"
|
|
|
|
width="9px" /> Android NDK, Revision 1</a> <em>(June 2009)</em>
|
|
|
|
|
|
|
|
<div class="toggleme">
|
|
|
|
<p>Originally released as "Android 1.5 NDK, Release 1".</p>
|
|
|
|
|
|
|
|
<dl>
|
|
|
|
<dt>General notes:</dt>
|
|
|
|
|
|
|
|
<dd>
|
|
|
|
<ul>
|
|
|
|
<li>Includes compiler support (GCC) for ARMv5TE instructions, including Thumb-1
|
|
|
|
instructions.</li>
|
|
|
|
|
|
|
|
<li>Includes system headers for stable native APIs, documentation, and sample
|
|
|
|
applications.</li>
|
|
|
|
</ul>
|
|
|
|
</dd>
|
|
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<h2 id="installing">Installing the NDK</h2>
|
|
|
|
<p>Installing the NDK on your development computer is straightforward and involves extracting the
|
|
|
|
NDK from its download package. Unlike previous releases, there is no need to run a host-setup
|
|
|
|
script.</p>
|
|
|
|
|
|
|
|
<p>Before you get started make sure that you have downloaded the latest <a href=
|
|
|
|
"{@docRoot}sdk/index.html">Android SDK</a> and upgraded your applications and environment as
|
|
|
|
needed. The NDK will not work with older versions of the Android SDK. Also, take a moment to
|
|
|
|
review the <a href="{@docRoot}sdk/ndk/reqs.html">System and Software Requirements</a> for the
|
|
|
|
NDK, if you haven't already.</p>
|
|
|
|
|
|
|
|
<p>To install the NDK, follow these steps:</p>
|
|
|
|
|
|
|
|
<ol>
|
|
|
|
<li>From the table at the top of this page, select the NDK package that is appropriate for your
|
|
|
|
development computer and download the package.</li>
|
|
|
|
|
|
|
|
<li>Uncompress the NDK download package using tools available on your computer. When
|
|
|
|
uncompressed, the NDK files are contained in a directory called
|
|
|
|
<code>android-ndk-<version></code>. You can rename the NDK directory if necessary and you
|
|
|
|
can move it to any location on your computer. This documentation refers to the NDK directory as
|
|
|
|
<code><ndk></code>.</li>
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
<p>You are now ready start working with the NDK.</p>
|
|
|
|
|
|
|
|
<h2 id="gettingstarted">Getting Started with the NDK</h2>
|
|
|
|
|
|
|
|
<p>Once you've installed the NDK successfully, take a few minutes to read the documentation
|
|
|
|
included in the NDK. You can find the documentation in the <code><ndk>/docs/</code>
|
|
|
|
directory. In particular, please read the OVERVIEW.HTML document completely, so that you
|
|
|
|
understand the intent of the NDK and how to use it.</p>
|
|
|
|
|
|
|
|
<p>If you used a previous version of the NDK, take a moment to review the list of NDK changes in
|
|
|
|
the CHANGES.HTML document.</p>
|
|
|
|
|
|
|
|
<p>Here's the general outline of how you work with the NDK tools:</p>
|
|
|
|
|
|
|
|
<ol>
|
|
|
|
<li>Place your native sources under <code><project>/jni/...</code></li>
|
|
|
|
|
|
|
|
<li>Create <code><project>/jni/Android.mk</code> to describe your native sources to the
|
|
|
|
NDK build system</li>
|
|
|
|
|
|
|
|
<li>Optional: Create <code><project>/jni/Application.mk</code>.</li>
|
|
|
|
|
|
|
|
<li>Build your native code by running the 'ndk-build' script from your project's directory. It
|
|
|
|
is located in the top-level NDK directory:
|
|
|
|
<pre class="no-pretty-print">
|
|
|
|
cd <project>
|
|
|
|
<ndk>/ndk-build
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
<p>The build tools copy the stripped, shared libraries needed by your application to the
|
|
|
|
proper location in the application's project directory.</p>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>Finally, compile your application using the SDK tools in the usual way. The SDK build tools
|
|
|
|
will package the shared libraries in the application's deployable <code>.apk</code> file.</li>
|
|
|
|
</ol>
|
2010-03-26 16:32:02 -07:00
|
|
|
|
2010-11-02 18:21:54 -07:00
|
|
|
<p>For complete information on all of the steps listed above, please see the documentation
|
|
|
|
included with the NDK package.</p>
|
2010-03-26 16:32:02 -07:00
|
|
|
|
2010-11-02 18:21:54 -07:00
|
|
|
<h2 id="samples">Sample Applications</h2>
|
|
|
|
|
|
|
|
<p>The NDK includes sample applications that illustrate how to use native code in your Android
|
|
|
|
applications:</p>
|
2010-05-04 16:28:48 -07:00
|
|
|
|
2010-11-02 18:21:54 -07:00
|
|
|
<ul>
|
|
|
|
<li><code>hello-jni</code> — a simple application that loads a string from a native
|
|
|
|
method implemented in a shared library and then displays it in the application UI.</li>
|
|
|
|
|
|
|
|
<li><code>two-libs</code> — a simple application that loads a shared library dynamically
|
|
|
|
and calls a native method provided by the library. In this case, the method is implemented in a
|
|
|
|
static library imported by the shared library.</li>
|
|
|
|
|
|
|
|
<li><code>san-angeles</code> — a simple application that renders 3D graphics through the
|
|
|
|
native OpenGL ES APIs, while managing activity lifecycle with a {@link
|
|
|
|
android.opengl.GLSurfaceView} object.</li>
|
|
|
|
|
|
|
|
<li><code>hello-gl2</code> — a simple application that renders a triangle using OpenGL ES
|
|
|
|
2.0 vertex and fragment shaders.</li>
|
|
|
|
|
|
|
|
<li><code>hello-neon</code> — a simple application that shows how to use the
|
|
|
|
<code>cpufeatures</code> library to check CPU capabilities at runtime, then use NEON intrinsics
|
|
|
|
if supported by the CPU. Specifically, the application implements two versions of a tiny
|
|
|
|
benchmark for a FIR filter loop, a C version and a NEON-optimized version for devices that
|
|
|
|
support it.</li>
|
|
|
|
|
|
|
|
<li><code>bitmap-plasma</code> — a simple application that demonstrates how to access the
|
|
|
|
pixel buffers of Android {@link android.graphics.Bitmap} objects from native code, and uses
|
|
|
|
this to generate an old-school "plasma" effect.</li>
|
|
|
|
|
|
|
|
<li><code>native-activity</code> — a simple application that demonstrates how to use the
|
|
|
|
native-app-glue static library to create a native activity</li>
|
|
|
|
|
|
|
|
<li><code>native-plasma</code> — a version of bitmap-plasma implemented with a native
|
|
|
|
activity.</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<p>For each sample, the NDK includes the corresponding C source code and the necessary Android.mk
|
|
|
|
and Application.mk files. There are located under <code><ndk>/samples/<name>/</code>
|
|
|
|
and their source code can be found under <code><ndk>/samples/<name>/jni/</code>.</p>
|
|
|
|
|
|
|
|
<p>You can build the shared libraries for the sample apps by going into
|
|
|
|
<code><ndk>/samples/<name>/</code> then calling the <code>ndk-build</code> command.
|
|
|
|
The generated shared libraries will be located under
|
|
|
|
<code><ndk>/samples/<name>/libs/armeabi/</code> for (ARMv5TE machine code) and/or
|
|
|
|
<code><ndk>/samples/<name>/libs/armeabi-v7a/</code> for (ARMv7 machine code).</p>
|
|
|
|
|
|
|
|
<p>Next, build the sample Android applications that use the shared libraries:</p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>If you are developing in Eclipse with ADT, use the New Project Wizard to create a new
|
|
|
|
Android project for each sample, using the "Import from Existing Source" option and importing
|
|
|
|
the source from <code><ndk>/apps/<app_name>/project/</code>. Then, set up an AVD,
|
|
|
|
if necessary, and build/run the application in the emulator. For more information about
|
|
|
|
creating a new Android project in Eclipse, see <a href=
|
|
|
|
"{@docRoot}guide/developing/eclipse-adt.html">Developing in Eclipse</a>.</li>
|
|
|
|
|
|
|
|
<li>If you are developing with Ant, use the <code>android</code> tool to create the build file
|
|
|
|
for each of the sample projects at <code><ndk>/apps/<app_name>/project/</code>.
|
|
|
|
Then set up an AVD, if necessary, build your project in the usual way, and run it in the
|
|
|
|
emulator. For more information, see <a href=
|
|
|
|
"{@docRoot}guide/developing/other-ide.html">Developing in Other IDEs</a>.</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<h3 id="hello-jni">Exploring the hello-jni Sample</h3>
|
|
|
|
|
|
|
|
<p>The hello-jni sample is a simple demonstration on how to use JNI from an Android application.
|
|
|
|
The HelloJni activity receives a string from a simple C function and displays it in a
|
|
|
|
TextView.</p>
|
|
|
|
|
|
|
|
<p>The main components of the sample include:</p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>The familiar basic structure of an Android application (an <code>AndroidManifest.xml</code>
|
|
|
|
file, a <code>src/</code> and <code>res</code> directories, and a main activity)</li>
|
|
|
|
|
|
|
|
<li>A <code>jni/</code> directory that includes the implemented source file for the native code
|
|
|
|
as well as the Android.mk file</li>
|
|
|
|
|
|
|
|
<li>A <code>tests/</code> directory that contains unit test code.</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<ol>
|
|
|
|
<li>Create a new project in Eclipse from the existing sample source or use the
|
|
|
|
<code>android</code> tool to update the project so it generates a build.xml file that you can
|
|
|
|
use to build the sample.
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>In Eclipse:
|
|
|
|
|
|
|
|
<ol type="a">
|
|
|
|
<li>Click <strong>File > New Android Project...</strong></li>
|
|
|
|
|
|
|
|
<li>Select the <strong>Create project from existing source</strong> radio button.</li>
|
|
|
|
|
|
|
|
<li>Select any API level above Android 1.5.</li>
|
|
|
|
|
|
|
|
<li>In the <strong>Location</strong> field, click <strong>Browse...</strong> and select
|
|
|
|
the <code><ndk-root>/samples/hello-jni</code> directory.</li>
|
|
|
|
|
|
|
|
<li>Click <strong>Finish</strong>.</li>
|
|
|
|
</ol>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>On the command line:
|
|
|
|
|
|
|
|
<ol type="a">
|
|
|
|
<li>Change to the <code><ndk-root>/samples/hello-jni</code> directory.</li>
|
|
|
|
|
|
|
|
<li>Run the following command to generate a build.xml file:
|
|
|
|
<pre class="no-pretty-print">
|
|
|
|
android update project -p . -s
|
|
|
|
</pre>
|
|
|
|
</li>
|
|
|
|
</ol>
|
|
|
|
</li>
|
|
|
|
</ul>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>Compile the native code using the <code>ndk-build</code> command.
|
|
|
|
<pre class="no-pretty-print">
|
|
|
|
cd <ndk-root>/samples/hello-jni
|
|
|
|
<ndk_root>/ndk-build
|
|
|
|
</pre>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>Build and install the application as you would a normal Android application. If you are
|
|
|
|
using Eclipse, run the application to build and install it on a device. If you are using Ant,
|
|
|
|
run the following commands from the project directory:
|
|
|
|
<pre class="no-pretty-print">
|
|
|
|
ant debug
|
|
|
|
adb install bin/HelloJni-debug.apk
|
|
|
|
</pre>
|
|
|
|
</li>
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
<p>When you run the application on the device, the string <code>Hello JNI</code> should appear on
|
|
|
|
your device. You can explore the rest of the samples that are located in the
|
|
|
|
<code><ndk-root>/samples</code> directory for more examples on how to use the JNI.</p>
|
|
|
|
|
|
|
|
<h3 id="native-activity">Exploring the native-activity Sample Application</h3>
|
|
|
|
|
|
|
|
<p>The native-activity sample provided with the Android NDK demonstrates how to use the
|
|
|
|
android_native_app_glue static library. This static library makes creating a native activity
|
|
|
|
easier by providing you with an implementation that handles your callbacks in another thread, so
|
|
|
|
you do not have to worry about them blocking your main UI thread. The main parts of the sample
|
|
|
|
are described below:</p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>The familiar basic structure of an Android application (an <code>AndroidManifest.xml</code>
|
|
|
|
file, a <code>src/</code> and <code>res</code> directories). The AndroidManifest.xml declares
|
|
|
|
that the application is native and specifies the .so file of the native activity. See {@link
|
|
|
|
android.app.NativeActivity} for the source or see the
|
|
|
|
<code><ndk_root>/platforms/samples/native-activity/AndroidManifest.xml</code> file.</li>
|
|
|
|
|
|
|
|
<li>A <code>jni/</code> directory contains the native activity, main.c, which uses the
|
|
|
|
<code>android_native_app_glue.h</code> interface to implement the activity. The Android.mk that
|
|
|
|
describes the native module to the build system also exists here.</li>
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
<p>To build this sample application:</p>
|
|
|
|
|
|
|
|
<ol>
|
|
|
|
<li>Create a new project in Eclipse from the existing sample source or use the
|
|
|
|
<code>android</code> tool to update the project so it generates a build.xml file that you can
|
|
|
|
use to build the sample.
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>In Eclipse:
|
|
|
|
|
|
|
|
<ol type="a">
|
|
|
|
<li>Click <strong>File > New Android Project...</strong></li>
|
|
|
|
|
|
|
|
<li>Select the <strong>Create project from existing source</strong> radio button.</li>
|
|
|
|
|
|
|
|
<li>Select any API level above Android 2.3.</li>
|
|
|
|
|
|
|
|
<li>In the <strong>Location</strong> field, click <strong>Browse...</strong> and select
|
|
|
|
the <code><ndk-root>/samples/native-activity</code> directory.</li>
|
|
|
|
|
|
|
|
<li>Click <strong>Finish</strong>.</li>
|
|
|
|
</ol>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>On the command line:
|
|
|
|
|
|
|
|
<ol type="a">
|
|
|
|
<li>Change to the <code><ndk-root>/samples/native-activity</code> directory.</li>
|
|
|
|
|
|
|
|
<li>Run the following command to generate a build.xml file:
|
|
|
|
<pre class="no-pretty-print">
|
|
|
|
android update project -p . -s
|
|
|
|
</pre>
|
|
|
|
</li>
|
|
|
|
</ol>
|
|
|
|
</li>
|
|
|
|
</ul>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>Compile the native code using the <code>ndk-build</code> command.
|
|
|
|
<pre class="no-pretty-print">
|
|
|
|
cd <ndk-root>/platforms/samples/android-9/samples/native-activity
|
|
|
|
<ndk_root>/ndk-build
|
|
|
|
</pre>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li>Build and install the application as you would a normal Android application. If you are
|
|
|
|
using Eclipse, run the application to build and install it on a device. If you are using Ant,
|
|
|
|
run the following commands in the project directory, then run the application on the device:
|
|
|
|
<pre class="no-pretty-print">
|
|
|
|
ant debug
|
|
|
|
adb install bin/NativeActivity-debug.apk
|
|
|
|
</pre>
|
|
|
|
</li>
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
<h2 id="forum">Discussion Forum and Mailing List</h2>
|
|
|
|
|
|
|
|
<p>If you have questions about the NDK or would like to read or contribute to discussions about
|
|
|
|
it, please visit the <a href="http://groups.google.com/group/android-ndk">android-ndk</a> group
|
|
|
|
and mailing list.</p>
|