153 lines
4.1 KiB
C
153 lines
4.1 KiB
C
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_QUERY_H
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#define ANDROID_HWUI_QUERY_H
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#include <GLES3/gl3.h>
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#include "Extensions.h"
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namespace android {
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namespace uirenderer {
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/**
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* A Query instance can be used to perform occlusion queries. If the device
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* does not support occlusion queries, the result of a query will always be
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* 0 and the result will always be marked available.
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*
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* To run an occlusion query successfully, you must start end end the query:
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*
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* Query query;
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* query.begin();
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* // execute OpenGL calls
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* query.end();
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* GLuint result = query.getResult();
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*/
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class Query {
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public:
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/**
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* Possible query targets.
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*/
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enum Target {
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/**
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* Indicates if any sample passed the depth & stencil tests.
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*/
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kTargetSamples = GL_ANY_SAMPLES_PASSED,
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/**
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* Indicates if any sample passed the depth & stencil tests.
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* The implementation may choose to use a less precise version
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* of the test, potentially resulting in false positives.
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*/
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kTargetConservativeSamples = GL_ANY_SAMPLES_PASSED_CONSERVATIVE,
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};
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/**
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* Creates a new query with the specified target. The default
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* target is kTargetSamples (of GL_ANY_SAMPLES_PASSED in OpenGL.)
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*/
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Query(Target target = kTargetSamples): mActive(false), mTarget(target),
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mCanQuery(Extensions::getInstance().hasOcclusionQueries()),
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mQuery(0) {
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}
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~Query() {
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if (mQuery) {
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glDeleteQueries(1, &mQuery);
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}
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}
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/**
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* Begins the query. If the query has already begun or if the device
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* does not support occlusion queries, calling this method as no effect.
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* After calling this method successfully, the query is marked active.
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*/
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void begin() {
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if (!mActive && mCanQuery) {
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if (!mQuery) {
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glGenQueries(1, &mQuery);
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}
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glBeginQuery(mTarget, mQuery);
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mActive = true;
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}
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}
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/**
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* Ends the query. If the query has already begun or if the device
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* does not support occlusion queries, calling this method as no effect.
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* After calling this method successfully, the query is marked inactive.
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*/
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void end() {
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if (mQuery && mActive) {
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glEndQuery(mTarget);
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mActive = false;
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}
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}
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/**
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* Returns true if the query is active, false otherwise.
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*/
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bool isActive() {
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return mActive;
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}
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/**
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* Returns true if the result of the query is available,
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* false otherwise. Calling getResult() before the result
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* is available may result in the calling thread being blocked.
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* If the device does not support queries, this method always
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* returns true.
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*/
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bool isResultAvailable() {
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if (!mQuery) return true;
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GLuint result;
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glGetQueryObjectuiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &result);
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return result == GL_TRUE;
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}
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/**
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* Returns the result of the query. If the device does not
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* support queries this method will return 0.
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*
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* Calling this method implicitely calls end() if the query
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* is currently active.
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*/
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GLuint getResult() {
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if (!mQuery) return 0;
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end();
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GLuint result;
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glGetQueryObjectuiv(mQuery, GL_QUERY_RESULT, &result);
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return result;
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}
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private:
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bool mActive;
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GLenum mTarget;
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bool mCanQuery;
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GLuint mQuery;
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}; // class Query
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_QUERY_H
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