130 lines
3.7 KiB
C
130 lines
3.7 KiB
C
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_UI_PATCH_H
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#define ANDROID_UI_PATCH_H
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#include <sys/types.h>
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#include <cstring>
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#include "Vertex.h"
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namespace android {
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namespace uirenderer {
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/**
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* Description of a patch.
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*/
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struct PatchDescription {
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PatchDescription(): xCount(0), yCount(0) { }
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PatchDescription(const uint32_t xCount, const uint32_t yCount):
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xCount(xCount), yCount(yCount) { }
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PatchDescription(const PatchDescription& description):
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xCount(description.xCount), yCount(description.yCount) { }
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uint32_t xCount;
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uint32_t yCount;
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bool operator<(const PatchDescription& rhs) const {
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if (xCount == rhs.xCount) {
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return yCount < rhs.yCount;
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}
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return xCount < rhs.xCount;
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}
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bool operator==(const PatchDescription& rhs) const {
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return xCount == rhs.xCount && yCount == rhs.yCount;
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}
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}; // struct PatchDescription
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/**
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* An OpenGL patch. This contains an array of vertices and an array of
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* indices to render the vertices.
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*/
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struct Patch {
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Patch(const uint32_t xCount, const uint32_t yCount): xCount(xCount + 2), yCount(yCount + 2) {
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verticesCount = (xCount + 2) * (yCount + 2);
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vertices = new TextureVertex[verticesCount];
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// 2 triangles per patch, 3 vertices per triangle
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indicesCount = (xCount + 1) * (yCount + 1) * 2 * 3;
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indices = new uint16_t[indicesCount];
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const uint32_t xNum = xCount + 1;
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const uint32_t yNum = yCount + 1;
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uint16_t* startIndices = indices;
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uint32_t n = 0;
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for (uint32_t y = 0; y < yNum; y++) {
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for (uint32_t x = 0; x < xNum; x++) {
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*startIndices++ = n;
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*startIndices++ = n + 1;
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*startIndices++ = n + xNum + 2;
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*startIndices++ = n;
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*startIndices++ = n + xNum + 2;
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*startIndices++ = n + xNum + 1;
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n += 1;
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}
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n += 1;
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}
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}
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~Patch() {
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delete indices;
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delete vertices;
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}
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void dump() {
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LOGD("Vertices [");
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for (uint32_t y = 0; y < yCount; y++) {
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char buffer[512];
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buffer[0] = '\0';
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uint32_t offset = 0;
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for (uint32_t x = 0; x < xCount; x++) {
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TextureVertex* v = &vertices[y * xCount + x];
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offset += sprintf(&buffer[offset], " (%.4f,%.4f)-(%.4f,%.4f)",
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v->position[0], v->position[1], v->texture[0], v->texture[1]);
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}
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LOGD(" [%s ]", buffer);
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}
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LOGD("]\nIndices [ ");
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char buffer[4096];
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buffer[0] = '\0';
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uint32_t offset = 0;
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for (uint32_t i = 0; i < indicesCount; i++) {
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offset += sprintf(&buffer[offset], "%d ", indices[i]);
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}
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LOGD(" %s\n]", buffer);
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}
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uint32_t xCount;
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uint32_t yCount;
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uint16_t* indices;
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uint32_t indicesCount;
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TextureVertex* vertices;
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uint32_t verticesCount;
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}; // struct Patch
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_UI_PATCH_H
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