2011-10-06 22:57:25 -07:00
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page.title=Android 4.0 Platform
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sdk.platform.version=4.0
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sdk.platform.apiLevel=14
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#relnotes">Revisions</a></li>
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<li><a href="#api">API Overview</a></li>
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<li><a href="#api-diff">API Differences Report</a></li>
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<li><a href="#api-level">API Level</a></li>
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<li><a href="#apps">Built-in Applications</a></li>
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<li><a href="#locs">Locales</a></li>
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<li><a href="#skins">Emulator Skins</a></li>
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</ol>
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<h2>Reference</h2>
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<ol>
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<li><a
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href="{@docRoot}sdk/api_diff/14/changes.html">API
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Differences Report »</a> </li>
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</ol>
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</div>
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</div>
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<p><em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p>
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<p>Android 4.0 (Ice Cream Sandwich) is a major platform release that adds new
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capabilities for users and developers. The sections below provide an overview
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of the new features and developer APIs.</p>
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<p>For developers, the Android {@sdkPlatformVersion} platform is available as a
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downloadable component for the Android SDK. The downloadable platform includes
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an Android library and system image, as well as a set of emulator skins and
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more. The downloadable platform includes no external libraries.</p>
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<p>To start developing or testing against Android {@sdkPlatformVersion},
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use the Android SDK Manager to download the platform into your SDK. For more
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information, see <a href="{@docRoot}sdk/adding-components.html">Adding SDK
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Components</a>. If you are new to Android, <a
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href="{@docRoot}sdk/index.html">download the SDK Starter Package</a> first.</p>
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<p>For a high-level introduction to the new user and developer features in Android 4.0, see the
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<a href="http://developer.android.com/sdk/android-4.0-highlights.html">Platform Highlights</a>.</p>
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<p class="note"><strong>Reminder:</strong> If you've already published an
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Android application, please test your application on Android {@sdkPlatformVersion} as
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soon as possible to be sure your application provides the best
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experience possible on the latest Android-powered devices.</p>
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<h2 id="relnotes">Revisions</h2>
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<p>To determine what revision of the Android {@sdkPlatformVersion} platform you
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have installed, refer to the "Installed Packages" listing in the Android SDK Manager.</p>
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<div class="toggle-content opened" style="padding-left:1em;">
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<p><a href="#" onclick="return toggleContent(this)">
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<img src="{@docRoot}assets/images/triangle-opened.png"
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class="toggle-content-img" alt="" />
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Android {@sdkPlatformVersion}, Revision 1</a> <em>(October 2011)</em>
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</a></p>
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<div class="toggle-content-toggleme" style="padding-left:2em;">
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<dl>
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2011-10-12 15:30:35 -07:00
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<dt>Initial release. SDK Tools r14 or higher is required.
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<p class="note"><strong>Important:</strong> To download the new Android
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4.0 system components from the Android SDK Manager, you must first update the
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SDK tools to revision 14 and restart the Android SDK Manager. If you do not,
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the Android 4.0 system components will not be available for download.</p>
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</dt>
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2011-10-06 22:57:25 -07:00
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</dl>
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</div>
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</div>
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<h2 id="api">API Overview</h2>
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<p>The sections below provide a technical overview of new APIs in Android 4.0.</p>
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<div class="toggle-content closed" style="padding-left:1em;">
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<p><a href="#" onclick="return toggleContent(this)">
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<img src="{@docRoot}assets/images/triangle-closed.png"
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class="toggle-content-img" alt="" />
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<strong>Table of Contents</strong>
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</a></p>
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<div class="toggle-content-toggleme" style="padding-left:2em;">
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<ol class="toc" style="margin-left:-1em">
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<li><a href="#Contacts">Contacts</a></li>
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<li><a href="#Calendar">Calendar</a></li>
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<li><a href="#Camera">Camera</a></li>
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<li><a href="#Multimedia">Multimedia</a></li>
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<li><a href="#Bluetooth">Bluetooth</a></li>
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<li><a href="#AndroidBeam">Android Beam (NDEF Push with NFC)</a></li>
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<li><a href="#P2pWiFi">Peer-to-peer Wi-Fi</a></li>
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<li><a href="#NetworkData">Network Data</a></li>
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<li><a href="#Sensors">Device Sensors</a></li>
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<li><a href="#Renderscript">Renderscript</a></li>
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<li><a href="#A11y">Accessibility</a></li>
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<li><a href="#Enterprise">Enterprise</a></li>
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<li><a href="#Voicemail">Voicemail</a></li>
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<li><a href="#SpellChecker">Spell Checker Services</a></li>
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<li><a href="#TTS">Text-to-speech Engines</a></li>
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<li><a href="#ActionBar">Action Bar</a></li>
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<li><a href="#UI">User Interface and Views</a></li>
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<li><a href="#Properties">Properties</a></li>
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<li><a href="#HwAccel">Hardware Acceleration</a></li>
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<li><a href="#Jni">JNI Changes</a></li>
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<li><a href="#WebKit">WebKit</a></li>
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<li><a href="#Permissions">Permissions</a></li>
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<li><a href="#DeviceFeatures">Device Features</a></li>
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</ol>
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</div>
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</div>
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<h3 id="Contacts">Contacts</h3>
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<p>The Contact APIs that are defined by the {@link android.provider.ContactsContract} provider have
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been extended to support new features such as a personal profile for the device owner, large contact
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photos, and the ability for users to invite individual contacts to social networks that are
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installed on the device.</p>
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<h4>User Profile</h4>
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<p>Android now includes a personal profile that represents the device owner, as defined by the
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{@link
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android.provider.ContactsContract.Profile} table. Social apps that maintain a user identity can
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contribute to the user's profile data by creating a new {@link
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android.provider.ContactsContract.RawContacts} entry within the {@link
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android.provider.ContactsContract.Profile}. That is, raw contacts that represent the device user do
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not belong in the traditional raw contacts table defined by the {@link
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android.provider.ContactsContract.RawContacts} Uri; instead, you must add a profile raw contact in
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the table at {@link android.provider.ContactsContract.Profile#CONTENT_RAW_CONTACTS_URI}. Raw
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contacts in this table are then aggregated into the single user-visible profile information.</p>
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<p>Adding a new raw contact for the profile requires the {@link
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android.Manifest.permission#WRITE_PROFILE} permission. Likewise, in order to read from the profile
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table, you must request the {@link android.Manifest.permission#READ_PROFILE} permission. However,
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reading the user profile should not be required by most apps, even when contributing data to the
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profile. Reading the user profile is a sensitive permission and users will be very skeptical of apps
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that request reading their profile information.</p>
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<h4>Large photos</h4>
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<p>Android now supports high resolution photos for contacts. Now, when you push a photo into a
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contact
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record, the system processes it into both a 96x96 thumbnail (as it has previously) and a 256x256
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"display photo" stored in a new file-based photo store (the exact dimensions that the system chooses
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may vary in the future). You can add a large photo to a contact by putting a large photo in the
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usual {@link android.provider.ContactsContract.CommonDataKinds.Photo#PHOTO} column of a data row,
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which the system will then process into the appropriate thumbnail and display photo records.</p>
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<h4>Invite Intent</h4>
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<p>The {@link android.provider.ContactsContract.Intents#INVITE_CONTACT} intent action allows you to
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invoke an action that indicates the user wants to add a contact to a social network that understand
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2011-10-12 15:30:35 -07:00
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this intent and use it to invite the contact specified in the contact to that social network.</p>
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2011-10-06 22:57:25 -07:00
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<p>Apps that use a sync adapter to provide information about contacts can register with the system
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to
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receive the invite intent when there’s an opportunity for the user to “invite” a contact to the
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app’s social network (such as from a contact card in the People app). To receive the invite intent,
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you simply need to add the {@code inviteContactActivity} attribute to your app’s XML sync
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configuration file, providing a fully-qualified name of the activity that the system should start
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when the user wants to “invite” a contact in your social network. The activity that starts can then
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retrieve the URI for the contact in question from the intent’s data and perform the necessary work
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to
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invite that contact to the network or add the person to the user’s connections.</p>
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<h4>Contact Usage Feedback</h4>
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<p>The new {@link android.provider.ContactsContract.DataUsageFeedback} APIs allow you to help track
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how often the user uses particular methods of contacting people, such as how often the user uses
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each phone number or e-mail address. This information helps improve the ranking for each contact
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method associated with each person and provide such contact methods as suggestions.</p>
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<h3 id="Calendar">Calendar</h3>
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<p>The new calendar API allows you to access and modify the user’s calendars and events. The
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calendar
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APIs are provided with the {@link android.provider.CalendarContract} provider. Using the calendar
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provider, you can:</p>
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<ul>
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<li>Read, write, and modify calendars.</li>
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<li>Add and modify events, attendees, reminders, and alarms.</li>
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</ul>
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<p>{@link android.provider.CalendarContract} defines the data model of calendar and event-related
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information. All of the user’s calendar data is stored in a number of tables defined by subclasses
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of {@link android.provider.CalendarContract}:</p>
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<ul>
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<li>The {@link android.provider.CalendarContract.Calendars} table holds the calendar-specific
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information. Each row in this table contains the details for a single calendar, such as the name,
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color, sync information, and so on.</li>
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<li>The {@link android.provider.CalendarContract.Events} table holds event-specific information.
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Each
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row in this table has the information for a single event. It contains information such as event
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title, location, start time, end time, and so on. The event can occur one-time or can recur multiple
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times. Attendees, reminders, and extended properties are stored in separate tables and reference the
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event’s _ID to link them with the event.</li>
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<li>The {@link android.provider.CalendarContract.Instances} table holds the start and end time for
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occurrences of an event. Each row in this table represents a single occurrence. For one-time events
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there is a one-to-one mapping of instances to events. For recurring events, multiple rows are
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automatically generated to correspond to the multiple occurrences of that event.</li>
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<li>The {@link android.provider.CalendarContract.Attendees} table holds the event attendee or guest
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information. Each row represents a single guest of an event. It specifies the type of guest the
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person is and the person’s attendance response for the event.</li>
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<li>The {@link android.provider.CalendarContract.Reminders} table holds the alert/notification data.
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Each row represents a single alert for an event. An event can have multiple reminders. The number of
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reminders per event is specified in MAX_REMINDERS, which is set by the Sync Adapter that owns the
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given calendar. Reminders are specified in minutes before the event and have a type.</li>
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<li>The {@link android.provider.CalendarContract.ExtendedProperties} table hold opaque data fields
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used
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by the sync adapter. The provider takes no action with items in this table except to delete them
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when their related events are deleted.</li>
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</ul>
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<p>To access a user’s calendar data with the calendar provider, your application must request
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permission from the user by declaring <uses-permission
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android:name="android.permission.READ_CALENDAR" /> (for read access) and <uses-permission
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android:name="android.permission.WRITE_CALENDAR" /> (for write access) in their manifest files.</p>
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<p>However, if all you want to do is add an event to the user’s calendar, you can instead use an
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INSERT
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{@link android.content.Intent} to start an activity in the Calendar app that creates new events.
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Using the intent does not require the WRITE_CALENDAR permission and you can specify the {@link
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android.provider.CalendarContract#EXTRA_EVENT_BEGIN_TIME} and {@link
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android.provider.CalendarContract#EXTRA_EVENT_END_TIME} extra fields to pre-populate the form with
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the time of the event. The values for these times must be in milliseconds from the epoch. You must
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also specify {@code “vnd.android.cursor.item/event”} as the intent type.</p>
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<h3 id="Camera">Camera</h3>
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<p>The {@link android.hardware.Camera} APIs now support face detection and control for metering and
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focus areas.</p>
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<h4>Face Detection</h4>
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<p>Camera apps can now enhance their abilities with Android’s face detection software, which not
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only
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detects the face of a subject, but also specific facial features, such as the eyes and mouth. </p>
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<p>To detect faces in your camera application, you must register a {@link
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android.hardware.Camera.FaceDetectionListener} by calling {@link
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android.hardware.Camera#setFaceDetectionListener setFaceDetectionListener()}. You can then start
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your camera surface and start detecting faces by calling {@link
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android.hardware.Camera#startFaceDetection}.</p>
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<p>When the system detects a face, it calls the {@link
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android.hardware.Camera.FaceDetectionListener#onFaceDetection onFaceDetection()} callback in your
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implementation of {@link android.hardware.Camera.FaceDetectionListener}, including an array of
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{@link android.hardware.Camera.Face} objects.</p>
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<p>An instance of the {@link android.hardware.Camera.Face} class provides various information about
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the
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face detected by the camera, including:</p>
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<ul>
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|
|
<li>A {@link android.graphics.Rect} that specifies the bounds of the face, relative to the camera's
|
|
|
|
|
current field of view</li>
|
|
|
|
|
<li>An integer betwen 0 and 100 that indicates how confident the system is that the object is a
|
|
|
|
|
human
|
|
|
|
|
face</li>
|
|
|
|
|
<li>A unique ID so you can track multiple faces</li>
|
|
|
|
|
<li>Several {@link android.graphics.Point} objects that indicate where the eyes and mouth are
|
|
|
|
|
located</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
2011-10-12 15:30:35 -07:00
|
|
|
|
|
2011-10-06 22:57:25 -07:00
|
|
|
|
<h4>Focus and Metering Areas</h4>
|
|
|
|
|
|
|
|
|
|
<p>Camera apps can now control the areas that the camera uses for focus and when metering white
|
|
|
|
|
balance
|
|
|
|
|
and auto-exposure (when supported by the hardware). Both features use the new {@link
|
|
|
|
|
android.hardware.Camera.Area} class to specify the region of the camera’s current view that should
|
|
|
|
|
be focused or metered. An instance of the {@link android.hardware.Camera.Area} class defines the
|
|
|
|
|
bounds of the area with a {@link android.graphics.Rect} and the weight of the
|
|
|
|
|
area—representing the level of importance of that area, relative to other areas in
|
|
|
|
|
consideration—with an integer.</p>
|
|
|
|
|
|
|
|
|
|
<p>Before setting either a focus area or metering area, you should first call {@link
|
|
|
|
|
android.hardware.Camera.Parameters#getMaxNumFocusAreas} or {@link
|
|
|
|
|
android.hardware.Camera.Parameters#getMaxNumMeteringAreas}, respectively. If these return zero, then
|
|
|
|
|
the device does not support the respective feature. </p>
|
|
|
|
|
|
|
|
|
|
<p>To specify the focus or metering areas to use, simply call {@link
|
|
|
|
|
android.hardware.Camera.Parameters#setFocusAreas setFocusAreas()} or {@link
|
|
|
|
|
android.hardware.Camera.Parameters#setFocusAreas setMeteringAreas()}. Each take a {@link
|
|
|
|
|
java.util.List} of {@link android.hardware.Camera.Area} objects that indicate the areas to consider
|
|
|
|
|
for focus or metering. For example, you might implement a feature that allows the user to set the
|
|
|
|
|
focus area by touching an area of the preview, which you then translate to an {@link
|
|
|
|
|
android.hardware.Camera.Area} object and set the focus to that spot. The focus or exposure in that
|
|
|
|
|
area will continually update as the scene in the area changes.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Other Camera Features</h4>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>Capture photos during video recording
|
|
|
|
|
While recording video, you can now call {@link android.hardware.Camera#takePicture takePicture()} to
|
|
|
|
|
save a photo without interrupting the video session. Before doing so, you should call {@link
|
|
|
|
|
android.hardware.Camera.Parameters#isVideoSnapshotSupported} to be sure the hardware supports
|
|
|
|
|
it.</li>
|
|
|
|
|
|
|
|
|
|
<li>Lock auto exposure and white balance with {@link
|
|
|
|
|
android.hardware.Camera.Parameters#setAutoExposureLock setAutoExposureLock()} and {@link
|
|
|
|
|
android.hardware.Camera.Parameters#setAutoWhiteBalanceLock setAutoWhiteBalanceLock()}, to prevent
|
|
|
|
|
these properties from changing.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<h4>Camera Broadcast Intents</h4>
|
|
|
|
|
|
|
|
|
|
<ul>
|
2011-10-12 15:30:35 -07:00
|
|
|
|
<li>{@link android.hardware.Camera#ACTION_NEW_PICTURE Camera.ACTION_NEW_PICTURE}
|
2011-10-06 22:57:25 -07:00
|
|
|
|
This indicates that the user has captured a new photo. The built-in camera app invokes this
|
|
|
|
|
broadcast after a photo is captured and third-party camera apps should also broadcast this intent
|
|
|
|
|
after capturing a photo.</li>
|
|
|
|
|
<li>{@link android.hardware.Camera#ACTION_NEW_VIDEO Camera.ACTION_NEW_VIDEO}
|
|
|
|
|
This indicates that the user has captured a new video. The built-in camera app invokes this
|
|
|
|
|
broadcast after a video is recorded and third-party camera apps should also broadcast this intent
|
|
|
|
|
after capturing a video.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
2011-10-12 15:30:35 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-10-06 22:57:25 -07:00
|
|
|
|
<h3 id="Multimedia">Multimedia</h3>
|
|
|
|
|
|
|
|
|
|
<p>Android 4.0 adds several new APIs for applications that interact with media such as photos,
|
|
|
|
|
videos,
|
|
|
|
|
and music.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Media Player</h4>
|
|
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
|
<li>Streaming online media from {@link android.media.MediaPlayer} now requires {@link
|
|
|
|
|
android.Manifest.permission#INTERNET} permission. If you use {@link android.media.MediaPlayer} to
|
|
|
|
|
play content from the internet, be sure to add the {@link android.Manifest.permission#INTERNET}
|
|
|
|
|
permission or else your media playback will not work beginning with Android 4.0.</li>
|
|
|
|
|
<li>{@link android.media.MediaPlayer#setSurface(Surface) setSurface()} allows you define a {@link
|
|
|
|
|
android.view.Surface} to behave as the video sink.</li>
|
|
|
|
|
<li>{@link android.media.MediaPlayer#setDataSource(Context,Uri,Map) setDataSource()} allows you to
|
|
|
|
|
send additional HTTP headers with your request, which can be useful for HTTP(S) live streaming</li>
|
|
|
|
|
<li>HTTP(S) live streaming now respects HTTP cookies across requests</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<h4>Media Type Support</h4>
|
|
|
|
|
|
|
|
|
|
<p>Android 4.0 adds support for:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>HTTP/HTTPS live streaming protocol version 3 </li>
|
|
|
|
|
<li>ADTS raw AAC audio encoding</li>
|
|
|
|
|
<li>WEBP images</li>
|
|
|
|
|
<li>Matroska video</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<p>For more info, see <a href=”{@docRoot}guide/appendix/media-formats.html”>Supported Media
|
|
|
|
|
Formats</a>.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Remote Control Client</h4>
|
|
|
|
|
|
|
|
|
|
<p>The new {@link android.media.RemoteControlClient} allows media players to enable playback
|
|
|
|
|
controls
|
|
|
|
|
from remote control clients such as the device lock screen. Media players can also expose
|
|
|
|
|
information about the media currently playing for display on the remote control, such as track
|
|
|
|
|
information and album art.</p>
|
|
|
|
|
|
|
|
|
|
<p>To enable remote control clients for your media player, instantiate a {@link
|
|
|
|
|
android.media.RemoteControlClient} with a {@link android.app.PendingIntent} that broadcasts {@link
|
|
|
|
|
android.content.Intent#ACTION_MEDIA_BUTTON}. The intent must also declare the explicit {@link
|
|
|
|
|
android.content.BroadcastReceiver} component in your app that handles the {@link
|
|
|
|
|
android.content.Intent#ACTION_MEDIA_BUTTON} event.</p>
|
|
|
|
|
|
|
|
|
|
<p>To declare which media control inputs your player can handle, you must call {@link
|
|
|
|
|
android.media.RemoteControlClient#setTransportControlFlags setTransportControlFlags()} on your
|
|
|
|
|
{@link android.media.RemoteControlClient}, passing a set of {@code FLAG_KEY_MEDIA_*} flags, such as
|
|
|
|
|
{@link android.media.RemoteControlClient#FLAG_KEY_MEDIA_PREVIOUS} and {@link
|
|
|
|
|
android.media.RemoteControlClient#FLAG_KEY_MEDIA_NEXT}.</p>
|
|
|
|
|
|
|
|
|
|
<p>You must then register your {@link android.media.RemoteControlClient} by passing it to {@link
|
|
|
|
|
android.media.AudioManager#registerRemoteControlClient MediaManager.registerRemoteControlClient()}.
|
|
|
|
|
Once registered, the broadcast receiver you declared when you instantiated the {@link
|
|
|
|
|
android.media.RemoteControlClient} will receive {@link android.content.Intent#ACTION_MEDIA_BUTTON}
|
|
|
|
|
events when a button is pressed from a remote control. The intent you receive includes the {@link
|
|
|
|
|
android.view.KeyEvent} for the media key pressed, which you can retrieve from the intent with {@link
|
|
|
|
|
android.content.Intent#getParcelableExtra getParcelableExtra(Intent.EXTRA_KEY_EVENT)}.</p>
|
|
|
|
|
|
|
|
|
|
<p>To display information on the remote control about the media playing, call {@link
|
|
|
|
|
android.media.RemoteControlClient#editMetadata editMetaData()} and add metadata to the returned
|
|
|
|
|
{@link android.media.RemoteControlClient.MetadataEditor}. You can supply a bitmap for media artwork,
|
|
|
|
|
numerical information such as elapsed time, and text information such as the track title. For
|
|
|
|
|
information on available keys see the {@code METADATA_KEY_*} flags in {@link
|
|
|
|
|
android.media.MediaMetadataRetriever}.</p>
|
|
|
|
|
|
|
|
|
|
<p>For a sample implementation, see the <a
|
|
|
|
|
href=”{@docRoot}resources/samples/RandomMusicPlayer/index.html”>Random Music Player</a>, which
|
|
|
|
|
provides compatibility logic such that it enables the remote control client while continuing to
|
|
|
|
|
support Android 2.1 devices.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Media Effects</h4>
|
|
|
|
|
|
|
|
|
|
<p>A new media effects framework allows you to apply a variety of visual effects to images and
|
|
|
|
|
videos.
|
|
|
|
|
The system performs all effects processing on the GPU to obtain maximum performance. Applications in
|
|
|
|
|
Android 4.0 such as Google Talk or the Gallery editor make use of the effects API to apply real-time
|
|
|
|
|
effects to video and photos.</p>
|
|
|
|
|
|
|
|
|
|
<p>For maximum performance, effects are applied directly to OpenGL textures, so your application
|
|
|
|
|
must
|
|
|
|
|
have a valid OpenGL context before it can use the effects APIs. The textures to which you apply
|
|
|
|
|
effects may be from bitmaps, videos or even the camera. However, there are certain restrictions that
|
|
|
|
|
textures must meet:</p>
|
|
|
|
|
<ol>
|
|
|
|
|
<li>They must be bound to a {@link android.opengl.GLES20#GL_TEXTURE_2D} texture image</li>
|
|
|
|
|
<li>They must contain at least one mipmap level</li>
|
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
<p>An {@link android.media.effect.Effect} object defines a single media effect that you can apply to
|
|
|
|
|
an
|
|
|
|
|
image frame. The basic workflow to create an {@link android.media.effect.Effect} is:</p>
|
|
|
|
|
|
|
|
|
|
<ol>
|
|
|
|
|
<li>Call {@link android.media.effect.EffectContext#createWithCurrentGlContext
|
|
|
|
|
EffectContext.createWithCurrentGlContext()} from your OpenGL ES 2.0 context.</li>
|
|
|
|
|
<li>Use the returned {@link android.media.effect.EffectContext} to call {@link
|
|
|
|
|
android.media.effect.EffectContext#getFactory EffectContext.getFactory()}, which returns an instance
|
|
|
|
|
of {@link android.media.effect.EffectFactory}.</li>
|
|
|
|
|
<li>Call {@link android.media.effect.EffectFactory#createEffect createEffect()}, passing it an
|
|
|
|
|
effect
|
|
|
|
|
name from @link android.media.effect.EffectFactory}, such as {@link
|
|
|
|
|
android.media.effect.EffectFactory#EFFECT_FISHEYE} or {@link
|
|
|
|
|
android.media.effect.EffectFactory#EFFECT_VIGNETTE}.</li>
|
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
<p>Not all devices support all effects, so you must first check if the desired effect is supported
|
|
|
|
|
by
|
|
|
|
|
calling {@link android.media.effect.EffectFactory#isEffectSupported isEffectSupported()}.</p>
|
|
|
|
|
|
|
|
|
|
<p>You can adjust the effect’s parameters by calling {@link android.media.effect.Effect#setParameter
|
|
|
|
|
setParameter()} and passing a parameter name and parameter value. Each type of effect accepts
|
|
|
|
|
different parameters, which are documented with the effect name. For example, {@link
|
|
|
|
|
android.media.effect.EffectFactory#EFFECT_FISHEYE} has one parameter for the {@code scale} of the
|
|
|
|
|
distortion.</p>
|
|
|
|
|
|
|
|
|
|
<p>To apply an effect on a texture, call {@link android.media.effect.Effect#apply apply()} on the
|
|
|
|
|
{@link
|
|
|
|
|
android.media.effect.Effect} and pass in the input texture, it’s width and height, and the output
|
|
|
|
|
texture. The input texture must be bound to a {@link android.opengl.GLES20#GL_TEXTURE_2D} texture
|
|
|
|
|
image (usually done by calling the {@link android.opengl.GLES20#glTexImage2D glTexImage2D()}
|
|
|
|
|
function). You may provide multiple mipmap levels. If the output texture has not been bound to a
|
|
|
|
|
texture image, it will be automatically bound by the effect as a {@link
|
|
|
|
|
android.opengl.GLES20#GL_TEXTURE_2D}. It will contain one mipmap level (0), which will have the same
|
2011-10-12 15:30:35 -07:00
|
|
|
|
size as the input.</p>
|
2011-10-06 22:57:25 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Bluetooth">Bluetooth</h3>
|
|
|
|
|
|
|
|
|
|
<p>Android now supports Bluetooth Health Profile devices, so you can create applications that use
|
|
|
|
|
Bluetooth to communicate with health devices that support Bluetooth, such as heart-rate monitors,
|
|
|
|
|
blood meters, thermometers, and scales.</p>
|
|
|
|
|
|
|
|
|
|
<p>Similar to regular headset and A2DP profile devices, you must call {@link
|
|
|
|
|
android.bluetooth.BluetoothAdapter#getProfileProxy getProfileProxy()} with a {@link
|
|
|
|
|
android.bluetooth.BluetoothProfile.ServiceListener} and the {@link
|
|
|
|
|
android.bluetooth.BluetoothProfile#HEALTH} profile type to establish a connection with the profile
|
|
|
|
|
proxy object.</p>
|
|
|
|
|
|
|
|
|
|
<p>Once you’ve acquired the Health profile proxy (the {@link android.bluetooth.BluetoothHealth}
|
|
|
|
|
object), connecting to and communicating with paired health devices involves the following new
|
|
|
|
|
Bluetooth classes:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>{@link android.bluetooth.BluetoothHealthCallback}: You must extend this class and implement the
|
|
|
|
|
callback methods to receive updates about changes in the application’s registration state and
|
|
|
|
|
Bluetooth channel state.</li>
|
|
|
|
|
<li>{@link android.bluetooth.BluetoothHealthAppConfiguration}: During callbacks to your {@link
|
|
|
|
|
android.bluetooth.BluetoothHealthCallback}, you’ll receive an instance of this object, which
|
|
|
|
|
provides configuration information about the available Bluetooth health device, which you must use
|
|
|
|
|
to perform various operations such as initiate and terminate connections with the {@link
|
|
|
|
|
android.bluetooth.BluetoothHealth} APIs.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>For more information about using the Bluetooth Health profile, see the documentation for {@link
|
|
|
|
|
android.bluetooth.BluetoothHealth}.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="AndroidBeam">Android Beam (NDEF Push with NFC)</h3>
|
|
|
|
|
|
|
|
|
|
<p>Android Beam allows you to send NDEF messages (an NFC standard for data stored on NFC tags) from
|
|
|
|
|
one
|
|
|
|
|
device to another (a process also known as “NDEF Push”). The data transfer is initiated when two
|
|
|
|
|
Android-powered devices that support Android Beam are in close proximity (about 4 cm), usually with
|
|
|
|
|
their backs touching. The data inside the NDEF message can contain any data that you wish to share
|
|
|
|
|
between devices. For example, the People app shares contacts, YouTube shares videos, and Browser
|
|
|
|
|
shares URLs using Android Beam.</p>
|
|
|
|
|
|
|
|
|
|
<p>To transmit data between devices using Android Beam, you need to create an {@link
|
|
|
|
|
android.nfc.NdefMessage} that contains the information you want to share while your activity is in
|
|
|
|
|
the foreground. You must then pass the
|
|
|
|
|
{@link android.nfc.NdefMessage} to the system in one of two ways:</p>
|
|
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
|
<li>Define a single {@link android.nfc.NdefMessage} to use from the activity:
|
|
|
|
|
<p>Call {@link android.nfc.NfcAdapter#setNdefPushMessage setNdefPushMessage()} at any time to set
|
|
|
|
|
the
|
|
|
|
|
message you want to send. For instance, you might call this method and pass it your {@link
|
|
|
|
|
android.nfc.NdefMessage} during your activity’s {@link android.app.Activity#onCreate onCreate()}
|
|
|
|
|
method. Then, whenever Android Beam is activated with another device while your activity is in the
|
|
|
|
|
foreground, the system sends that {@link android.nfc.NdefMessage} to the other device.</p></li>
|
|
|
|
|
|
|
|
|
|
<li>Define the {@link android.nfc.NdefMessage} depending on the current context:
|
|
|
|
|
<p>Implement {@link android.nfc.NfcAdapter.CreateNdefMessageCallback}, in which the {@link
|
|
|
|
|
android.nfc.NfcAdapter.CreateNdefMessageCallback#createNdefMessage createNdefMessage()} callback
|
|
|
|
|
method returns the {@link android.nfc.NdefMessage} you want to send. Then pass the {@link
|
|
|
|
|
android.nfc.NfcAdapter.CreateNdefMessageCallback} to {@link
|
|
|
|
|
android.nfc.NfcAdapter#setNdefPushMessageCallback setNdefPushMessageCallback()}. In this case, when
|
|
|
|
|
Android Beam is activated with another device while your activity is in the foreground, the system
|
|
|
|
|
calls {@link android.nfc.NfcAdapter.CreateNdefMessageCallback#createNdefMessage createNdefMessage()}
|
|
|
|
|
to retrieve the {@link android.nfc.NdefMessage} you want to send. This allows you to create a
|
|
|
|
|
different {@link android.nfc.NdefMessage} for each occurrence, depending on the user context (such
|
|
|
|
|
as which contact in the People app is currently visible).</p></li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>In case you want to run some specific code once the system has successfully delivered your NDEF
|
|
|
|
|
message to the other device, you can implement {@link
|
|
|
|
|
android.nfc.NfcAdapter.OnNdefPushCompleteCallback} and set it with {@link
|
|
|
|
|
android.nfc.NfcAdapter#setOnNdefPushCompleteCallback setNdefPushCompleteCallback()}. The system will
|
|
|
|
|
then call {@link android.nfc.NfcAdapter.OnNdefPushCompleteCallback#onNdefPushComplete
|
|
|
|
|
onNdefPushComplete()} when the message is delivered.</p>
|
|
|
|
|
|
|
|
|
|
<p>On the receiving device, the system dispatches NDEF Push messages in a similar way to regular NFC
|
|
|
|
|
tags. The system invokes an intent with the {@link android.nfc.NfcAdapter#ACTION_NDEF_DISCOVERED}
|
|
|
|
|
action to start an activity, with either a URL or a MIME type set according to the first {@link
|
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|
|
|
android.nfc.NdefRecord} in the {@link android.nfc.NdefMessage}. For the activity you want to
|
|
|
|
|
respond, you can set intent filters for the URLs or MIME types your app cares about. For more
|
|
|
|
|
information about Tag Dispatch see the <a
|
|
|
|
|
href=”{@docRoot}guide/topics/nfc/index.html#dispatch”>NFC</a> developer guide.</p>
|
|
|
|
|
|
|
|
|
|
<p>If you want your {@link android.nfc.NdefMessage} to carry a URI, you can now use the convenience
|
|
|
|
|
method {@link android.nfc.NdefRecord#createUri createUri} to construct a new {@link
|
|
|
|
|
android.nfc.NdefRecord} based on either a string or a {@link android.net.Uri} object. If the URI is
|
|
|
|
|
a special format that you want your application to also receive during an Android Beam event, you
|
|
|
|
|
should create an intent filter for your activity using the same URI scheme in order to receive the
|
|
|
|
|
incoming NDEF message.</p>
|
|
|
|
|
|
|
|
|
|
<p>You may also want to pass an “Android application record” with your {@link
|
|
|
|
|
android.nfc.NdefMessage}
|
|
|
|
|
in order to guarantee a specific application handles an NDEF message, regardless of whether other
|
|
|
|
|
applications filter for the same intent. You can create an Android application record by calling
|
|
|
|
|
{@link android.nfc.NdefRecord#createApplicationRecord createApplicationRecord()}, passing it the
|
|
|
|
|
application’s package name. When the other device receives the NDEF message with this record, the
|
|
|
|
|
system automatically starts the application matching the package name. If the target device does not
|
|
|
|
|
currently have the application installed, the system uses the Android application record to launch
|
|
|
|
|
Android Market and take the user to the application to install it.</p>
|
|
|
|
|
|
|
|
|
|
<p>If your application doesn’t use NFC APIs to perform NDEF Push messaging, then Android provides a
|
|
|
|
|
default behavior: When your application is in the foreground on one device and Android Beam is
|
|
|
|
|
invoked with another Android-powered device, then the other device receives an NDEF message with an
|
|
|
|
|
Android application record that identifies your application. If the receiving device has the
|
|
|
|
|
application installed, the system launches it; if it’s not installed, Android Market opens and takes
|
|
|
|
|
the user to your application so they can install it.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
<h3 id="P2pWiFi">Peer-to-peer Wi-Fi</h3>
|
|
|
|
|
|
|
|
|
|
<p>Android now supports Wi-Fi Direct™ for peer-to-peer (P2P) connections between
|
|
|
|
|
Android-powered
|
|
|
|
|
devices and other device types without a hotspot or Internet connection. The Android framework
|
|
|
|
|
provides a set of Wi-Fi P2P APIs that allow you to discover and connect to other devices when each
|
|
|
|
|
device supports Wi-Fi Direct™, then communicate over a speedy connection across distances much
|
|
|
|
|
longer than a Bluetooth connection.</p>
|
|
|
|
|
|
|
|
|
|
<p>A new package, {@link android.net.wifi.p2p}, contains all the APIs for performing peer-to-peer
|
|
|
|
|
connections with Wi-Fi. The primary class you need to work with is {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pManager}, for which you can get an instance by calling {@link
|
|
|
|
|
android.app.Activity#getSystemService getSystemService(WIFI_P2P_SERVICE)}. The {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pManager} provides methods that allow you to:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>Initialize your application for P2P connections by calling {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pManager#initialize initialize()}</li>
|
|
|
|
|
<li>Discover nearby devices by calling {@link android.net.wifi.p2p.WifiP2pManager#discoverPeers
|
|
|
|
|
discoverPeers()}</li>
|
|
|
|
|
<li>Start a P2P connection by calling {@link android.net.wifi.p2p.WifiP2pManager#connect
|
|
|
|
|
connect()}</li>
|
|
|
|
|
<li>And more</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>Several other interfaces and classes are necessary as well, such as:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>The {@link android.net.wifi.p2p.WifiP2pManager.ActionListener} interface allows you to receive
|
|
|
|
|
callbacks when an operation such as discovering peers or connecting to them succeeds or fails.</li>
|
|
|
|
|
<li>{@link android.net.wifi.p2p.WifiP2pManager.PeerListListener} interface allows you to receive
|
|
|
|
|
information about discovered peers. The callback provides a {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pDeviceList}, from which you can retrieve a {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pDevice} object for each device within range and get information such as
|
|
|
|
|
the device name, address, device type, the WPS configurations the device supports, and more.</li>
|
|
|
|
|
<li>The {@link android.net.wifi.p2p.WifiP2pManager.GroupInfoListener} interface allows you to
|
|
|
|
|
receive
|
|
|
|
|
information about a P2P group. The callback provides a {@link android.net.wifi.p2p.WifiP2pGroup}
|
|
|
|
|
object, which provides group information such as the owner, the network name, and passphrase.</li>
|
|
|
|
|
<li>{@link android.net.wifi.p2p.WifiP2pManager.ConnectionInfoListener} interface allows you to
|
|
|
|
|
receive
|
|
|
|
|
information about the current connection. The callback provides a {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pInfo} object, which has information such as whether a group has been
|
|
|
|
|
formed and who is the group owner.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>In order to use the Wi-Fi P2P APIs, your app must request the following user permissions:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>{@link android.Manifest.permission#ACCESS_WIFI_STATE}</li>
|
|
|
|
|
<li>{@link android.Manifest.permission#CHANGE_WIFI_STATE}</li>
|
|
|
|
|
<li>{@link android.Manifest.permission#INTERNET} (even though your app doesn’t technically connect
|
|
|
|
|
to
|
|
|
|
|
the Internet, the WiFi Direct implementation uses traditional sockets that do require Internet
|
|
|
|
|
permission to work).</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>The Android system also broadcasts several different actions during certain Wi-Fi P2P events:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_CONNECTION_CHANGED_ACTION}: The P2P
|
|
|
|
|
connection
|
|
|
|
|
state has changed. This carries {@link android.net.wifi.p2p.WifiP2pManager#EXTRA_WIFI_P2P_INFO} with
|
|
|
|
|
a {@link android.net.wifi.p2p.WifiP2pInfo} object and {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pManager#EXTRA_NETWORK_INFO} with a {@link android.net.NetworkInfo}
|
|
|
|
|
object.</li>
|
|
|
|
|
<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_STATE_CHANGED_ACTION}: The P2P state has
|
|
|
|
|
changed
|
|
|
|
|
between enabled and disabled. It carries {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pManager#EXTRA_WIFI_STATE} with either {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_STATE_DISABLED} or {@link
|
|
|
|
|
android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_STATE_ENABLED}</li>
|
|
|
|
|
<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_PEERS_CHANGED_ACTION}: The list of peer
|
|
|
|
|
devices
|
|
|
|
|
has changed.</li>
|
|
|
|
|
<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_THIS_DEVICE_CHANGED_ACTION}: The details for
|
|
|
|
|
this device have changed.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>See the {@link android.net.wifi.p2p.WifiP2pManager} documentation for more information. Also
|
|
|
|
|
look
|
|
|
|
|
at the <a href=”{@docRoot}resources/samples/WiFiDirectDemo/index.html”>Wi-Fi Direct</a> sample
|
|
|
|
|
application for example code.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="NetworkData">Network Data</h3>
|
|
|
|
|
|
|
|
|
|
<p>Android 4.0 gives users precise visibility of how much network data applications are using. The
|
|
|
|
|
Settings app provides controls that allow users to manage set limits for network data usage and even
|
|
|
|
|
disable the use of background data for individual apps. In order to avoid users disabling your app’s
|
|
|
|
|
access to data from the background, you should develop strategies to use use the data connection
|
|
|
|
|
efficiently and vary your usage depending on the type of connection available.</p>
|
|
|
|
|
|
|
|
|
|
<p>If your application performs a lot of network transactions, you should provide user settings that
|
|
|
|
|
allow users to control your app’s data habits, such as how often your app syncs data, whether to
|
|
|
|
|
perform uploads/downloads only when on Wi-Fi, whether to use data while roaming, etc. With these
|
|
|
|
|
controls available to them, users are much less likely to disable your app’s access to data when
|
|
|
|
|
they approach their limits, because they can instead precisely control how much data your app uses.
|
|
|
|
|
When you provide an activity with these settings, you should include in its manifest declaration an
|
|
|
|
|
intent filter for the {@link android.content.Intent#ACTION_MANAGE_NETWORK_USAGE} action. For
|
|
|
|
|
example:</p>
|
|
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
|
<activity android:name="DataPreferences" android:label="@string/title_preferences">
|
|
|
|
|
<intent-filter>
|
|
|
|
|
<action android:name="android.intent.action.MANAGE_NETWORK_USAGE" />
|
|
|
|
|
<category android:name="android.intent.category.DEFAULT" />
|
|
|
|
|
</intent-filter>
|
|
|
|
|
</activity>
|
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
|
|
<p>This intent filter indicates to the system that this is the application that controls your
|
|
|
|
|
application’s data usage. Thus, when the user inspects how much data your app is using from the
|
|
|
|
|
Settings app, a “View application settings” button is available that launches your activity so the
|
|
|
|
|
user can refine how much data your app uses.</p>
|
|
|
|
|
|
|
|
|
|
<p>Also beware that {@link android.net.ConnectivityManager#getBackgroundDataSetting()} is now
|
|
|
|
|
deprecated and always returns true—use {@link
|
|
|
|
|
android.net.ConnectivityManager#getActiveNetworkInfo()} instead. Before you attempt any network
|
|
|
|
|
transactions, you should always call {@link android.net.ConnectivityManager#getActiveNetworkInfo()}
|
|
|
|
|
to get the {@link android.net.NetworkInfo} that represents the current network and query {@link
|
|
|
|
|
android.net.NetworkInfo#isConnected()} to check whether the device has a
|
|
|
|
|
connection. You can then check various other connection properties, such as whether the device is
|
|
|
|
|
roaming or connected to Wi-Fi.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Sensors">Device Sensors</h3>
|
|
|
|
|
|
|
|
|
|
<p>Two new sensor types have been added in Android 4.0: {@link
|
|
|
|
|
android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} and {@link
|
|
|
|
|
android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY}. </p>
|
|
|
|
|
|
|
|
|
|
<p>{@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} is a temperature sensor that provides
|
|
|
|
|
the ambient (room) temperature near a device. This sensor reports data in degrees Celsius. {@link
|
|
|
|
|
android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY} is a humidity sensor that provides the relative
|
|
|
|
|
ambient (room) humidity. The sensor reports data as a percentage. If a device has both {@link
|
|
|
|
|
android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} and {@link
|
|
|
|
|
android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY} sensors, you can use them to calculate the dew point
|
|
|
|
|
and the absolute humidity.</p>
|
|
|
|
|
|
|
|
|
|
<p>The existing temperature sensor ({@link android.hardware.Sensor#TYPE_TEMPERATURE}) has been
|
|
|
|
|
deprecated. You should use the {@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} sensor
|
|
|
|
|
instead.</p>
|
|
|
|
|
|
|
|
|
|
<p>Additionally, Android’s three synthetic sensors have been improved so they now have lower latency
|
|
|
|
|
and smoother output. These sensors include the gravity sensor ({@link
|
|
|
|
|
android.hardware.Sensor#TYPE_GRAVITY}), rotation vector sensor ({@link
|
|
|
|
|
android.hardware.Sensor#TYPE_ROTATION_VECTOR}), and linear acceleration sensor ({@link
|
|
|
|
|
android.hardware.Sensor#TYPE_LINEAR_ACCELERATION}). The improved sensors rely on the gyroscope
|
|
|
|
|
sensor to improve their output so the sensors appear only on devices that have a gyroscope. If a
|
|
|
|
|
device already provides one of the sensors, then that sensor appears as a second sensor on the
|
|
|
|
|
device. The three improved sensors have a version number of 2.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Renderscript">Renderscript</h3>
|
|
|
|
|
|
|
|
|
|
<p>Three major features have been added to Renderscript:</p>
|
|
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
|
<li>Off-screen rendering to a framebuffer object</li>
|
|
|
|
|
<li>Rendering inside a view</li>
|
|
|
|
|
<li>RS for each from the framework APIs</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>The {@link android.renderscript.Allocation} class now supports a {@link
|
|
|
|
|
android.renderscript.Allocation#USAGE_GRAPHICS_RENDER_TARGET} memory space, which allows you to
|
|
|
|
|
render things directly into the {@link android.renderscript.Allocation} and use it as a framebuffer
|
|
|
|
|
object. </p>
|
|
|
|
|
|
|
|
|
|
<p>{@link android.renderscript.RSTextureView} provides a means to display Renderscript graphics
|
|
|
|
|
inside
|
|
|
|
|
of a normal View, unlike {@link android.renderscript.RSSurfaceView}, which creates a separate
|
|
|
|
|
window. This key difference allows you to do things such as move, transform, or animate an {@link
|
|
|
|
|
android.renderscript.RSTextureView} as well as draw Renderscript graphics inside the View alongside
|
|
|
|
|
other traditional View widgets.</p>
|
|
|
|
|
|
|
|
|
|
<p>The {@link android.renderscript.Script#forEach forEach()} method allows you to call Renderscript
|
|
|
|
|
compute scripts from the VM level and have them automatically delegated to available cores on the
|
|
|
|
|
device. You do not use this method directly, but any compute Renderscript that you write will have a
|
|
|
|
|
{@link android.renderscript.Script#forEach forEach()} method that you can call in the reflected
|
|
|
|
|
Renderscript class. You can call the reflected {@link android.renderscript.Script#forEach forEach()}
|
|
|
|
|
method by passing in an input {@link android.renderscript.Allocation} to process, an output {@link
|
|
|
|
|
android.renderscript.Allocation} to write the result to, and a data structure if the Renderscript
|
|
|
|
|
needs more information in addition to the {@link android.renderscript.Allocation}s to. Only one of
|
|
|
|
|
the {@link android.renderscript.Allocation}s is necessary and the data structure is optional.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="A11y">Accessibility</h3>
|
|
|
|
|
|
|
|
|
|
<p>Android 4.0 improves accessibility for users with disabilities with the Touch Exploration service
|
|
|
|
|
and provides extended APIs for developers of new accessibility services.</p>
|
|
|
|
|
|
|
|
|
|
<h4>Touch Exploration</h4>
|
|
|
|
|
|
|
|
|
|
<p>Users with vision loss can now explore applications by touching areas of the screen and hearing
|
|
|
|
|
voice descriptions of the content. The “Explore by Touch” feature works like a virtual cursor as the
|
|
|
|
|
user drags a finger across the screen.</p>
|
|
|
|
|
|
|
|
|
|
<p>You don’t have to use any new APIs to enhance touch exploration in your application, because the
|
|
|
|
|
existing {@link android.R.attr#contentDescription android:contentDescription}
|
|
|
|
|
attribute and {@link android.view.View#setContentDescription setContentDescription()} method is all
|
|
|
|
|
you need. Because touch exploration works like a virtual cursor, it allows screen readers to
|
|
|
|
|
identify the descriptive the same way that screen readers can when navigating with a d-pad or
|
|
|
|
|
trackball. So this is a reminder to provide descriptive text for the views in your application,
|
|
|
|
|
especially for {@link android.widget.ImageButton}, {@link android.widget.EditText}, {@link
|
|
|
|
|
android.widget.CheckBox} and other interactive widgets that might not contain text information by
|
|
|
|
|
default.</p>
|
|
|
|
|
|
|
|
|
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<h4>Accessibility for Custom Views</h4>
|
|
|
|
|
|
|
|
|
|
<p>Developers of custom Views, ViewGroups and widgets can make their components compatible with
|
|
|
|
|
accessibility services like Touch Exploration. For custom views and widgets targeted for Android 4.0
|
|
|
|
|
and later, developers should implement the following accessibility API methods in their classes:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>These two methods initiate the accessibility event generation process and must be implemented by
|
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|
|
|
your custom view class.
|
|
|
|
|
<ul>
|
|
|
|
|
<li>{@link android.view.View#sendAccessibilityEvent(int) sendAccessibilityEvent()} If
|
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|
accessibility
|
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|
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|
is
|
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|
|
|
not enabled, this call has no effect.</li>
|
|
|
|
|
<li>{@link
|
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|
|
|
android.view.View#sendAccessibilityEventUnchecked(android.view.accessibility.AccessibilityEvent)
|
|
|
|
|
sendAccessibilityEventUnchecked()} - This method executes regardless of whether accessibility is
|
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|
|
enabled or not.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
</li>
|
|
|
|
|
|
|
|
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|
<li>These methods are called in order by the sendAccessibilityEvent methods listed above to collect
|
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|
accessibility information about the view, and its child views.
|
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|
|
|
<ul>
|
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|
|
|
<li>{@link
|
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|
|
|
android.view.View#onInitializeAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
|
|
|
|
|
onInitializeAccessibilityEvent()} - This method collects information about the view. If your
|
|
|
|
|
application has specific requirements for accessibility, you should extend this method to add that
|
|
|
|
|
information to the {@link android.view.accessibility.AccessibilityEvent}.</li>
|
2011-10-12 15:30:35 -07:00
|
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|
|
2011-10-06 22:57:25 -07:00
|
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|
|
<li>{@link
|
2011-10-12 15:30:35 -07:00
|
|
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|
|
2011-10-06 22:57:25 -07:00
|
|
|
|
android.view.View#dispatchPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
|
|
|
|
|
dispatchPopulateAccessibilityEvent()} is called by the framework to request text information for
|
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|
|
this view and its children. This method calls {@link
|
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|
|
|
android.view.View#onPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
|
|
|
|
|
onPopulateAccessibilityEvent()} first on the current view and then on its children.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
</li>
|
|
|
|
|
|
|
|
|
|
<li>The {@link
|
|
|
|
|
android.view.View#onInitializeAccessibilityNodeInfo onInitializeAccessibilityNodeInfo()} method
|
|
|
|
|
provides additional context information for
|
|
|
|
|
accessibility services. You should implement or override this method to provide improved information
|
|
|
|
|
for accessibility services investigating your custom view.</li>
|
|
|
|
|
|
|
|
|
|
<li>Custom {@link android.view.ViewGroup} classes should also implement {@link
|
|
|
|
|
android.view.ViewGroup#onRequestSendAccessibilityEvent(android.view.View,
|
|
|
|
|
android.view.accessibility.AccessibilityEvent) onRequestSendAccessibilityEvent()} </li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>Developers who want to maintain compatibility with Android versions prior to 4.0, while still
|
|
|
|
|
providing support for new the accessibility APIs, can use the {@link
|
|
|
|
|
android.view.View#setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
|
|
|
|
|
setAccessibilityDelegate()} method to provide an {@link android.view.View.AccessibilityDelegate}
|
|
|
|
|
containing implementations of the new accessibility API methods while maintaining compatibility with
|
|
|
|
|
prior releases.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Accessibility Service APIs</h4>
|
|
|
|
|
|
|
|
|
|
<p>Accessibility events have been significantly improved to provide better information for
|
|
|
|
|
accessibility services. In particular, events are generated based on view composition, providing
|
|
|
|
|
better context information and allowing accessibility service developers to traverse view
|
|
|
|
|
hierarchies to get additional view information and deal with special cases.</p>
|
|
|
|
|
|
|
|
|
|
<p>To access additional content information and traverse view hierarchies, accessibility service
|
|
|
|
|
application developers should use the following procedure.</p>
|
|
|
|
|
<ol>
|
|
|
|
|
<li>Upon receiving an {@link android.view.accessibility.AccessibilityEvent} from an application,
|
|
|
|
|
call
|
|
|
|
|
the {@link android.view.accessibility.AccessibilityEvent#getRecord(int)
|
|
|
|
|
AccessibilityEvent.getRecord()} to retrieve new accessibility information about the state of the
|
|
|
|
|
view.</li>
|
2011-10-12 15:30:35 -07:00
|
|
|
|
<li>From the {@link android.view.accessibility.AccessibilityRecord}, call {@link
|
2011-10-06 22:57:25 -07:00
|
|
|
|
android.view.accessibility.AccessibilityRecord#getSource() getSource()} to retrieve a {@link
|
|
|
|
|
android.view.accessibility.AccessibilityNodeInfo} object.</li>
|
|
|
|
|
<li>With the {@link android.view.accessibility.AccessibilityNodeInfo}, call {@link
|
|
|
|
|
android.view.accessibility.AccessibilityNodeInfo#getParent getParent()} or {@link
|
|
|
|
|
android.view.accessibility.AccessibilityNodeInfo#getChild getChild()} to traverse the view
|
|
|
|
|
hierarchy and get additional context information.</li>
|
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
<p>In order to retrieve {@link android.view.accessibility.AccessibilityNodeInfo} information, your
|
|
|
|
|
application must request permission to retrieve application window content through a manifest
|
|
|
|
|
declaration that includes a new, separate xml configuration file, which supercedes {@link
|
|
|
|
|
android.accessibilityservice.AccessibilityServiceInfo}. For more information, see {@link
|
|
|
|
|
android.accessibilityservice.AccessibilityService} and {@link
|
|
|
|
|
android.accessibilityservice.AccessibilityService#SERVICE_META_DATA
|
|
|
|
|
AccessibilityService.SERVICE_META_DATA}.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Enterprise">Enterprise</h3>
|
|
|
|
|
|
|
|
|
|
<p>Android 4.0 expands the capabilities for enterprise application with the following features.</p>
|
|
|
|
|
|
|
|
|
|
<h4>VPN Services</h4>
|
|
|
|
|
|
|
|
|
|
<p>The new {@link android.net.VpnService} allows applications to build their own VPN (Virtual
|
|
|
|
|
Private
|
|
|
|
|
Network), running as a {@link android.app.Service}. A VPN service creates an interface for a virtual
|
|
|
|
|
network with its own address and routing rules and performs all reading and writing with a file
|
|
|
|
|
descriptor.</p>
|
|
|
|
|
|
|
|
|
|
<p>To create a VPN service, use {@link android.net.VpnService.Builder}, which allows you to specify
|
|
|
|
|
the network address, DNS server, network route, and more. When complete, you can establish the
|
|
|
|
|
interface by calling {@link android.net.VpnService.Builder#establish()}, which returns a {@link
|
|
|
|
|
android.os.ParcelFileDescriptor}. </p>
|
|
|
|
|
|
|
|
|
|
<p>Because a VPN service can intercept packets, there are security implications. As such, if you
|
|
|
|
|
implement {@link android.net.VpnService}, then your service must require the {@link
|
|
|
|
|
android.Manifest.permission#BIND_VPN_SERVICE} to ensure that only the system can bind to it (only
|
|
|
|
|
the system is granted this permission—apps cannot request it). To then use your VPN service,
|
|
|
|
|
users must manually enable it in the system settings.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Device Restrictions</h4>
|
|
|
|
|
|
|
|
|
|
<p>Applications that manage the device restrictions can now disable the camera using {@link
|
|
|
|
|
android.app.admin.DevicePolicyManager#setCameraDisabled setCameraDisabled()} and the {@link
|
|
|
|
|
android.app.admin.DeviceAdminInfo#USES_POLICY_DISABLE_CAMERA} property (applied with a {@code
|
|
|
|
|
<disable-camera />} element in the policy configuration file).</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Certificate Management</h4>
|
|
|
|
|
|
|
|
|
|
<p>The new {@link android.security.KeyChain} class provides APIs that allow you to import and access
|
|
|
|
|
certificates and key stores in credential storage. See the {@link android.security.KeyChain}
|
|
|
|
|
documentation for more information.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Voicemail">Voicemail</h3>
|
|
|
|
|
|
|
|
|
|
<p>A new voicemail APIs allows applications to add voicemails to the system. Because the APIs
|
|
|
|
|
currently
|
|
|
|
|
do not allow third party apps to read all the voicemails from the system, the only third-party apps
|
|
|
|
|
that should use the voicemail APIs are those that have voicemail to deliver to the user. For
|
|
|
|
|
instance, it’s possible that a users have multiple voicemail sources, such as one provided by their
|
|
|
|
|
phone’s service provider and others from VoIP or other alternative services. These kinds of apps can
|
|
|
|
|
use the APIs to add voicemail to the system. The built-in Phone application can then present all
|
|
|
|
|
voicemails to the user with a single list. Although the system’s Phone application is the only
|
|
|
|
|
application that can read all the voicemails, each application that provides voicemails can read
|
|
|
|
|
those that it has added to the system.</p>
|
|
|
|
|
|
|
|
|
|
<p>The {@link android.provider.VoicemailContract} class defines the content provider for the
|
|
|
|
|
voicemail
|
|
|
|
|
APIs. The subclasses {@link android.provider.VoicemailContract.Voicemails} and {@link
|
|
|
|
|
android.provider.VoicemailContract.Status} provide tables in which the voicemail providers can
|
|
|
|
|
insert voicemail data for storage on the device. For an example of a voicemail provider app, see the
|
|
|
|
|
<a href=”{@docRoot}resources/samples/VoicemailProviderDemo/index.html”>Voicemail Provider
|
|
|
|
|
Demo</a>.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="SpellChecker">Spell Checker Services</h3>
|
|
|
|
|
|
|
|
|
|
<p>The new spell checker framework allows apps to create spell checkers in a manner similar to the
|
|
|
|
|
input method framework. To create a new spell checker, you must override the {@link
|
|
|
|
|
android.service.textservice.SpellCheckerService.Session} class to provide spelling suggestions based
|
|
|
|
|
on text provided by the interface callback methods, returning suggestions as a {@link
|
|
|
|
|
android.view.textservice.SuggestionsInfo} object. </p>
|
|
|
|
|
|
|
|
|
|
<p>Applications with a spell checker service must declare the {@link
|
|
|
|
|
android.Manifest.permission#BIND_TEXT_SERVICE} permission as required by the service, such that
|
|
|
|
|
other services must have this permission in order for them to bind with the spell checker service.
|
|
|
|
|
The service must also declare an intent filter with <action
|
|
|
|
|
android:name="android.service.textservice.SpellCheckerService" /> as the intent’s action and should
|
|
|
|
|
include a {@code <meta-data>} element that declares configuration information for the spell
|
|
|
|
|
checker. </p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="TTS">Text-to-speech Engines</h3>
|
|
|
|
|
|
|
|
|
|
<p>Android’s text-to-speech (TTS) APIs have been greatly extended to allow applications to more
|
|
|
|
|
easily
|
|
|
|
|
implement custom TTS engines, while applications that want to use a TTS engine have a couple new
|
|
|
|
|
APIs for selecting the engine.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Using text-to-speech engines</h4>
|
|
|
|
|
|
|
|
|
|
<p>In previous versions of Android, you could use the {@link android.speech.tts.TextToSpeech} class
|
|
|
|
|
to
|
|
|
|
|
perform text-to-speech (TTS) operations using the TTS engine provided by the system or set a custom
|
|
|
|
|
engine using {@link android.speech.tts.TextToSpeech#setEngineByPackageName
|
|
|
|
|
setEngineByPackageName()}.
|
|
|
|
|
In Android 4.0, the {@link android.speech.tts.TextToSpeech#setEngineByPackageName
|
|
|
|
|
setEngineByPackageName()} method has been deprecated and you can now specify the engine to use with
|
|
|
|
|
a new {@link android.speech.tts.TextToSpeech} that accepts the package name of a TTS engine.</p>
|
|
|
|
|
|
|
|
|
|
<p>You can also query the available TTS engines with {@link
|
|
|
|
|
android.speech.tts.TextToSpeech#getEngines()}. This method returns a list of {@link
|
|
|
|
|
android.speech.tts.TextToSpeech.EngineInfo} objects, which include meta data such as the engine’s
|
|
|
|
|
icon, label, and package name.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Building text-to-speech engines</h4>
|
|
|
|
|
|
|
|
|
|
<p>Previously, custom engines required that the engine be built using native code, based on a TTS
|
|
|
|
|
engine header file. In Android 4.0, there is a framework API for building TTS engines. </p>
|
|
|
|
|
|
|
|
|
|
<p>The basic setup requires an implementation of {@link android.speech.tts.TextToSpeechService} that
|
|
|
|
|
responds to the {@link android.speech.tts.TextToSpeech.Engine#INTENT_ACTION_TTS_SERVICE} intent. The
|
|
|
|
|
primary work for a TTS engine happens during the {@link
|
|
|
|
|
android.speech.tts.TextToSpeechService#onSynthesizeText onSynthesizeText()} callback in the {@link
|
|
|
|
|
android.speech.tts.TextToSpeechService}. The system delivers this method two objects:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>{@link android.speech.tts.SynthesisRequest}: This contains various data including the text to
|
|
|
|
|
synthesize, the locale, the speech rate, and voice pitch.</li>
|
|
|
|
|
<li>{@link android.speech.tts.SynthesisCallback}: This is the interface by which your TTS engine
|
|
|
|
|
delivers the resulting speech data as streaming audio, by calling {@link
|
|
|
|
|
android.speech.tts.SynthesisCallback#start start()} to indicate that the engine is ready to deliver
|
|
|
|
|
the
|
|
|
|
|
audio, then call {@link android.speech.tts.SynthesisCallback#audioAvailable audioAvailable()},
|
|
|
|
|
passing it the audio
|
|
|
|
|
data in a byte buffer. Once your engine has passed all audio through the buffer, call {@link
|
|
|
|
|
android.speech.tts.SynthesisCallback#done()}.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>Now that the framework supports a true API for creating TTS engines, support for the previous
|
|
|
|
|
technique using native code has been removed. Watch for a blog post about the compatibility layer
|
|
|
|
|
that you can use to convert TTS engines built using the previous technique to the new framework.</p>
|
|
|
|
|
|
|
|
|
|
<p>For an example TTS engine using the new APIs, see the <a
|
|
|
|
|
href=”{@docRoot}resources/samples/TtsEngine/index.html”>Text To Speech Engine</a> sample app.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="ActionBar">Action Bar</h3>
|
|
|
|
|
|
|
|
|
|
<p>The {@link android.app.ActionBar} has been updated to support several new behaviors. Most
|
|
|
|
|
importantly, the system gracefully manages the action bar’s size and configuration when running on
|
|
|
|
|
smaller screens in order to provide an optimal user experience. For example, when the screen is
|
|
|
|
|
narrow (such as when a handset is in portrait orientation), the action bar’s navigation tabs appear
|
|
|
|
|
in a “stacked bar,” which appears directly below the main action bar. You can also opt-in to a
|
|
|
|
|
“split action bar,” which will place all action items in a separate bar at the bottom of the screen
|
|
|
|
|
when the screen is narrow.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Split Action Bar</h4>
|
|
|
|
|
|
|
|
|
|
<p>If your action bar includes several action items, not all of them will fit into the action bar
|
|
|
|
|
when on a narrow screen, so the system will place them into the overflow menu. However, Android 4.0
|
|
|
|
|
allows you to enable “split action bar” so that more action items can appear on the screen in a
|
|
|
|
|
separate bar at the bottom of the screen. To enable split action bar, add {@link
|
|
|
|
|
android.R.attr#uiOptions android:uiOptions} with {@code ”splitActionBarWhenNarrow”} to either your
|
|
|
|
|
{@code <application>} tag or individual {@code <activity>} tags in your manifest file.
|
|
|
|
|
When enabled, the system will enable the additional bar for action items when the screen is narrow
|
|
|
|
|
and add all action items to the new bar (no action items will appear in the primary action bar).</p>
|
|
|
|
|
|
|
|
|
|
<p>If you want to use the navigation tabs provided by the {@link android.app.ActionBar.Tab} APIs,
|
|
|
|
|
but
|
|
|
|
|
don’t want the stacked bar—you want only the tabs to appear, then enable the split action bar
|
|
|
|
|
as described above and also call {@link android.app.ActionBar#setDisplayShowHomeEnabled
|
|
|
|
|
setDisplayShowHomeEnabled(false)} to disable the application icon in the action bar. With nothing
|
|
|
|
|
left in the main action bar, it disappears—all that’s left are the navigation tabs at the top
|
|
|
|
|
and the action items at the bottom of the screen.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Action Bar Styles</h4>
|
|
|
|
|
|
|
|
|
|
<p>If you want to apply custom styling to the action bar, you can use new style properties {@link
|
|
|
|
|
android.R.attr#backgroundStacked} and {@link android.R.attr#backgroundSplit} to apply a background
|
|
|
|
|
drawable or color to the stacked bar and split bar, respectively. You can also set these styles at
|
|
|
|
|
runtime with {@link android.app.ActionBar#setStackedBackgroundDrawable
|
|
|
|
|
setStackedBackgroundDrawable()} and {@link android.app.ActionBar#setSplitBackgroundDrawable
|
|
|
|
|
setSplitBackgroundDrawable()}.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Action Provider</h4>
|
|
|
|
|
|
|
|
|
|
<p>The new {@link android.view.ActionProvider} class facilitates user actions to which several
|
|
|
|
|
different applications may respond. For example, a “share” action in your application might invoke
|
|
|
|
|
several different apps that can handle the {@link android.content.Intent#ACTION_SEND} intent and the
|
|
|
|
|
associated data. In this case, you can use the {@link android.widget.ShareActionProvider} (an
|
|
|
|
|
extension of {@link android.view.ActionProvider}) in your action bar, instead of a traditional menu
|
|
|
|
|
item that invokes the intent. The {@link android.widget.ShareActionProvider} populates a drop-down
|
|
|
|
|
menu with all the available apps that can handle the intent.</p>
|
|
|
|
|
|
|
|
|
|
<p>To declare an action provider for an action item, include the {@code android:actionProviderClass}
|
|
|
|
|
attribute in the {@code <item>} element for your activity’s options menu, with the class name
|
|
|
|
|
of the action provider as the attribute value. For example:</p>
|
|
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
|
<item android:id="@+id/menu_share"
|
|
|
|
|
android:title="Share"
|
|
|
|
|
android:icon="@drawable/ic_share"
|
|
|
|
|
android:showAsAction="ifRoom"
|
|
|
|
|
android:actionProviderClass="android.widget.ShareActionProvider" />
|
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
|
|
<p>In your activity’s {@link android.app.Activity#onCreateOptionsMenu onCreateOptionsMenu()}
|
|
|
|
|
callback
|
|
|
|
|
method, retrieve an instance of the action provider from the menu item and set the intent:</p>
|
|
|
|
|
|
|
|
|
|
<pre>
|
|
|
|
|
public boolean onCreateOptionsMenu(Menu menu) {
|
|
|
|
|
getMenuInflater().inflate(R.menu.options, menu);
|
|
|
|
|
ShareActionProvider shareActionProvider =
|
|
|
|
|
(ShareActionProvider) menu.findItem(R.id.menu_share).getActionProvider();
|
|
|
|
|
// Set the share intent of the share action provider.
|
|
|
|
|
shareActionProvider.setShareIntent(createShareIntent());
|
|
|
|
|
...
|
|
|
|
|
return super.onCreateOptionsMenu(menu);
|
|
|
|
|
}
|
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
|
|
<p>For an example using the {@link android.widget.ShareActionProvider}, see the <a
|
|
|
|
|
href=”{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ActionBarActionProviderActivity.html”>ActionBarActionProviderActivity</a>
|
|
|
|
|
class in ApiDemos.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Collapsible Action Views</h4>
|
|
|
|
|
|
|
|
|
|
<p>Menu items that appear as action items can now toggle between their action view state and
|
|
|
|
|
traditional action item state. Previously only the {@link android.widget.SearchView} supported
|
|
|
|
|
collapsing when used as an action view, but now you can add an action view for any action item and
|
|
|
|
|
switch between the expanded state (action view is visible) and collapsed state (action item is
|
|
|
|
|
visible).</p>
|
|
|
|
|
|
|
|
|
|
<p>To declare that an action item that contains an action view be collapsible, include the {@code
|
|
|
|
|
“collapseActionView”} flag in the {@code android:showAsAction} attribute for the {@code
|
|
|
|
|
<item>} element in the menu’s XML file.</p>
|
|
|
|
|
|
|
|
|
|
<p>To receive callbacks when an action view switches between expanded and collapsed, register an
|
|
|
|
|
instance of {@link android.view.MenuItem.OnActionExpandListener} with the respective {@link
|
|
|
|
|
android.view.MenuItem} by calling {@link android.view.MenuItem#setOnActionExpandListener
|
|
|
|
|
setOnActionExpandListener()}. Typically, you should do so during the {@link
|
|
|
|
|
android.app.Activity#onCreateOptionsMenu onCreateOptionsMenu()} callback.</p>
|
|
|
|
|
|
|
|
|
|
<p>To control a collapsible action view, you can call {@link
|
|
|
|
|
android.view.MenuItem#collapseActionView()} and {@link android.view.MenuItem#expandActionView()} on
|
|
|
|
|
the respective {@link android.view.MenuItem}.</p>
|
|
|
|
|
|
|
|
|
|
<p>When creating a custom action view, you can also implement the new {@link
|
|
|
|
|
android.view.CollapsibleActionView} interface to receive callbacks when the view is expanded and
|
|
|
|
|
collapsed.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Other APIs for Action Bar</h4>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>{@link android.app.ActionBar#setHomeButtonEnabled setHomeButtonEnabled()} allows you to disable
|
|
|
|
|
the
|
|
|
|
|
default behavior in which the application icon/logo behaves as a button (pass “false” to disable it
|
|
|
|
|
as a button).</li>
|
|
|
|
|
<li>{@link android.app.ActionBar#setIcon setIcon()} and {@link android.app.ActionBar#setLogo
|
|
|
|
|
setLogo()}
|
|
|
|
|
to define the action bar icon or logo at runtime.</li>
|
|
|
|
|
<li>{@link android.app.Fragment#setMenuVisibility Fragment.setMenuVisibility()} allows you to enable
|
|
|
|
|
or
|
|
|
|
|
disable the visibility of the options menu items declared by the fragment. This is useful if the
|
|
|
|
|
fragment has been added to the activity, but is not visible, so the menu items should be
|
|
|
|
|
hidden.</li>
|
|
|
|
|
<li>{@link android.app.FragmentManager#invalidateOptionsMenu
|
|
|
|
|
FragmentManager.invalidateOptionsMenu()}
|
|
|
|
|
allows you to invalidate the activity options menu during various states of the fragment lifecycle
|
|
|
|
|
in which using the equivalent method from {@link android.app.Activity} might not be available.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="UI">User Interface and Views</h3>
|
|
|
|
|
|
|
|
|
|
<p>Android 4.0 introduces a variety of new views and other UI components.</p>
|
|
|
|
|
|
|
|
|
|
<h4>System UI</h4>
|
|
|
|
|
|
|
|
|
|
<p>Since the early days of Android, the system has managed a UI component known as the <em>status
|
|
|
|
|
bar</em>, which resides at the top of handset devices to deliver information such as the carrier
|
|
|
|
|
signal, time, notifications, and so on. Android 3.0 added the <em>system bar</em> for tablet
|
|
|
|
|
devices, which resides at the bottom of the screen to provide system navigation controls (Home,
|
|
|
|
|
Back, and so forth) and also an interface for elements traditionally provided by the status bar. In
|
|
|
|
|
Android 4.0, the system provides a new type of system UI called the <em>navigation bar</em>. The
|
|
|
|
|
navigation bar shares some qualities with the system bar, because it provides navigation controls
|
|
|
|
|
for devices that don’t have hardware counterparts for navigating the system, but the navigation
|
|
|
|
|
controls is all that it provides (a device with the navigation bar, thus, also includes the status
|
|
|
|
|
bar at the top of the screen).</p>
|
|
|
|
|
|
|
|
|
|
<p>To this day, you can hide the status bar on handsets using the {@link
|
|
|
|
|
android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN} flag. In Android 4.0, the APIs that control
|
|
|
|
|
the system bar’s visibility have been updated to better reflect the behavior of both the system bar
|
|
|
|
|
and navigation bar:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>The {@link android.view.View#SYSTEM_UI_FLAG_LOW_PROFILE} flag replaces View.STATUS_BAR_HIDDEN
|
|
|
|
|
flag
|
|
|
|
|
(now deprecated). When set, this flag enables “low profile” mode for the system bar or navigation
|
|
|
|
|
bar. Navigation buttons dim and other elements in the system bar also hide.</li>
|
|
|
|
|
<li>The {@link android.view.View#SYSTEM_UI_FLAG_VISIBLE} flag replaces the {@code
|
|
|
|
|
STATUS_BAR_VISIBLE}
|
|
|
|
|
flag to request the system bar or navigation bar be visible.</li>
|
|
|
|
|
<li>The {@link android.view.View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} is a new flag that requests that
|
|
|
|
|
the
|
|
|
|
|
navigation bar hide completely. Take note that this works only for the <em>navigation bar</em> used
|
|
|
|
|
by some handsets (it does <strong>not</strong> hide the system bar on tablets). The navigation bar
|
|
|
|
|
returns as soon as the system receives user input. As such, this mode is generally used for video
|
|
|
|
|
playback or other cases in which user input is not required.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>You can set each of these flags for the system bar by calling {@link
|
|
|
|
|
android.view.View#setSystemUiVisibility setSystemUiVisibility()} on any view in your activity
|
|
|
|
|
window. The window manager will combine (OR-together) all flags from all views in your window and
|
|
|
|
|
apply them to the system UI as long as your window has input focus. When your window loses input
|
|
|
|
|
focus (the user navigates away from your app, or a dialog appears), your flags cease to have effect.
|
|
|
|
|
Similarly, if you remove those views from the view hierarchy their flags no longer apply.</p>
|
|
|
|
|
|
|
|
|
|
<p>To synchronize other events in your activity with visibility changes to the system UI (for
|
|
|
|
|
example,
|
|
|
|
|
hide the action bar or other UI controls when the system UI hides), you can register a {@link
|
|
|
|
|
android.view.View.OnSystemUiVisibilityChangeListener} to get a callback when the visibility
|
|
|
|
|
changes.</p>
|
|
|
|
|
|
|
|
|
|
<p>See the <a
|
|
|
|
|
href=”{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/OverscanActivity.html”>
|
|
|
|
|
OverscanActivity</a> class for a demonstration of different system UI options.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>GridLayout</h4>
|
|
|
|
|
|
|
|
|
|
<p>{@link android.widget.GridLayout} is a new view group that places child views in a rectangular
|
|
|
|
|
grid.
|
|
|
|
|
Unlike {@link android.widget.TableLayout}, {@link android.widget.GridLayout} relies on a flat
|
|
|
|
|
hierarchy and does not make use of intermediate views such as table rows for providing structure.
|
|
|
|
|
Instead, children specify which row(s) and column(s) they should occupy (cells can span multiple
|
|
|
|
|
rows and/or columns), and by default are laid out sequentially across the grid’s rows and columns.
|
|
|
|
|
The {@link android.widget.GridLayout} orientation determines whether sequential children are by
|
|
|
|
|
default laid out horizontally or vertically. Space between children may be specified either by using
|
|
|
|
|
instances of the new {@link android.widget.Space} view or by setting the relevant margin parameters
|
|
|
|
|
on children.</p>
|
|
|
|
|
|
|
|
|
|
<p>See <a
|
|
|
|
|
href=”{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/index.html”>ApiDemos</a>
|
|
|
|
|
for samples using {@link android.widget.GridLayout}.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>TextureView</h4>
|
|
|
|
|
|
|
|
|
|
<p>{@link android.view.TextureView} is a new view that allows you to display a content stream, such
|
|
|
|
|
as
|
|
|
|
|
a video or an OpenGL scene. Although similar to {@link android.view.SurfaceView}, {@link
|
|
|
|
|
android.view.TextureView} is unique in that it behaves like a regular view, rather than creating a
|
|
|
|
|
separate window, so you can treat it like any other {@link android.view.View} object. For example,
|
|
|
|
|
you can apply transforms, animate it using {@link android.view.ViewPropertyAnimator}, or easily
|
|
|
|
|
adjust its opacity with {@link android.view.View#setAlpha setAlpha()}.</p>
|
|
|
|
|
|
|
|
|
|
<p>Beware that {@link android.view.TextureView} works only within a hardware accelerated window.</p>
|
|
|
|
|
|
|
|
|
|
<p>For more information, see the {@link android.view.TextureView} documentation.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Switch Widget</h4>
|
|
|
|
|
|
|
|
|
|
<p>The new {@link android.widget.Switch} widget is a two-state toggle that users can drag to one
|
|
|
|
|
side
|
|
|
|
|
or the other (or simply tap) to toggle an option between two states.</p>
|
|
|
|
|
|
|
|
|
|
<p>You can declare a switch in your layout with the {@code <Switch>} element. You can use the
|
|
|
|
|
{@code android:textOn} and {@code android:textOff} attributes to specify the text to appear on the
|
|
|
|
|
switch when in the on and off setting. The {@code android:text} attribute also allows you to place a
|
|
|
|
|
label alongside the switch.</p>
|
|
|
|
|
|
|
|
|
|
<p>For a sample using switches, see the <a
|
|
|
|
|
href=”{@docRoot}resources/samples/ApiDemos/res/layout/switches.html”>switches.xml</a> layout file
|
|
|
|
|
and respective <a
|
|
|
|
|
href=”{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/Switches.html”>Switches
|
|
|
|
|
</a> activity.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Popup Menus</h4>
|
|
|
|
|
|
|
|
|
|
<p>Android 3.0 introduced {@link android.widget.PopupMenu} to create short contextual menus that pop
|
|
|
|
|
up
|
|
|
|
|
at an anchor point you specify (usually at the point of the item selected). Android 4.0 extends the
|
|
|
|
|
{@link android.widget.PopupMenu} with a couple useful features:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>You can now easily inflate the contents of a popup menu from an XML <a
|
|
|
|
|
href=”{@docRoot}guide/topics/resources/menu-resource.html”>menu resource</a> with {@link
|
|
|
|
|
android.widget.PopupMenu#inflate inflate()}, passing it the menu resource ID.</li>
|
|
|
|
|
<li>You can also now create a {@link android.widget.PopupMenu.OnDismissListener} that receives a
|
|
|
|
|
callback when the menu is dismissed.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<h4>Preferences</h4>
|
|
|
|
|
|
|
|
|
|
<p>A new {@link android.preference.TwoStatePreference} abstract class serves as the basis for
|
|
|
|
|
preferences that provide a two-state selection option. The new {@link
|
|
|
|
|
android.preference.SwitchPreference} is an extension of {@link
|
|
|
|
|
android.preference.TwoStatePreference} that provides a {@link android.widget.Switch} widget in the
|
|
|
|
|
preference view to allow users to toggle a setting on or off without the need to open an additional
|
|
|
|
|
preference screen or dialog. For example, the Settings application uses a {@link
|
|
|
|
|
android.preference.SwitchPreference} for the Wi-Fi and Bluetooth settings.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Hover Events</h4>
|
|
|
|
|
|
|
|
|
|
<p>The {@link android.view.View} class now supports “hover” events to enable richer interactions
|
|
|
|
|
through the use of pointer devices (such as a mouse or other device that drives an on-screen
|
|
|
|
|
cursor).</p>
|
|
|
|
|
|
|
|
|
|
<p>To receive hover events on a view, implement the {@link android.view.View.OnHoverListener} and
|
|
|
|
|
register it with {@link android.view.View#setOnHoverListener setOnHoverListener()}. When a hover
|
|
|
|
|
event occurs on the view, your listener receives a call to {@link
|
|
|
|
|
android.view.View.OnHoverListener#onHover onHover()}, providing the {@link android.view.View} that
|
|
|
|
|
received the event and a {@link android.view.MotionEvent} that describes the type of hover event
|
|
|
|
|
that occurred. The hover event can be one of the following:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>{@link android.view.MotionEvent#ACTION_HOVER_ENTER}</li>
|
|
|
|
|
<li>{@link android.view.MotionEvent#ACTION_HOVER_EXIT}</li>
|
|
|
|
|
<li>{@link android.view.MotionEvent#ACTION_HOVER_MOVE}</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>Your {@link android.view.View.OnHoverListener} should return true from {@link
|
|
|
|
|
android.view.View.OnHoverListener#onHover onHover()} if it handles the hover event. If your
|
|
|
|
|
listener returns false, then the hover event will be dispatched to the parent view as usual.</p>
|
|
|
|
|
|
|
|
|
|
<p>If your application uses buttons or other widgets that change their appearance based on the
|
|
|
|
|
current
|
|
|
|
|
state, you can now use the {@code android:state_hovered} attribute in a <a
|
|
|
|
|
href=”{@docRoot}guide/topics/resources/drawable-resource.html#StateList”>state list drawable</a> to
|
|
|
|
|
provide a different background drawable when a cursor hovers over the view.</p>
|
|
|
|
|
|
|
|
|
|
<p>For a demonstration of the new hover events, see the <a
|
|
|
|
|
href=”{@docRoot}samples/ApiDemos/src/com/example/android/apis/view/Hover.html”>Hover</a> class in
|
|
|
|
|
ApiDemos.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Stylus and Mouse Button Input Events</h4>
|
|
|
|
|
|
|
|
|
|
<p>Android now provides APIs for receiving input from a stylus input device such as a digitizer
|
|
|
|
|
tablet
|
|
|
|
|
peripheral or a stylus-enabled touch screen.</p>
|
|
|
|
|
|
|
|
|
|
<p>Stylus input operates in a similar manner to touch or mouse input. When the stylus is in contact
|
|
|
|
|
with the digitizer, applications receive touch events just like they would when a finger is used to
|
|
|
|
|
touch the display. When the stylus is hovering above the digitizer, applications receive hover
|
|
|
|
|
events just like they would when a mouse pointer was being moved across the display when no buttons
|
|
|
|
|
are pressed.</p>
|
|
|
|
|
|
|
|
|
|
<p>Your application can distinguish between finger, mouse, stylus and eraser input by querying the
|
|
|
|
|
“tool type” associated with each pointer in a {@link android.view.MotionEvent} using {@link
|
|
|
|
|
android.view.MotionEvent#getToolType getToolType()}. The currently defined tool types are: {@link
|
|
|
|
|
android.view.MotionEvent#TOOL_TYPE_UNKNOWN}, {@link android.view.MotionEvent#TOOL_TYPE_FINGER},
|
|
|
|
|
{@link android.view.MotionEvent#TOOL_TYPE_MOUSE}, {@link android.view.MotionEvent#TOOL_TYPE_STYLUS},
|
|
|
|
|
and {@link android.view.MotionEvent#TOOL_TYPE_ERASER}. By querying the tool type, your application
|
|
|
|
|
can choose to handle stylus input in different ways from finger or mouse input.</p>
|
|
|
|
|
|
|
|
|
|
<p>Your application can also query which mouse or stylus buttons are pressed by querying the “button
|
|
|
|
|
state” of a {@link android.view.MotionEvent} using {@link android.view.MotionEvent#getButtonState
|
|
|
|
|
getButtonState()}. The currently defined button states are: {@link
|
|
|
|
|
android.view.MotionEvent#BUTTON_PRIMARY}, {@link
|
|
|
|
|
android.view.MotionEvent#BUTTON_SECONDARY}, {@link
|
|
|
|
|
android.view.MotionEvent#BUTTON_TERTIARY}, {@link android.view.MotionEvent#BUTTON_BACK},
|
|
|
|
|
and {@link android.view.MotionEvent#BUTTON_FORWARD}.
|
|
|
|
|
For convenience, the back and forward mouse buttons are automatically mapped to the {@link
|
|
|
|
|
android.view.KeyEvent#KEYCODE_BACK} and {@link android.view.KeyEvent#KEYCODE_FORWARD} keys. Your
|
|
|
|
|
application can handle these keys to support mouse button based back and forward navigation.</p>
|
|
|
|
|
|
|
|
|
|
<p>In addition to precisely measuring the position and pressure of a contact, some stylus input
|
|
|
|
|
devices
|
|
|
|
|
also report the distance between the stylus tip and the digitizer, the stylus tilt angle, and the
|
|
|
|
|
stylus orientation angle. Your application can query this information using {@link
|
|
|
|
|
android.view.MotionEvent#getAxisValue getAxisValue()} with the axis codes {@link
|
|
|
|
|
android.view.MotionEvent#AXIS_DISTANCE}, {@link android.view.MotionEvent#AXIS_TILT}, and {@link
|
|
|
|
|
android.view.MotionEvent#AXIS_ORIENTATION}.</p>
|
|
|
|
|
|
|
|
|
|
<p>For a demonstration of tool types, button states and the new axis codes, see the <a
|
|
|
|
|
href=”{@docRoot}samples/ApiDemos/src/com/example/android/apis/graphics/TouchPaint.html”>TouchPaint
|
|
|
|
|
</a> class in ApiDemos.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
<h3 id="Properties">Properties</h3>
|
|
|
|
|
|
|
|
|
|
<p>The new {@link android.util.Property} class provides a fast, efficient, and easy way to specify a
|
|
|
|
|
property on any object that allows callers to generically set/get values on target objects. It also
|
|
|
|
|
allows the functionality of passing around field/method references and allows code to set/get values
|
|
|
|
|
of the property without knowing the details of what the fields/methods are.</p>
|
|
|
|
|
|
|
|
|
|
<p>For example, if you want to set the value of field {@code bar} on object {@code foo}, you would
|
|
|
|
|
previously do this:</p>
|
|
|
|
|
<pre>
|
|
|
|
|
foo.bar = value;
|
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
|
|
<p>If you want to call the setter for an underlying private field {@code bar}, you would previously
|
|
|
|
|
do this:</p>
|
|
|
|
|
<pre>
|
|
|
|
|
foo.setBar(value);
|
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
|
|
<p>However, if you want to pass around the {@code foo} instance and have some other code set the
|
|
|
|
|
{@code bar} value, there is really no way to do it prior to Android 4.0.</p>
|
|
|
|
|
|
|
|
|
|
<p>Using the {@link android.util.Property} class, you can declare a {@link android.util.Property}
|
|
|
|
|
object {@code BAR} on class {@code Foo} so that you can set the field on instance {@code foo} of
|
|
|
|
|
class {@code Foo} like this:</p>
|
|
|
|
|
<pre>
|
|
|
|
|
BAR.set(foo, value);
|
|
|
|
|
</pre>
|
|
|
|
|
|
|
|
|
|
<p>The {@link android.view.View} class now leverages the {@link android.util.Property} class to
|
|
|
|
|
allow you to set various fields, such as transform properties that were added in Android 3.0 ({@link
|
|
|
|
|
android.view.View#ROTATION}, {@link android.view.View#ROTATION_X}, {@link
|
|
|
|
|
android.view.View#TRANSLATION_X}, etc.).</p>
|
|
|
|
|
|
|
|
|
|
<p>The {@link android.animation.ObjectAnimator} class also uses the {@link android.util.Property}
|
|
|
|
|
class, so you can create an {@link android.animation.ObjectAnimator} with a {@link
|
|
|
|
|
android.util.Property}, which is faster, more efficient, and more type-safe than the string-based
|
|
|
|
|
approach.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="HwAccel">Hardware Acceleration</h3>
|
|
|
|
|
|
|
|
|
|
<p>Beginning with Android 4.0, hardware acceleration for all windows is enabled by default if your
|
|
|
|
|
application has set either <a
|
|
|
|
|
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a> or
|
|
|
|
|
<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> to
|
|
|
|
|
{@code “14”} or higher. Hardware acceleration generally results in smoother animations, smoother
|
|
|
|
|
scrolling, and overall better performance and response to user interaction.</p>
|
|
|
|
|
|
|
|
|
|
<p>If necessary, you can manually disable hardware acceleration with the <a
|
|
|
|
|
href=”{@docRoot}guide/topics/manifest/activity-element.html#hwaccel”>{@code hardwareAccelerated}</a>
|
|
|
|
|
attribute for individual <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
|
|
|
|
|
<activity>}</a> elements or the <a
|
|
|
|
|
href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>
|
|
|
|
|
element. You can alternatively disable hardware acceleration for individual views by calling {@link
|
|
|
|
|
android.view.View#setLayerType setLayerType(LAYER_TYPE_SOFTWARE)}.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Jni">JNI Changes</h3>
|
|
|
|
|
|
|
|
|
|
<p>In previous versions of Android, JNI local references weren’t indirect handles; we used direct
|
|
|
|
|
pointers. This didn’t seem like a problem as long as we didn’t have a garbage collector that moves
|
|
|
|
|
objects, but it was because it meant that it was possible to write buggy code that still seemed to
|
|
|
|
|
work. In Android 4.0, we’ve moved to using indirect references so we can detect these bugs before we
|
|
|
|
|
need third-party native code to be correct.</p>
|
|
|
|
|
|
|
|
|
|
<p>The ins and outs of JNI local references are described in “Local and Global References” in
|
|
|
|
|
<a href="{@docRoot}guide/practices/design/jni.html">JNI Tips</a>. In Android 4.0, <a
|
|
|
|
|
href="http://android-developers.blogspot.com/2011/07/debugging-android-jni-with-checkjni.html">CheckJNI</a>
|
|
|
|
|
has been
|
|
|
|
|
enhanced to detect these errors. Watch the <a href=”http://android-developers.blogspot.com/”>Android
|
|
|
|
|
Developers Blog</a> for an upcoming post about common errors with JNI references and how you can fix
|
|
|
|
|
them.</p>
|
|
|
|
|
|
|
|
|
|
<p>This change in the JNI implementation only affects apps that target Android 4.0 by setting either
|
|
|
|
|
the <a
|
|
|
|
|
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a> or
|
|
|
|
|
<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> to
|
|
|
|
|
{@code “14”} or higher. If you’ve set these attributes to any lower
|
|
|
|
|
value, then JNI local references will behave the same as in previous versions.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="WebKit">WebKit</h3>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>WebKit updated to version 534.30</li>
|
|
|
|
|
<li>Support for Indic fonts (Devanagari, Bengali, and Tamil, including the complex character support
|
|
|
|
|
needed for combining glyphs) in {@link android.webkit.WebView} and the built-in Browser</li>
|
|
|
|
|
<li>Support for Ethiopic, Georgian, and Armenian fonts in {@link android.webkit.WebView} and the
|
|
|
|
|
built-in Browser</li>
|
|
|
|
|
<li>Support for <a
|
|
|
|
|
href="http://google-opensource.blogspot.com/2009/05/introducing-webdriver.html">WebDriver</a> makes
|
|
|
|
|
it easier for you to test apps that use {@link android.webkit.WebView}</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4>Android Browser</h4>
|
|
|
|
|
|
|
|
|
|
<p>The Browser application adds the following features to support web applications:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>Updated V8 JavaScript compiler for faster performance</li>
|
|
|
|
|
<li>Plus other notable enhancements carried over from <a
|
|
|
|
|
href=”{@docRoot}sdk/android-3.0.html”>Android
|
|
|
|
|
3.0</a> are now available for handsets:
|
|
|
|
|
<ul>
|
|
|
|
|
<li>Support for fixed position elements on all pages</li>
|
|
|
|
|
<li><a href="http://dev.w3.org/2009/dap/camera/">HTML media capture</a></li>
|
|
|
|
|
<li><a href="http://dev.w3.org/geo/api/spec-source-orientation.html">Device orientation
|
|
|
|
|
events</a></li>
|
|
|
|
|
<li><a href="http://www.w3.org/TR/css3-3d-transforms/">CSS 3D transformations</a></li>
|
|
|
|
|
</ul>
|
|
|
|
|
</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Permissions">Permissions</h3>
|
|
|
|
|
|
|
|
|
|
<p>The following are new permissions:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>{@link android.Manifest.permission#ADD_VOICEMAIL}: Allows a voicemail service to add voicemail
|
|
|
|
|
messages to the device.</li>
|
|
|
|
|
<li>{@link android.Manifest.permission#BIND_TEXT_SERVICE}: A service that implements {@link
|
|
|
|
|
android.service.textservice.SpellCheckerService} must require this permission for itself.</li>
|
|
|
|
|
<li>{@link android.Manifest.permission#BIND_VPN_SERVICE}: A service that implements {@link
|
|
|
|
|
android.net.VpnService} must require this permission for itself.</li>
|
|
|
|
|
<li>{@link android.Manifest.permission#READ_PROFILE}: Provides read access to the {@link
|
|
|
|
|
android.provider.ContactsContract.Profile} provider.</li>
|
|
|
|
|
<li>{@link android.Manifest.permission#WRITE_PROFILE}: Provides write access to the {@link
|
|
|
|
|
android.provider.ContactsContract.Profile} provider.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="DeviceFeatures">Device Features</h3>
|
|
|
|
|
|
|
|
|
|
<p>The following are new device features:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>{@link android.content.pm.PackageManager#FEATURE_WIFI_DIRECT}: Declares that the application
|
|
|
|
|
uses
|
|
|
|
|
Wi-Fi for peer-to-peer communications.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2 id="api-diff">API Differences Report</h2>
|
|
|
|
|
|
|
|
|
|
<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API
|
|
|
|
|
Level
|
|
|
|
|
{@sdkPlatformApiLevel}), see the <a
|
|
|
|
|
href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
|
|
|
|
|
Differences Report</a>.</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2 id="api-level">API Level</h2>
|
|
|
|
|
|
|
|
|
|
<p>The Android {@sdkPlatformVersion} platform delivers an updated version of the framework API. The
|
|
|
|
|
Android {@sdkPlatformVersion} API is assigned an integer identifier —
|
|
|
|
|
<strong>{@sdkPlatformApiLevel}</strong> — that is stored in the system itself. This
|
|
|
|
|
identifier, called the "API Level", allows the system to correctly determine whether an application
|
|
|
|
|
is compatible with the system, prior to installing the application. </p>
|
|
|
|
|
|
|
|
|
|
<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, you need compile the
|
|
|
|
|
application against the Android library that is provided in the Android {@sdkPlatformVersion} SDK
|
|
|
|
|
platform. Depending on your needs, you might also need to add an
|
|
|
|
|
<code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> attribute to the
|
|
|
|
|
<code><uses-sdk></code> element in the application's manifest.</p>
|
|
|
|
|
|
|
|
|
|
<p>For more information about how to use API Level, see the <a
|
|
|
|
|
href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2 id="apps">Built-in Applications</h2>
|
|
|
|
|
|
|
|
|
|
<p>The system image included in the downloadable platform provides these
|
|
|
|
|
built-in applications:</p>
|
|
|
|
|
|
|
|
|
|
<table style="border:0;padding-bottom:0;margin-bottom:0;">
|
|
|
|
|
<tr>
|
|
|
|
|
<td style="border:0;padding-bottom:0;margin-bottom:0;">
|
|
|
|
|
<ul>
|
|
|
|
|
<li>API Demos</li>
|
|
|
|
|
<li>Browser</li>
|
|
|
|
|
<li>Calculator</li>
|
|
|
|
|
<li>Camera</li>
|
|
|
|
|
<li>Clock</li>
|
|
|
|
|
<li>Custom Locale</li>
|
|
|
|
|
<li>Dev Tools</li>
|
|
|
|
|
<li>Downloads</li>
|
|
|
|
|
<li>Email</li>
|
|
|
|
|
<li>Gallery</li>
|
|
|
|
|
</ul>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
|
|
|
|
|
<ul>
|
|
|
|
|
<li>Gestures Builder</li>
|
|
|
|
|
<li>Messaging</li>
|
|
|
|
|
<li>Music</li>
|
|
|
|
|
<li>People</li>
|
|
|
|
|
<li>Phone</li>
|
|
|
|
|
<li>Search</li>
|
|
|
|
|
<li>Settings</li>
|
|
|
|
|
<li>Spare Parts</li>
|
|
|
|
|
<li>Speech Recorder</li>
|
|
|
|
|
<li>Widget Preview</li>
|
|
|
|
|
</ul>
|
|
|
|
|
</td>
|
|
|
|
|
</tr>
|
|
|
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2 id="locs" style="margin-top:.75em;">Locales</h2>
|
|
|
|
|
|
|
|
|
|
<p>The system image included in the downloadable SDK platform provides a variety
|
|
|
|
|
of
|
|
|
|
|
built-in locales. In some cases, region-specific strings are available for the
|
|
|
|
|
locales. In other cases, a default version of the language is used. The
|
|
|
|
|
languages that are available in the Android 3.0 system
|
|
|
|
|
image are listed below (with <em>language</em>_<em>country/region</em> locale
|
|
|
|
|
descriptor).</p>
|
|
|
|
|
|
|
|
|
|
<table style="border:0;padding-bottom:0;margin-bottom:0;">
|
|
|
|
|
<tr>
|
|
|
|
|
<td style="border:0;padding-bottom:0;margin-bottom:0;">
|
|
|
|
|
<ul>
|
|
|
|
|
<li>Arabic, Egypt (ar_EG)</li>
|
|
|
|
|
<li>Arabic, Israel (ar_IL)</li>
|
|
|
|
|
<li>Bulgarian, Bulgaria (bg_BG)</li>
|
|
|
|
|
<li>Catalan, Spain (ca_ES)</li>
|
|
|
|
|
<li>Czech, Czech Republic (cs_CZ)</li>
|
|
|
|
|
<li>Danish, Denmark(da_DK)</li>
|
|
|
|
|
<li>German, Austria (de_AT)</li>
|
|
|
|
|
<li>German, Switzerland (de_CH)</li>
|
|
|
|
|
<li>German, Germany (de_DE)</li>
|
|
|
|
|
<li>German, Liechtenstein (de_LI)</li>
|
|
|
|
|
<li>Greek, Greece (el_GR)</li>
|
|
|
|
|
<li>English, Australia (en_AU)</li>
|
|
|
|
|
<li>English, Canada (en_CA)</li>
|
|
|
|
|
<li>English, Britain (en_GB)</li>
|
|
|
|
|
<li>English, Ireland (en_IE)</li>
|
|
|
|
|
<li>English, India (en_IN)</li>
|
|
|
|
|
<li>English, New Zealand (en_NZ)</li>
|
|
|
|
|
<li>English, Singapore(en_SG)</li>
|
|
|
|
|
<li>English, US (en_US)</li>
|
|
|
|
|
<li>English, Zimbabwe (en_ZA)</li>
|
|
|
|
|
<li>Spanish (es_ES)</li>
|
|
|
|
|
<li>Spanish, US (es_US)</li>
|
|
|
|
|
<li>Finnish, Finland (fi_FI)</li>
|
|
|
|
|
<li>French, Belgium (fr_BE)</li>
|
|
|
|
|
<li>French, Canada (fr_CA)</li>
|
|
|
|
|
<li>French, Switzerland (fr_CH)</li>
|
|
|
|
|
<li>French, France (fr_FR)</li>
|
|
|
|
|
<li>Hebrew, Israel (he_IL)</li>
|
|
|
|
|
<li>Hindi, India (hi_IN)</li>
|
|
|
|
|
</ul>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
|
|
|
|
|
<li>Croatian, Croatia (hr_HR)</li>
|
|
|
|
|
<li>Hungarian, Hungary (hu_HU)</li>
|
|
|
|
|
<li>Indonesian, Indonesia (id_ID)</li>
|
|
|
|
|
<li>Italian, Switzerland (it_CH)</li>
|
|
|
|
|
<li>Italian, Italy (it_IT)</li>
|
|
|
|
|
<li>Japanese (ja_JP)</li>
|
|
|
|
|
<li>Korean (ko_KR)</li>
|
|
|
|
|
<li>Lithuanian, Lithuania (lt_LT)</li>
|
|
|
|
|
<li>Latvian, Latvia (lv_LV)</li>
|
|
|
|
|
<li>Norwegian bokmål, Norway (nb_NO)</li>
|
|
|
|
|
<li>Dutch, Belgium (nl_BE)</li>
|
|
|
|
|
<li>Dutch, Netherlands (nl_NL)</li>
|
|
|
|
|
<li>Polish (pl_PL)</li>
|
|
|
|
|
<li>Portuguese, Brazil (pt_BR)</li>
|
|
|
|
|
<li>Portuguese, Portugal (pt_PT)</li>
|
|
|
|
|
<li>Romanian, Romania (ro_RO)</li>
|
|
|
|
|
<li>Russian (ru_RU)</li></li>
|
|
|
|
|
<li>Slovak, Slovakia (sk_SK)</li>
|
|
|
|
|
<li>Slovenian, Slovenia (sl_SI)</li>
|
|
|
|
|
<li>Serbian (sr_RS)</li>
|
|
|
|
|
<li>Swedish, Sweden (sv_SE)</li>
|
|
|
|
|
<li>Thai, Thailand (th_TH)</li>
|
|
|
|
|
<li>Tagalog, Philippines (tl_PH)</li>
|
|
|
|
|
<li>Turkish, Turkey (tr_TR)</li>
|
|
|
|
|
<li>Ukrainian, Ukraine (uk_UA)</li>
|
|
|
|
|
<li>Vietnamese, Vietnam (vi_VN)</li>
|
|
|
|
|
<li>Chinese, PRC (zh_CN)</li>
|
|
|
|
|
<li>Chinese, Taiwan (zh_TW)</li>
|
|
|
|
|
</td>
|
|
|
|
|
</tr>
|
|
|
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<p class="note"><strong>Note:</strong> The Android platform may support more
|
|
|
|
|
locales than are included in the SDK system image. All of the supported locales
|
|
|
|
|
are available in the <a href="http://source.android.com/">Android Open Source
|
|
|
|
|
Project</a>.</p>
|
|
|
|
|
|
|
|
|
|
<h2 id="skins">Emulator Skins</h2>
|
|
|
|
|
|
|
|
|
|
<p>The downloadable platform includes the following emulator skin:</p>
|
|
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
|
<li>
|
|
|
|
|
WVGA800 (1280x800, extra high density, normal screen)
|
|
|
|
|
</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<p>For more information about how to develop an application that displays
|
|
|
|
|
and functions properly on all Android-powered devices, see <a
|
|
|
|
|
href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
|
|
|
|
|
Screens</a>.</p>
|