122 lines
3.8 KiB
C++
122 lines
3.8 KiB
C++
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include "AssetAtlas.h"
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#include <GLES2/gl2ext.h>
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#include <utils/Log.h>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Lifecycle
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///////////////////////////////////////////////////////////////////////////////
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void AssetAtlas::init(sp<GraphicBuffer> buffer, int* map, int count) {
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if (mImage != EGL_NO_IMAGE_KHR) {
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return;
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}
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// Create the EGLImage object that maps the GraphicBuffer
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
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EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
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mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT,
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EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
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if (mImage == EGL_NO_IMAGE_KHR) {
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ALOGW("Error creating atlas image (%#x)", eglGetError());
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return;
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}
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// Create a 2D texture to sample from the EGLImage
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glGenTextures(1, &mTexture);
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glBindTexture(GL_TEXTURE_2D, mTexture);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
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mWidth = buffer->getWidth();
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mHeight = buffer->getHeight();
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createEntries(map, count);
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}
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void AssetAtlas::terminate() {
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if (mImage != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage);
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mImage = EGL_NO_IMAGE_KHR;
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glDeleteTextures(1, &mTexture);
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mTexture = 0;
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for (size_t i = 0; i < mEntries.size(); i++) {
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delete mEntries.valueAt(i);
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}
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mEntries.clear();
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mWidth = mHeight = 0;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Entries
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///////////////////////////////////////////////////////////////////////////////
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AssetAtlas::Entry* AssetAtlas::getEntry(SkBitmap* const bitmap) const {
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ssize_t index = mEntries.indexOfKey(bitmap);
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return index >= 0 ? mEntries.valueAt(index) : NULL;
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}
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Texture* AssetAtlas::getEntryTexture(SkBitmap* const bitmap) const {
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ssize_t index = mEntries.indexOfKey(bitmap);
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return index >= 0 ? &mEntries.valueAt(index)->texture : NULL;
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}
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/**
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* TODO: This method does not take the rotation flag into account
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*/
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void AssetAtlas::createEntries(int* map, int count) {
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for (int i = 0; i < count; ) {
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SkBitmap* bitmap = (SkBitmap*) map[i++];
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int x = map[i++];
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int y = map[i++];
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bool rotated = map[i++] > 0;
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// Bitmaps should never be null, we're just extra paranoid
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if (!bitmap) continue;
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const UvMapper mapper(
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x / (float) mWidth, (x + bitmap->width()) / (float) mWidth,
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y / (float) mHeight, (y + bitmap->height()) / (float) mHeight);
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Entry* entry = new Entry(bitmap, x, y, rotated, mapper, *this);
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entry->texture.id = mTexture;
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entry->texture.blend = !bitmap->isOpaque();
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entry->texture.width = bitmap->width();
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entry->texture.height = bitmap->height();
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entry->texture.uvMapper = &entry->uvMapper;
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mEntries.add(entry->bitmap, entry);
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}
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}
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}; // namespace uirenderer
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}; // namespace android
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