Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
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/*
|
|
|
|
* Copyright (C) 2010 The Android Open Source Project
|
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
|
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* you may not use this file except in compliance with the License.
|
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|
* You may obtain a copy of the License at
|
|
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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|
*
|
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|
* Unless required by applicable law or agreed to in writing, software
|
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|
* distributed under the License is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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|
* See the License for the specific language governing permissions and
|
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|
|
* limitations under the License.
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|
*/
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#ifndef _UI_INPUT_READER_H
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|
#define _UI_INPUT_READER_H
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|
2011-01-02 16:37:43 -08:00
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#include "EventHub.h"
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#include "InputDispatcher.h"
|
|
|
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#include "PointerController.h"
|
|
|
|
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
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#include <ui/Input.h>
|
2011-01-02 16:37:43 -08:00
|
|
|
#include <ui/DisplayInfo.h>
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
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#include <utils/KeyedVector.h>
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#include <utils/threads.h>
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#include <utils/Timers.h>
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#include <utils/RefBase.h>
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#include <utils/String8.h>
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#include <utils/BitSet.h>
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#include <stddef.h>
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#include <unistd.h>
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namespace android {
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2010-07-23 21:28:06 -07:00
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class InputDevice;
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class InputMapper;
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2010-08-30 03:02:23 -07:00
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2011-05-26 19:17:02 -07:00
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/*
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* Input reader configuration.
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*
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* Specifies various options that modify the behavior of the input reader.
|
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|
*/
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struct InputReaderConfiguration {
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// Determines whether to turn on some hacks we have to improve the touch interaction with a
|
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|
|
// certain device whose screen currently is not all that good.
|
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|
|
bool filterTouchEvents;
|
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|
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// Determines whether to turn on some hacks to improve touch interaction with another device
|
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|
// where touch coordinate data can get corrupted.
|
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|
|
bool filterJumpyTouchEvents;
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// Gets the amount of time to disable virtual keys after the screen is touched
|
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|
// in order to filter out accidental virtual key presses due to swiping gestures
|
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|
|
// or taps near the edge of the display. May be 0 to disable the feature.
|
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|
|
nsecs_t virtualKeyQuietTime;
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// The excluded device names for the platform.
|
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|
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// Devices with these names will be ignored.
|
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|
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Vector<String8> excludedDeviceNames;
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// Quiet time between certain pointer gesture transitions.
|
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// Time to allow for all fingers or buttons to settle into a stable state before
|
|
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|
// starting a new gesture.
|
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|
|
nsecs_t pointerGestureQuietInterval;
|
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|
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|
// The minimum speed that a pointer must travel for us to consider switching the active
|
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|
// touch pointer to it during a drag. This threshold is set to avoid switching due
|
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|
// to noise from a finger resting on the touch pad (perhaps just pressing it down).
|
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float pointerGestureDragMinSwitchSpeed; // in pixels per second
|
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// Tap gesture delay time.
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|
|
// The time between down and up must be less than this to be considered a tap.
|
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|
|
nsecs_t pointerGestureTapInterval;
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// Tap drag gesture delay time.
|
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|
|
// The time between the previous tap's up and the next down must be less than
|
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|
// this to be considered a drag. Otherwise, the previous tap is finished and a
|
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|
// new tap begins.
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//
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// Note that the previous tap will be held down for this entire duration so this
|
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|
|
// interval must be shorter than the long press timeout.
|
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|
|
nsecs_t pointerGestureTapDragInterval;
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// The distance in pixels that the pointer is allowed to move from initial down
|
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|
|
// to up and still be called a tap.
|
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|
|
float pointerGestureTapSlop; // in pixels
|
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|
|
// Time after the first touch points go down to settle on an initial centroid.
|
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|
|
// This is intended to be enough time to handle cases where the user puts down two
|
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|
|
// fingers at almost but not quite exactly the same time.
|
|
|
|
nsecs_t pointerGestureMultitouchSettleInterval;
|
|
|
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|
|
// The transition from PRESS to SWIPE or FREEFORM gesture mode is made when
|
|
|
|
// both of the pointers are moving at least this fast.
|
|
|
|
float pointerGestureMultitouchMinSpeed; // in pixels per second
|
|
|
|
|
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|
|
// The transition from PRESS to SWIPE gesture mode can only occur when the
|
|
|
|
// cosine of the angle between the two vectors is greater than or equal to than this value
|
|
|
|
// which indicates that the vectors are oriented in the same direction.
|
|
|
|
// When the vectors are oriented in the exactly same direction, the cosine is 1.0.
|
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|
|
// (In exactly opposite directions, the cosine is -1.0.)
|
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|
|
float pointerGestureSwipeTransitionAngleCosine;
|
|
|
|
|
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|
|
// The transition from PRESS to SWIPE gesture mode can only occur when the
|
|
|
|
// fingers are no more than this far apart relative to the diagonal size of
|
|
|
|
// the touch pad. For example, a ratio of 0.5 means that the fingers must be
|
|
|
|
// no more than half the diagonal size of the touch pad apart.
|
|
|
|
float pointerGestureSwipeMaxWidthRatio;
|
|
|
|
|
|
|
|
// The gesture movement speed factor relative to the size of the display.
|
|
|
|
// Movement speed applies when the fingers are moving in the same direction.
|
|
|
|
// Without acceleration, a full swipe of the touch pad diagonal in movement mode
|
|
|
|
// will cover this portion of the display diagonal.
|
|
|
|
float pointerGestureMovementSpeedRatio;
|
|
|
|
|
|
|
|
// The gesture zoom speed factor relative to the size of the display.
|
|
|
|
// Zoom speed applies when the fingers are mostly moving relative to each other
|
|
|
|
// to execute a scale gesture or similar.
|
|
|
|
// Without acceleration, a full swipe of the touch pad diagonal in zoom mode
|
|
|
|
// will cover this portion of the display diagonal.
|
|
|
|
float pointerGestureZoomSpeedRatio;
|
|
|
|
|
|
|
|
InputReaderConfiguration() :
|
|
|
|
filterTouchEvents(false),
|
|
|
|
filterJumpyTouchEvents(false),
|
|
|
|
virtualKeyQuietTime(0),
|
|
|
|
pointerGestureQuietInterval(100 * 1000000LL), // 100 ms
|
|
|
|
pointerGestureDragMinSwitchSpeed(50), // 50 pixels per second
|
|
|
|
pointerGestureTapInterval(150 * 1000000LL), // 150 ms
|
|
|
|
pointerGestureTapDragInterval(150 * 1000000LL), // 150 ms
|
|
|
|
pointerGestureTapSlop(10.0f), // 10 pixels
|
|
|
|
pointerGestureMultitouchSettleInterval(100 * 1000000LL), // 100 ms
|
|
|
|
pointerGestureMultitouchMinSpeed(150.0f), // 150 pixels per second
|
|
|
|
pointerGestureSwipeTransitionAngleCosine(0.5f), // cosine of 45degrees
|
|
|
|
pointerGestureSwipeMaxWidthRatio(0.333f),
|
|
|
|
pointerGestureMovementSpeedRatio(0.8f),
|
|
|
|
pointerGestureZoomSpeedRatio(0.3f) { }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
2010-06-15 01:31:58 -07:00
|
|
|
/*
|
|
|
|
* Input reader policy interface.
|
|
|
|
*
|
|
|
|
* The input reader policy is used by the input reader to interact with the Window Manager
|
|
|
|
* and other system components.
|
|
|
|
*
|
|
|
|
* The actual implementation is partially supported by callbacks into the DVM
|
|
|
|
* via JNI. This interface is also mocked in the unit tests.
|
|
|
|
*/
|
|
|
|
class InputReaderPolicyInterface : public virtual RefBase {
|
|
|
|
protected:
|
|
|
|
InputReaderPolicyInterface() { }
|
|
|
|
virtual ~InputReaderPolicyInterface() { }
|
|
|
|
|
|
|
|
public:
|
|
|
|
/* Display orientations. */
|
|
|
|
enum {
|
|
|
|
ROTATION_0 = 0,
|
|
|
|
ROTATION_90 = 1,
|
|
|
|
ROTATION_180 = 2,
|
|
|
|
ROTATION_270 = 3
|
|
|
|
};
|
|
|
|
|
|
|
|
/* Gets information about the display with the specified id.
|
|
|
|
* Returns true if the display info is available, false otherwise.
|
|
|
|
*/
|
|
|
|
virtual bool getDisplayInfo(int32_t displayId,
|
|
|
|
int32_t* width, int32_t* height, int32_t* orientation) = 0;
|
|
|
|
|
2011-05-26 19:17:02 -07:00
|
|
|
/* Gets the input reader configuration. */
|
|
|
|
virtual void getReaderConfiguration(InputReaderConfiguration* outConfig) = 0;
|
2010-12-23 17:50:18 -08:00
|
|
|
|
|
|
|
/* Gets a pointer controller associated with the specified cursor device (ie. a mouse). */
|
|
|
|
virtual sp<PointerControllerInterface> obtainPointerController(int32_t deviceId) = 0;
|
2010-06-15 01:31:58 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/* Processes raw input events and sends cooked event data to an input dispatcher. */
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
class InputReaderInterface : public virtual RefBase {
|
|
|
|
protected:
|
|
|
|
InputReaderInterface() { }
|
|
|
|
virtual ~InputReaderInterface() { }
|
|
|
|
|
|
|
|
public:
|
2010-09-08 11:49:43 -07:00
|
|
|
/* Dumps the state of the input reader.
|
|
|
|
*
|
|
|
|
* This method may be called on any thread (usually by the input manager). */
|
|
|
|
virtual void dump(String8& dump) = 0;
|
|
|
|
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
/* Runs a single iteration of the processing loop.
|
|
|
|
* Nominally reads and processes one incoming message from the EventHub.
|
|
|
|
*
|
|
|
|
* This method should be called on the input reader thread.
|
|
|
|
*/
|
|
|
|
virtual void loopOnce() = 0;
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
/* Gets the current input device configuration.
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
*
|
|
|
|
* This method may be called on any thread (usually by the input manager).
|
|
|
|
*/
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0;
|
2010-06-15 01:31:58 -07:00
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
/* Gets information about the specified input device.
|
|
|
|
* Returns OK if the device information was obtained or NAME_NOT_FOUND if there
|
|
|
|
* was no such device.
|
2010-06-15 01:31:58 -07:00
|
|
|
*
|
|
|
|
* This method may be called on any thread (usually by the input manager).
|
|
|
|
*/
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0;
|
2010-06-15 01:31:58 -07:00
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
/* Gets the list of all registered device ids. */
|
|
|
|
virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0;
|
|
|
|
|
|
|
|
/* Query current input state. */
|
|
|
|
virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
|
|
|
|
int32_t scanCode) = 0;
|
|
|
|
virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
|
|
|
|
int32_t keyCode) = 0;
|
|
|
|
virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
|
|
|
|
int32_t sw) = 0;
|
2010-06-15 01:31:58 -07:00
|
|
|
|
|
|
|
/* Determine whether physical keys exist for the given framework-domain key codes. */
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
|
|
|
|
size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/* Internal interface used by individual input devices to access global input device state
|
|
|
|
* and parameters maintained by the input reader.
|
|
|
|
*/
|
|
|
|
class InputReaderContext {
|
2010-10-20 15:33:38 -07:00
|
|
|
public:
|
2010-07-23 21:28:06 -07:00
|
|
|
InputReaderContext() { }
|
|
|
|
virtual ~InputReaderContext() { }
|
|
|
|
|
|
|
|
virtual void updateGlobalMetaState() = 0;
|
|
|
|
virtual int32_t getGlobalMetaState() = 0;
|
|
|
|
|
2011-01-18 15:10:10 -08:00
|
|
|
virtual void disableVirtualKeysUntil(nsecs_t time) = 0;
|
|
|
|
virtual bool shouldDropVirtualKey(nsecs_t now,
|
|
|
|
InputDevice* device, int32_t keyCode, int32_t scanCode) = 0;
|
|
|
|
|
2011-03-02 14:41:58 -08:00
|
|
|
virtual void fadePointer() = 0;
|
|
|
|
|
2011-03-17 01:34:19 -07:00
|
|
|
virtual void requestTimeoutAtTime(nsecs_t when) = 0;
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual InputReaderPolicyInterface* getPolicy() = 0;
|
2011-05-26 19:17:02 -07:00
|
|
|
virtual const InputReaderConfiguration* getConfig() = 0;
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual InputDispatcherInterface* getDispatcher() = 0;
|
|
|
|
virtual EventHubInterface* getEventHub() = 0;
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
};
|
|
|
|
|
2010-06-15 01:31:58 -07:00
|
|
|
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
/* The input reader reads raw event data from the event hub and processes it into input events
|
2010-06-15 01:31:58 -07:00
|
|
|
* that it sends to the input dispatcher. Some functions of the input reader, such as early
|
|
|
|
* event filtering in low power states, are controlled by a separate policy object.
|
|
|
|
*
|
|
|
|
* IMPORTANT INVARIANT:
|
2010-07-23 21:28:06 -07:00
|
|
|
* Because the policy and dispatcher can potentially block or cause re-entrance into
|
|
|
|
* the input reader, the input reader never calls into other components while holding
|
2010-07-29 18:18:33 -07:00
|
|
|
* an exclusive internal lock whenever re-entrance can happen.
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
*/
|
2010-10-20 15:33:38 -07:00
|
|
|
class InputReader : public InputReaderInterface, protected InputReaderContext {
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
public:
|
|
|
|
InputReader(const sp<EventHubInterface>& eventHub,
|
2010-06-15 01:31:58 -07:00
|
|
|
const sp<InputReaderPolicyInterface>& policy,
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
const sp<InputDispatcherInterface>& dispatcher);
|
|
|
|
virtual ~InputReader();
|
|
|
|
|
2010-09-08 11:49:43 -07:00
|
|
|
virtual void dump(String8& dump);
|
|
|
|
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
virtual void loopOnce();
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual void getInputConfiguration(InputConfiguration* outConfiguration);
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo);
|
|
|
|
virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds);
|
2010-06-15 01:31:58 -07:00
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
|
|
|
|
int32_t scanCode);
|
|
|
|
virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
|
|
|
|
int32_t keyCode);
|
|
|
|
virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
|
|
|
|
int32_t sw);
|
2010-06-15 01:31:58 -07:00
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
|
|
|
|
size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags);
|
2010-06-15 01:31:58 -07:00
|
|
|
|
2010-10-20 15:33:38 -07:00
|
|
|
protected:
|
|
|
|
// These methods are protected virtual so they can be overridden and instrumented
|
|
|
|
// by test cases.
|
|
|
|
virtual InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes);
|
|
|
|
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
private:
|
|
|
|
sp<EventHubInterface> mEventHub;
|
2010-06-15 01:31:58 -07:00
|
|
|
sp<InputReaderPolicyInterface> mPolicy;
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
sp<InputDispatcherInterface> mDispatcher;
|
|
|
|
|
2011-05-26 19:17:02 -07:00
|
|
|
InputReaderConfiguration mConfig;
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual InputReaderPolicyInterface* getPolicy() { return mPolicy.get(); }
|
2011-05-26 19:17:02 -07:00
|
|
|
virtual const InputReaderConfiguration* getConfig() { return &mConfig; }
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual InputDispatcherInterface* getDispatcher() { return mDispatcher.get(); }
|
|
|
|
virtual EventHubInterface* getEventHub() { return mEventHub.get(); }
|
|
|
|
|
2011-03-18 18:14:26 -07:00
|
|
|
// The event queue.
|
|
|
|
static const int EVENT_BUFFER_SIZE = 256;
|
|
|
|
RawEvent mEventBuffer[EVENT_BUFFER_SIZE];
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
// This reader/writer lock guards the list of input devices.
|
|
|
|
// The writer lock must be held whenever the list of input devices is modified
|
|
|
|
// and then promptly released.
|
|
|
|
// The reader lock must be held whenever the list of input devices is traversed or an
|
|
|
|
// input device in the list is accessed.
|
|
|
|
// This lock only protects the registry and prevents inadvertent deletion of device objects
|
|
|
|
// that are in use. Individual devices are responsible for guarding their own internal state
|
|
|
|
// as needed for concurrent operation.
|
|
|
|
RWLock mDeviceRegistryLock;
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
KeyedVector<int32_t, InputDevice*> mDevices;
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
// low-level input event decoding and device management
|
2011-03-18 18:14:26 -07:00
|
|
|
void processEvents(const RawEvent* rawEvents, size_t count);
|
2010-07-23 21:28:06 -07:00
|
|
|
|
2010-10-01 18:55:43 -07:00
|
|
|
void addDevice(int32_t deviceId);
|
|
|
|
void removeDevice(int32_t deviceId);
|
2011-03-18 18:14:26 -07:00
|
|
|
void processEventsForDevice(int32_t deviceId, const RawEvent* rawEvents, size_t count);
|
2011-03-17 01:34:19 -07:00
|
|
|
void timeoutExpired(nsecs_t when);
|
2010-07-23 21:28:06 -07:00
|
|
|
|
2010-10-20 15:33:38 -07:00
|
|
|
void handleConfigurationChanged(nsecs_t when);
|
2011-03-18 18:14:26 -07:00
|
|
|
void configureExcludedDevices();
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
// state management for all devices
|
|
|
|
Mutex mStateLock;
|
2010-06-15 01:31:58 -07:00
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
int32_t mGlobalMetaState;
|
|
|
|
virtual void updateGlobalMetaState();
|
|
|
|
virtual int32_t getGlobalMetaState();
|
|
|
|
|
2011-03-02 14:41:58 -08:00
|
|
|
virtual void fadePointer();
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
InputConfiguration mInputConfiguration;
|
|
|
|
void updateInputConfiguration();
|
|
|
|
|
2011-03-18 18:14:26 -07:00
|
|
|
nsecs_t mDisableVirtualKeysTimeout; // only accessed by reader thread
|
2011-01-18 15:10:10 -08:00
|
|
|
virtual void disableVirtualKeysUntil(nsecs_t time);
|
|
|
|
virtual bool shouldDropVirtualKey(nsecs_t now,
|
|
|
|
InputDevice* device, int32_t keyCode, int32_t scanCode);
|
|
|
|
|
2011-03-18 18:14:26 -07:00
|
|
|
nsecs_t mNextTimeout; // only accessed by reader thread
|
2011-03-17 01:34:19 -07:00
|
|
|
virtual void requestTimeoutAtTime(nsecs_t when);
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
// state queries
|
|
|
|
typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code);
|
|
|
|
int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code,
|
|
|
|
GetStateFunc getStateFunc);
|
|
|
|
bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes,
|
|
|
|
const int32_t* keyCodes, uint8_t* outFlags);
|
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/* Reads raw events from the event hub and processes them, endlessly. */
|
|
|
|
class InputReaderThread : public Thread {
|
|
|
|
public:
|
|
|
|
InputReaderThread(const sp<InputReaderInterface>& reader);
|
|
|
|
virtual ~InputReaderThread();
|
|
|
|
|
|
|
|
private:
|
|
|
|
sp<InputReaderInterface> mReader;
|
|
|
|
|
|
|
|
virtual bool threadLoop();
|
|
|
|
};
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
/* Represents the state of a single input device. */
|
|
|
|
class InputDevice {
|
|
|
|
public:
|
|
|
|
InputDevice(InputReaderContext* context, int32_t id, const String8& name);
|
|
|
|
~InputDevice();
|
|
|
|
|
|
|
|
inline InputReaderContext* getContext() { return mContext; }
|
|
|
|
inline int32_t getId() { return mId; }
|
|
|
|
inline const String8& getName() { return mName; }
|
|
|
|
inline uint32_t getSources() { return mSources; }
|
|
|
|
|
2011-03-02 19:23:13 -08:00
|
|
|
inline bool isExternal() { return mIsExternal; }
|
|
|
|
inline void setExternal(bool external) { mIsExternal = external; }
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
inline bool isIgnored() { return mMappers.isEmpty(); }
|
|
|
|
|
2010-09-30 14:33:04 -07:00
|
|
|
void dump(String8& dump);
|
2010-07-23 21:28:06 -07:00
|
|
|
void addMapper(InputMapper* mapper);
|
|
|
|
void configure();
|
|
|
|
void reset();
|
2011-03-18 18:14:26 -07:00
|
|
|
void process(const RawEvent* rawEvents, size_t count);
|
2011-03-17 01:34:19 -07:00
|
|
|
void timeoutExpired(nsecs_t when);
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
void getDeviceInfo(InputDeviceInfo* outDeviceInfo);
|
|
|
|
int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
|
|
|
|
int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
|
|
|
|
int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
|
|
|
|
bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
|
|
|
|
const int32_t* keyCodes, uint8_t* outFlags);
|
|
|
|
|
|
|
|
int32_t getMetaState();
|
|
|
|
|
2011-03-02 14:41:58 -08:00
|
|
|
void fadePointer();
|
|
|
|
|
2010-11-29 17:37:49 -08:00
|
|
|
inline const PropertyMap& getConfiguration() {
|
|
|
|
return mConfiguration;
|
2010-08-30 03:02:23 -07:00
|
|
|
}
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
private:
|
|
|
|
InputReaderContext* mContext;
|
|
|
|
int32_t mId;
|
|
|
|
|
|
|
|
Vector<InputMapper*> mMappers;
|
|
|
|
|
|
|
|
String8 mName;
|
|
|
|
uint32_t mSources;
|
2011-03-02 19:23:13 -08:00
|
|
|
bool mIsExternal;
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code);
|
|
|
|
int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc);
|
2010-08-30 03:02:23 -07:00
|
|
|
|
2010-11-29 17:37:49 -08:00
|
|
|
PropertyMap mConfiguration;
|
2010-07-23 21:28:06 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/* An input mapper transforms raw input events into cooked event data.
|
|
|
|
* A single input device can have multiple associated input mappers in order to interpret
|
|
|
|
* different classes of events.
|
|
|
|
*/
|
|
|
|
class InputMapper {
|
|
|
|
public:
|
|
|
|
InputMapper(InputDevice* device);
|
|
|
|
virtual ~InputMapper();
|
|
|
|
|
|
|
|
inline InputDevice* getDevice() { return mDevice; }
|
|
|
|
inline int32_t getDeviceId() { return mDevice->getId(); }
|
|
|
|
inline const String8 getDeviceName() { return mDevice->getName(); }
|
|
|
|
inline InputReaderContext* getContext() { return mContext; }
|
|
|
|
inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); }
|
2011-05-26 19:17:02 -07:00
|
|
|
inline const InputReaderConfiguration* getConfig() { return mContext->getConfig(); }
|
2010-07-23 21:28:06 -07:00
|
|
|
inline InputDispatcherInterface* getDispatcher() { return mContext->getDispatcher(); }
|
|
|
|
inline EventHubInterface* getEventHub() { return mContext->getEventHub(); }
|
|
|
|
|
|
|
|
virtual uint32_t getSources() = 0;
|
|
|
|
virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
|
2010-09-30 14:33:04 -07:00
|
|
|
virtual void dump(String8& dump);
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual void configure();
|
|
|
|
virtual void reset();
|
|
|
|
virtual void process(const RawEvent* rawEvent) = 0;
|
2011-03-17 01:34:19 -07:00
|
|
|
virtual void timeoutExpired(nsecs_t when);
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
|
|
|
|
virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
|
|
|
|
virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
|
|
|
|
virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
|
|
|
|
const int32_t* keyCodes, uint8_t* outFlags);
|
|
|
|
|
|
|
|
virtual int32_t getMetaState();
|
|
|
|
|
2011-03-02 14:41:58 -08:00
|
|
|
virtual void fadePointer();
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
protected:
|
|
|
|
InputDevice* mDevice;
|
|
|
|
InputReaderContext* mContext;
|
2011-01-15 18:14:15 -08:00
|
|
|
|
|
|
|
static void dumpRawAbsoluteAxisInfo(String8& dump,
|
|
|
|
const RawAbsoluteAxisInfo& axis, const char* name);
|
2010-07-23 21:28:06 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class SwitchInputMapper : public InputMapper {
|
|
|
|
public:
|
|
|
|
SwitchInputMapper(InputDevice* device);
|
|
|
|
virtual ~SwitchInputMapper();
|
|
|
|
|
|
|
|
virtual uint32_t getSources();
|
|
|
|
virtual void process(const RawEvent* rawEvent);
|
|
|
|
|
|
|
|
virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
|
|
|
|
|
|
|
|
private:
|
|
|
|
void processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class KeyboardInputMapper : public InputMapper {
|
|
|
|
public:
|
2011-03-08 15:13:06 -08:00
|
|
|
KeyboardInputMapper(InputDevice* device, uint32_t source, int32_t keyboardType);
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual ~KeyboardInputMapper();
|
|
|
|
|
|
|
|
virtual uint32_t getSources();
|
|
|
|
virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
|
2010-09-30 14:33:04 -07:00
|
|
|
virtual void dump(String8& dump);
|
2010-11-29 17:37:49 -08:00
|
|
|
virtual void configure();
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual void reset();
|
|
|
|
virtual void process(const RawEvent* rawEvent);
|
|
|
|
|
|
|
|
virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
|
|
|
|
virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
|
|
|
|
virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
|
|
|
|
const int32_t* keyCodes, uint8_t* outFlags);
|
|
|
|
|
|
|
|
virtual int32_t getMetaState();
|
|
|
|
|
|
|
|
private:
|
2010-07-29 18:18:33 -07:00
|
|
|
Mutex mLock;
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
struct KeyDown {
|
|
|
|
int32_t keyCode;
|
|
|
|
int32_t scanCode;
|
|
|
|
};
|
|
|
|
|
2011-03-08 15:13:06 -08:00
|
|
|
uint32_t mSource;
|
2010-07-23 21:28:06 -07:00
|
|
|
int32_t mKeyboardType;
|
|
|
|
|
2010-11-29 17:37:49 -08:00
|
|
|
// Immutable configuration parameters.
|
|
|
|
struct Parameters {
|
|
|
|
int32_t associatedDisplayId;
|
|
|
|
bool orientationAware;
|
|
|
|
} mParameters;
|
|
|
|
|
2010-07-29 18:18:33 -07:00
|
|
|
struct LockedState {
|
|
|
|
Vector<KeyDown> keyDowns; // keys that are down
|
|
|
|
int32_t metaState;
|
|
|
|
nsecs_t downTime; // time of most recent key down
|
2010-09-12 17:55:08 -07:00
|
|
|
|
|
|
|
struct LedState {
|
|
|
|
bool avail; // led is available
|
|
|
|
bool on; // we think the led is currently on
|
|
|
|
};
|
|
|
|
LedState capsLockLedState;
|
|
|
|
LedState numLockLedState;
|
|
|
|
LedState scrollLockLedState;
|
2010-07-29 18:18:33 -07:00
|
|
|
} mLocked;
|
2010-07-23 21:28:06 -07:00
|
|
|
|
2010-07-29 18:18:33 -07:00
|
|
|
void initializeLocked();
|
2010-07-23 21:28:06 -07:00
|
|
|
|
2010-11-29 17:37:49 -08:00
|
|
|
void configureParameters();
|
|
|
|
void dumpParameters(String8& dump);
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
bool isKeyboardOrGamepadKey(int32_t scanCode);
|
2010-07-29 18:18:33 -07:00
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode,
|
|
|
|
uint32_t policyFlags);
|
|
|
|
|
2010-07-29 18:18:33 -07:00
|
|
|
ssize_t findKeyDownLocked(int32_t scanCode);
|
2010-09-12 17:55:08 -07:00
|
|
|
|
2010-12-06 17:13:33 -08:00
|
|
|
void resetLedStateLocked();
|
|
|
|
void initializeLedStateLocked(LockedState::LedState& ledState, int32_t led);
|
2010-09-12 17:55:08 -07:00
|
|
|
void updateLedStateLocked(bool reset);
|
|
|
|
void updateLedStateForModifierLocked(LockedState::LedState& ledState, int32_t led,
|
|
|
|
int32_t modifier, bool reset);
|
2010-07-23 21:28:06 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
|
2010-12-23 17:50:18 -08:00
|
|
|
class CursorInputMapper : public InputMapper {
|
2010-07-23 21:28:06 -07:00
|
|
|
public:
|
2010-12-23 17:50:18 -08:00
|
|
|
CursorInputMapper(InputDevice* device);
|
|
|
|
virtual ~CursorInputMapper();
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
virtual uint32_t getSources();
|
|
|
|
virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
|
2010-09-30 14:33:04 -07:00
|
|
|
virtual void dump(String8& dump);
|
2010-11-29 17:37:49 -08:00
|
|
|
virtual void configure();
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual void reset();
|
|
|
|
virtual void process(const RawEvent* rawEvent);
|
|
|
|
|
2010-08-10 15:47:53 -07:00
|
|
|
virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
|
|
|
|
|
2011-03-02 14:41:58 -08:00
|
|
|
virtual void fadePointer();
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
private:
|
|
|
|
// Amount that trackball needs to move in order to generate a key event.
|
|
|
|
static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6;
|
|
|
|
|
2010-07-29 18:18:33 -07:00
|
|
|
Mutex mLock;
|
|
|
|
|
2010-11-29 17:37:49 -08:00
|
|
|
// Immutable configuration parameters.
|
|
|
|
struct Parameters {
|
2010-12-23 17:50:18 -08:00
|
|
|
enum Mode {
|
|
|
|
MODE_POINTER,
|
|
|
|
MODE_NAVIGATION,
|
|
|
|
};
|
|
|
|
|
|
|
|
Mode mode;
|
2010-11-29 17:37:49 -08:00
|
|
|
int32_t associatedDisplayId;
|
|
|
|
bool orientationAware;
|
|
|
|
} mParameters;
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
struct Accumulator {
|
|
|
|
enum {
|
2011-03-08 15:13:06 -08:00
|
|
|
FIELD_BUTTONS = 1,
|
2010-07-23 21:28:06 -07:00
|
|
|
FIELD_REL_X = 2,
|
2011-02-19 01:08:02 -08:00
|
|
|
FIELD_REL_Y = 4,
|
|
|
|
FIELD_REL_WHEEL = 8,
|
|
|
|
FIELD_REL_HWHEEL = 16,
|
2010-07-23 21:28:06 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
uint32_t fields;
|
|
|
|
|
2011-03-08 15:13:06 -08:00
|
|
|
uint32_t buttonDown;
|
|
|
|
uint32_t buttonUp;
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
int32_t relX;
|
|
|
|
int32_t relY;
|
2011-02-19 01:08:02 -08:00
|
|
|
int32_t relWheel;
|
|
|
|
int32_t relHWheel;
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
inline void clear() {
|
|
|
|
fields = 0;
|
|
|
|
}
|
|
|
|
} mAccumulator;
|
|
|
|
|
2011-03-08 15:13:06 -08:00
|
|
|
int32_t mSource;
|
2010-07-23 21:28:06 -07:00
|
|
|
float mXScale;
|
|
|
|
float mYScale;
|
|
|
|
float mXPrecision;
|
|
|
|
float mYPrecision;
|
2011-02-19 01:08:02 -08:00
|
|
|
|
|
|
|
bool mHaveVWheel;
|
|
|
|
bool mHaveHWheel;
|
|
|
|
float mVWheelScale;
|
|
|
|
float mHWheelScale;
|
|
|
|
|
2010-12-23 17:50:18 -08:00
|
|
|
sp<PointerControllerInterface> mPointerController;
|
2010-07-23 21:28:06 -07:00
|
|
|
|
2010-07-29 18:18:33 -07:00
|
|
|
struct LockedState {
|
2011-03-08 15:13:06 -08:00
|
|
|
uint32_t buttonState;
|
2010-07-29 18:18:33 -07:00
|
|
|
nsecs_t downTime;
|
|
|
|
} mLocked;
|
|
|
|
|
|
|
|
void initializeLocked();
|
2010-07-23 21:28:06 -07:00
|
|
|
|
2010-11-29 17:37:49 -08:00
|
|
|
void configureParameters();
|
|
|
|
void dumpParameters(String8& dump);
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
void sync(nsecs_t when);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class TouchInputMapper : public InputMapper {
|
|
|
|
public:
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2010-11-29 17:37:49 -08:00
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TouchInputMapper(InputDevice* device);
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2010-07-23 21:28:06 -07:00
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virtual ~TouchInputMapper();
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virtual uint32_t getSources();
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virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
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2010-09-30 14:33:04 -07:00
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virtual void dump(String8& dump);
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2010-07-23 21:28:06 -07:00
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virtual void configure();
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virtual void reset();
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virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
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virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);
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virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
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const int32_t* keyCodes, uint8_t* outFlags);
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2011-03-09 17:39:48 -08:00
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virtual void fadePointer();
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2011-04-19 21:20:10 -07:00
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virtual void timeoutExpired(nsecs_t when);
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2011-03-09 17:39:48 -08:00
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2010-07-23 21:28:06 -07:00
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protected:
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2010-07-29 18:18:33 -07:00
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Mutex mLock;
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2010-07-23 21:28:06 -07:00
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struct VirtualKey {
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int32_t keyCode;
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int32_t scanCode;
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uint32_t flags;
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// computed hit box, specified in touch screen coords based on known display size
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int32_t hitLeft;
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int32_t hitTop;
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int32_t hitRight;
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int32_t hitBottom;
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inline bool isHit(int32_t x, int32_t y) const {
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return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
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}
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};
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2010-08-30 03:02:23 -07:00
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// Raw data for a single pointer.
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2010-07-23 21:28:06 -07:00
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struct PointerData {
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uint32_t id;
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int32_t x;
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int32_t y;
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int32_t pressure;
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int32_t touchMajor;
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int32_t touchMinor;
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int32_t toolMajor;
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int32_t toolMinor;
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int32_t orientation;
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2010-10-20 15:33:38 -07:00
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inline bool operator== (const PointerData& other) const {
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return id == other.id
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&& x == other.x
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&& y == other.y
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&& pressure == other.pressure
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&& touchMajor == other.touchMajor
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&& touchMinor == other.touchMinor
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&& toolMajor == other.toolMajor
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&& toolMinor == other.toolMinor
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&& orientation == other.orientation;
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}
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inline bool operator!= (const PointerData& other) const {
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return !(*this == other);
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}
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2010-07-23 21:28:06 -07:00
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};
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2010-08-30 03:02:23 -07:00
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// Raw data for a collection of pointers including a pointer id mapping table.
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2010-07-23 21:28:06 -07:00
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struct TouchData {
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uint32_t pointerCount;
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PointerData pointers[MAX_POINTERS];
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BitSet32 idBits;
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uint32_t idToIndex[MAX_POINTER_ID + 1];
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2011-03-09 17:39:48 -08:00
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uint32_t buttonState;
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2010-07-23 21:28:06 -07:00
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void copyFrom(const TouchData& other) {
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pointerCount = other.pointerCount;
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idBits = other.idBits;
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2011-03-09 17:39:48 -08:00
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buttonState = other.buttonState;
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2010-07-23 21:28:06 -07:00
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for (uint32_t i = 0; i < pointerCount; i++) {
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pointers[i] = other.pointers[i];
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2010-07-30 19:20:11 -07:00
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int id = pointers[i].id;
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idToIndex[id] = other.idToIndex[id];
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2010-07-23 21:28:06 -07:00
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}
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}
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inline void clear() {
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pointerCount = 0;
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idBits.clear();
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2011-03-09 17:39:48 -08:00
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buttonState = 0;
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2010-07-23 21:28:06 -07:00
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}
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2011-04-12 22:39:53 -07:00
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void getCentroid(float* outX, float* outY) {
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float x = 0, y = 0;
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if (pointerCount != 0) {
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for (uint32_t i = 0; i < pointerCount; i++) {
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x += pointers[i].x;
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y += pointers[i].y;
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}
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x /= pointerCount;
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y /= pointerCount;
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}
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*outX = x;
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*outY = y;
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}
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2010-07-23 21:28:06 -07:00
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};
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2010-12-23 17:50:18 -08:00
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// Input sources supported by the device.
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2011-03-08 15:13:06 -08:00
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uint32_t mTouchSource; // sources when reporting touch data
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2011-03-09 17:39:48 -08:00
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uint32_t mPointerSource; // sources when reporting pointer gestures
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2010-12-23 17:50:18 -08:00
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2011-05-26 19:17:02 -07:00
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// The reader's configuration.
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const InputReaderConfiguration* mConfig;
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2010-07-23 21:28:06 -07:00
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// Immutable configuration parameters.
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struct Parameters {
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2010-11-29 17:37:49 -08:00
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enum DeviceType {
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DEVICE_TYPE_TOUCH_SCREEN,
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DEVICE_TYPE_TOUCH_PAD,
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2011-03-09 17:39:48 -08:00
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DEVICE_TYPE_POINTER,
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2010-11-29 17:37:49 -08:00
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};
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DeviceType deviceType;
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int32_t associatedDisplayId;
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bool orientationAware;
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2010-07-23 21:28:06 -07:00
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bool useBadTouchFilter;
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bool useJumpyTouchFilter;
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bool useAveragingTouchFilter;
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2011-04-12 22:39:53 -07:00
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enum GestureMode {
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GESTURE_MODE_POINTER,
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GESTURE_MODE_SPOTS,
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};
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GestureMode gestureMode;
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2010-07-23 21:28:06 -07:00
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} mParameters;
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2010-08-30 03:02:23 -07:00
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// Immutable calibration parameters in parsed form.
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struct Calibration {
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2010-10-14 21:42:15 -07:00
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// Touch Size
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enum TouchSizeCalibration {
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TOUCH_SIZE_CALIBRATION_DEFAULT,
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TOUCH_SIZE_CALIBRATION_NONE,
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TOUCH_SIZE_CALIBRATION_GEOMETRIC,
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TOUCH_SIZE_CALIBRATION_PRESSURE,
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2010-08-30 03:02:23 -07:00
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};
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2010-10-14 21:42:15 -07:00
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TouchSizeCalibration touchSizeCalibration;
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2010-08-30 03:02:23 -07:00
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2010-10-14 21:42:15 -07:00
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// Tool Size
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enum ToolSizeCalibration {
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TOOL_SIZE_CALIBRATION_DEFAULT,
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TOOL_SIZE_CALIBRATION_NONE,
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TOOL_SIZE_CALIBRATION_GEOMETRIC,
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TOOL_SIZE_CALIBRATION_LINEAR,
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TOOL_SIZE_CALIBRATION_AREA,
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2010-08-30 03:02:23 -07:00
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};
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2010-10-14 21:42:15 -07:00
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ToolSizeCalibration toolSizeCalibration;
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bool haveToolSizeLinearScale;
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float toolSizeLinearScale;
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bool haveToolSizeLinearBias;
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float toolSizeLinearBias;
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bool haveToolSizeAreaScale;
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float toolSizeAreaScale;
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bool haveToolSizeAreaBias;
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float toolSizeAreaBias;
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bool haveToolSizeIsSummed;
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2010-11-29 17:37:49 -08:00
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bool toolSizeIsSummed;
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2010-08-30 03:02:23 -07:00
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// Pressure
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enum PressureCalibration {
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PRESSURE_CALIBRATION_DEFAULT,
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PRESSURE_CALIBRATION_NONE,
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PRESSURE_CALIBRATION_PHYSICAL,
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PRESSURE_CALIBRATION_AMPLITUDE,
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};
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enum PressureSource {
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PRESSURE_SOURCE_DEFAULT,
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PRESSURE_SOURCE_PRESSURE,
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PRESSURE_SOURCE_TOUCH,
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};
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PressureCalibration pressureCalibration;
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PressureSource pressureSource;
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bool havePressureScale;
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float pressureScale;
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// Size
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enum SizeCalibration {
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SIZE_CALIBRATION_DEFAULT,
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SIZE_CALIBRATION_NONE,
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SIZE_CALIBRATION_NORMALIZED,
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};
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SizeCalibration sizeCalibration;
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// Orientation
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enum OrientationCalibration {
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ORIENTATION_CALIBRATION_DEFAULT,
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ORIENTATION_CALIBRATION_NONE,
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ORIENTATION_CALIBRATION_INTERPOLATED,
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2011-01-14 19:09:23 -08:00
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ORIENTATION_CALIBRATION_VECTOR,
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2010-08-30 03:02:23 -07:00
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};
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OrientationCalibration orientationCalibration;
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} mCalibration;
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// Raw axis information from the driver.
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struct RawAxes {
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2010-07-23 21:28:06 -07:00
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RawAbsoluteAxisInfo x;
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RawAbsoluteAxisInfo y;
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RawAbsoluteAxisInfo pressure;
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RawAbsoluteAxisInfo touchMajor;
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RawAbsoluteAxisInfo touchMinor;
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RawAbsoluteAxisInfo toolMajor;
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RawAbsoluteAxisInfo toolMinor;
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RawAbsoluteAxisInfo orientation;
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2010-08-30 03:02:23 -07:00
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} mRawAxes;
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2010-07-23 21:28:06 -07:00
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2010-07-29 18:18:33 -07:00
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// Current and previous touch sample data.
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2010-07-23 21:28:06 -07:00
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TouchData mCurrentTouch;
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2011-03-09 17:39:48 -08:00
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PointerCoords mCurrentTouchCoords[MAX_POINTERS];
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2010-07-23 21:28:06 -07:00
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TouchData mLastTouch;
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2011-03-09 17:39:48 -08:00
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PointerCoords mLastTouchCoords[MAX_POINTERS];
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2010-07-23 21:28:06 -07:00
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// The time the primary pointer last went down.
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nsecs_t mDownTime;
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2011-03-09 17:39:48 -08:00
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// The pointer controller, or null if the device is not a pointer.
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sp<PointerControllerInterface> mPointerController;
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2010-07-29 18:18:33 -07:00
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struct LockedState {
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Vector<VirtualKey> virtualKeys;
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// The surface orientation and width and height set by configureSurfaceLocked().
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int32_t surfaceOrientation;
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int32_t surfaceWidth, surfaceHeight;
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2011-03-08 15:13:06 -08:00
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// The associated display orientation and width and height set by configureSurfaceLocked().
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int32_t associatedDisplayOrientation;
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int32_t associatedDisplayWidth, associatedDisplayHeight;
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2010-07-29 18:18:33 -07:00
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// Translation and scaling factors, orientation-independent.
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float xScale;
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float xPrecision;
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float yScale;
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float yPrecision;
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2010-08-30 03:02:23 -07:00
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float geometricScale;
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2010-10-14 21:42:15 -07:00
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float toolSizeLinearScale;
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float toolSizeLinearBias;
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float toolSizeAreaScale;
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float toolSizeAreaBias;
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2010-08-30 03:02:23 -07:00
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2010-07-29 18:18:33 -07:00
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float pressureScale;
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float sizeScale;
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float orientationScale;
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// Oriented motion ranges for input device info.
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struct OrientedRanges {
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InputDeviceInfo::MotionRange x;
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InputDeviceInfo::MotionRange y;
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2010-08-30 03:02:23 -07:00
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bool havePressure;
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2010-07-29 18:18:33 -07:00
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InputDeviceInfo::MotionRange pressure;
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2010-08-30 03:02:23 -07:00
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bool haveSize;
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2010-07-29 18:18:33 -07:00
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InputDeviceInfo::MotionRange size;
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2010-08-30 03:02:23 -07:00
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2010-10-14 21:42:15 -07:00
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bool haveTouchSize;
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2010-07-29 18:18:33 -07:00
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InputDeviceInfo::MotionRange touchMajor;
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InputDeviceInfo::MotionRange touchMinor;
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2010-08-30 03:02:23 -07:00
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2010-10-14 21:42:15 -07:00
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bool haveToolSize;
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2010-07-29 18:18:33 -07:00
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InputDeviceInfo::MotionRange toolMajor;
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InputDeviceInfo::MotionRange toolMinor;
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2010-08-30 03:02:23 -07:00
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bool haveOrientation;
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2010-07-29 18:18:33 -07:00
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InputDeviceInfo::MotionRange orientation;
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} orientedRanges;
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// Oriented dimensions and precision.
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float orientedSurfaceWidth, orientedSurfaceHeight;
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float orientedXPrecision, orientedYPrecision;
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struct CurrentVirtualKeyState {
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bool down;
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nsecs_t downTime;
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int32_t keyCode;
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int32_t scanCode;
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} currentVirtualKey;
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2011-03-09 17:39:48 -08:00
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// Scale factor for gesture based pointer movements.
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float pointerGestureXMovementScale;
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float pointerGestureYMovementScale;
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// Scale factor for gesture based zooming and other freeform motions.
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float pointerGestureXZoomScale;
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float pointerGestureYZoomScale;
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|
2011-04-12 22:39:53 -07:00
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// The maximum swipe width.
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float pointerGestureMaxSwipeWidth;
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2010-07-29 18:18:33 -07:00
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} mLocked;
|
2010-07-23 21:28:06 -07:00
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|
2010-08-30 03:02:23 -07:00
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virtual void configureParameters();
|
2010-09-30 14:33:04 -07:00
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virtual void dumpParameters(String8& dump);
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2010-08-30 03:02:23 -07:00
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virtual void configureRawAxes();
|
2010-09-30 14:33:04 -07:00
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virtual void dumpRawAxes(String8& dump);
|
2010-07-29 18:18:33 -07:00
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virtual bool configureSurfaceLocked();
|
2010-09-30 14:33:04 -07:00
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virtual void dumpSurfaceLocked(String8& dump);
|
2010-07-29 18:18:33 -07:00
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virtual void configureVirtualKeysLocked();
|
2010-09-30 14:33:04 -07:00
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virtual void dumpVirtualKeysLocked(String8& dump);
|
2010-08-30 03:02:23 -07:00
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virtual void parseCalibration();
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virtual void resolveCalibration();
|
2010-09-30 14:33:04 -07:00
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|
|
virtual void dumpCalibration(String8& dump);
|
2010-07-23 21:28:06 -07:00
|
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enum TouchResult {
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|
|
// Dispatch the touch normally.
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|
|
DISPATCH_TOUCH,
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|
|
|
// Do not dispatch the touch, but keep tracking the current stroke.
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|
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SKIP_TOUCH,
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|
|
// Do not dispatch the touch, and drop all information associated with the current stoke
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|
|
|
// so the next movement will appear as a new down.
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|
|
|
DROP_STROKE
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};
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|
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|
|
void syncTouch(nsecs_t when, bool havePointerIds);
|
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|
|
private:
|
|
|
|
/* Maximum number of historical samples to average. */
|
|
|
|
static const uint32_t AVERAGING_HISTORY_SIZE = 5;
|
|
|
|
|
|
|
|
/* Slop distance for jumpy pointer detection.
|
|
|
|
* The vertical range of the screen divided by this is our epsilon value. */
|
|
|
|
static const uint32_t JUMPY_EPSILON_DIVISOR = 212;
|
|
|
|
|
|
|
|
/* Number of jumpy points to drop for touchscreens that need it. */
|
|
|
|
static const uint32_t JUMPY_TRANSITION_DROPS = 3;
|
|
|
|
static const uint32_t JUMPY_DROP_LIMIT = 3;
|
|
|
|
|
|
|
|
/* Maximum squared distance for averaging.
|
|
|
|
* If moving farther than this, turn of averaging to avoid lag in response. */
|
|
|
|
static const uint64_t AVERAGING_DISTANCE_LIMIT = 75 * 75;
|
|
|
|
|
|
|
|
struct AveragingTouchFilterState {
|
|
|
|
// Individual history tracks are stored by pointer id
|
|
|
|
uint32_t historyStart[MAX_POINTERS];
|
|
|
|
uint32_t historyEnd[MAX_POINTERS];
|
|
|
|
struct {
|
|
|
|
struct {
|
|
|
|
int32_t x;
|
|
|
|
int32_t y;
|
|
|
|
int32_t pressure;
|
|
|
|
} pointers[MAX_POINTERS];
|
|
|
|
} historyData[AVERAGING_HISTORY_SIZE];
|
|
|
|
} mAveragingTouchFilter;
|
|
|
|
|
2010-08-17 20:38:35 -07:00
|
|
|
struct JumpyTouchFilterState {
|
2010-07-23 21:28:06 -07:00
|
|
|
uint32_t jumpyPointsDropped;
|
|
|
|
} mJumpyTouchFilter;
|
|
|
|
|
|
|
|
struct PointerDistanceHeapElement {
|
|
|
|
uint32_t currentPointerIndex : 8;
|
|
|
|
uint32_t lastPointerIndex : 8;
|
|
|
|
uint64_t distance : 48; // squared distance
|
|
|
|
};
|
|
|
|
|
2011-03-09 17:39:48 -08:00
|
|
|
struct PointerGesture {
|
|
|
|
enum Mode {
|
|
|
|
// No fingers, button is not pressed.
|
|
|
|
// Nothing happening.
|
|
|
|
NEUTRAL,
|
|
|
|
|
|
|
|
// No fingers, button is not pressed.
|
|
|
|
// Tap detected.
|
|
|
|
// Emits DOWN and UP events at the pointer location.
|
|
|
|
TAP,
|
|
|
|
|
2011-04-19 21:20:10 -07:00
|
|
|
// Exactly one finger dragging following a tap.
|
|
|
|
// Pointer follows the active finger.
|
|
|
|
// Emits DOWN, MOVE and UP events at the pointer location.
|
2011-05-26 19:17:02 -07:00
|
|
|
//
|
|
|
|
// Detect double-taps when the finger goes up while in TAP_DRAG mode.
|
2011-04-19 21:20:10 -07:00
|
|
|
TAP_DRAG,
|
|
|
|
|
2011-03-09 17:39:48 -08:00
|
|
|
// Button is pressed.
|
|
|
|
// Pointer follows the active finger if there is one. Other fingers are ignored.
|
|
|
|
// Emits DOWN, MOVE and UP events at the pointer location.
|
2011-04-19 21:20:10 -07:00
|
|
|
BUTTON_CLICK_OR_DRAG,
|
2011-03-09 17:39:48 -08:00
|
|
|
|
|
|
|
// Exactly one finger, button is not pressed.
|
|
|
|
// Pointer follows the active finger.
|
|
|
|
// Emits HOVER_MOVE events at the pointer location.
|
2011-05-26 19:17:02 -07:00
|
|
|
//
|
|
|
|
// Detect taps when the finger goes up while in HOVER mode.
|
2011-03-09 17:39:48 -08:00
|
|
|
HOVER,
|
|
|
|
|
2011-04-12 22:39:53 -07:00
|
|
|
// Exactly two fingers but neither have moved enough to clearly indicate
|
|
|
|
// whether a swipe or freeform gesture was intended. We consider the
|
|
|
|
// pointer to be pressed so this enables clicking or long-pressing on buttons.
|
|
|
|
// Pointer does not move.
|
|
|
|
// Emits DOWN, MOVE and UP events with a single stationary pointer coordinate.
|
|
|
|
PRESS,
|
2011-03-09 17:39:48 -08:00
|
|
|
|
|
|
|
// Exactly two fingers moving in the same direction, button is not pressed.
|
|
|
|
// Pointer does not move.
|
|
|
|
// Emits DOWN, MOVE and UP events with a single pointer coordinate that
|
|
|
|
// follows the midpoint between both fingers.
|
|
|
|
SWIPE,
|
|
|
|
|
|
|
|
// Two or more fingers moving in arbitrary directions, button is not pressed.
|
|
|
|
// Pointer does not move.
|
|
|
|
// Emits DOWN, POINTER_DOWN, MOVE, POINTER_UP and UP events that follow
|
|
|
|
// each finger individually relative to the initial centroid of the finger.
|
|
|
|
FREEFORM,
|
|
|
|
|
|
|
|
// Waiting for quiet time to end before starting the next gesture.
|
|
|
|
QUIET,
|
|
|
|
};
|
|
|
|
|
2011-04-12 22:39:53 -07:00
|
|
|
// Time the first finger went down.
|
|
|
|
nsecs_t firstTouchTime;
|
|
|
|
|
2011-03-09 17:39:48 -08:00
|
|
|
// The active pointer id from the raw touch data.
|
|
|
|
int32_t activeTouchId; // -1 if none
|
|
|
|
|
|
|
|
// The active pointer id from the gesture last delivered to the application.
|
|
|
|
int32_t activeGestureId; // -1 if none
|
|
|
|
|
|
|
|
// Pointer coords and ids for the current and previous pointer gesture.
|
|
|
|
Mode currentGestureMode;
|
|
|
|
BitSet32 currentGestureIdBits;
|
|
|
|
uint32_t currentGestureIdToIndex[MAX_POINTER_ID + 1];
|
|
|
|
PointerCoords currentGestureCoords[MAX_POINTERS];
|
|
|
|
|
|
|
|
Mode lastGestureMode;
|
|
|
|
BitSet32 lastGestureIdBits;
|
|
|
|
uint32_t lastGestureIdToIndex[MAX_POINTER_ID + 1];
|
|
|
|
PointerCoords lastGestureCoords[MAX_POINTERS];
|
|
|
|
|
2011-04-12 22:39:53 -07:00
|
|
|
// Pointer coords and ids for the current spots.
|
|
|
|
PointerControllerInterface::SpotGesture spotGesture;
|
|
|
|
BitSet32 spotIdBits; // same set of ids as touch ids
|
|
|
|
uint32_t spotIdToIndex[MAX_POINTER_ID + 1];
|
|
|
|
PointerCoords spotCoords[MAX_POINTERS];
|
2011-03-09 17:39:48 -08:00
|
|
|
|
|
|
|
// Time the pointer gesture last went down.
|
|
|
|
nsecs_t downTime;
|
|
|
|
|
2011-04-19 21:20:10 -07:00
|
|
|
// Time when the pointer went down for a TAP.
|
|
|
|
nsecs_t tapDownTime;
|
|
|
|
|
|
|
|
// Time when the pointer went up for a TAP.
|
|
|
|
nsecs_t tapUpTime;
|
2011-03-09 17:39:48 -08:00
|
|
|
|
2011-04-12 22:39:53 -07:00
|
|
|
// Location of initial tap.
|
|
|
|
float tapX, tapY;
|
|
|
|
|
2011-03-09 17:39:48 -08:00
|
|
|
// Time we started waiting for quiescence.
|
|
|
|
nsecs_t quietTime;
|
|
|
|
|
2011-04-12 22:39:53 -07:00
|
|
|
// Reference points for multitouch gestures.
|
|
|
|
float referenceTouchX; // reference touch X/Y coordinates in surface units
|
|
|
|
float referenceTouchY;
|
|
|
|
float referenceGestureX; // reference gesture X/Y coordinates in pixels
|
|
|
|
float referenceGestureY;
|
|
|
|
|
2011-05-25 18:23:38 -07:00
|
|
|
// Distance that each pointer has traveled which has not yet been
|
|
|
|
// subsumed into the reference gesture position.
|
|
|
|
BitSet32 referenceIdBits;
|
|
|
|
struct Delta {
|
|
|
|
float dx, dy;
|
|
|
|
};
|
|
|
|
Delta referenceDeltas[MAX_POINTER_ID + 1];
|
|
|
|
|
2011-04-12 22:39:53 -07:00
|
|
|
// Describes how touch ids are mapped to gesture ids for freeform gestures.
|
|
|
|
uint32_t freeformTouchToGestureIdMap[MAX_POINTER_ID + 1];
|
|
|
|
|
2011-03-09 17:39:48 -08:00
|
|
|
// A velocity tracker for determining whether to switch active pointers during drags.
|
|
|
|
VelocityTracker velocityTracker;
|
|
|
|
|
|
|
|
void reset() {
|
2011-04-12 22:39:53 -07:00
|
|
|
firstTouchTime = LLONG_MIN;
|
2011-03-09 17:39:48 -08:00
|
|
|
activeTouchId = -1;
|
|
|
|
activeGestureId = -1;
|
|
|
|
currentGestureMode = NEUTRAL;
|
|
|
|
currentGestureIdBits.clear();
|
|
|
|
lastGestureMode = NEUTRAL;
|
|
|
|
lastGestureIdBits.clear();
|
2011-04-12 22:39:53 -07:00
|
|
|
spotGesture = PointerControllerInterface::SPOT_GESTURE_NEUTRAL;
|
|
|
|
spotIdBits.clear();
|
2011-03-09 17:39:48 -08:00
|
|
|
downTime = 0;
|
|
|
|
velocityTracker.clear();
|
2011-04-19 21:20:10 -07:00
|
|
|
resetTap();
|
2011-03-09 17:39:48 -08:00
|
|
|
resetQuietTime();
|
|
|
|
}
|
|
|
|
|
2011-04-19 21:20:10 -07:00
|
|
|
void resetTap() {
|
|
|
|
tapDownTime = LLONG_MIN;
|
|
|
|
tapUpTime = LLONG_MIN;
|
2011-03-09 17:39:48 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
void resetQuietTime() {
|
|
|
|
quietTime = LLONG_MIN;
|
|
|
|
}
|
|
|
|
} mPointerGesture;
|
|
|
|
|
2010-07-29 18:18:33 -07:00
|
|
|
void initializeLocked();
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
TouchResult consumeOffScreenTouches(nsecs_t when, uint32_t policyFlags);
|
|
|
|
void dispatchTouches(nsecs_t when, uint32_t policyFlags);
|
2011-03-09 17:39:48 -08:00
|
|
|
void prepareTouches(int32_t* outEdgeFlags, float* outXPrecision, float* outYPrecision);
|
2011-04-19 21:20:10 -07:00
|
|
|
void dispatchPointerGestures(nsecs_t when, uint32_t policyFlags, bool isTimeout);
|
|
|
|
bool preparePointerGestures(nsecs_t when,
|
|
|
|
bool* outCancelPreviousGesture, bool* outFinishPreviousGesture, bool isTimeout);
|
2011-04-12 22:39:53 -07:00
|
|
|
void moveSpotsLocked();
|
2011-03-09 17:39:48 -08:00
|
|
|
|
|
|
|
// Dispatches a motion event.
|
|
|
|
// If the changedId is >= 0 and the action is POINTER_DOWN or POINTER_UP, the
|
|
|
|
// method will take care of setting the index and transmuting the action to DOWN or UP
|
|
|
|
// it is the first / last pointer to go down / up.
|
|
|
|
void dispatchMotion(nsecs_t when, uint32_t policyFlags, uint32_t source,
|
|
|
|
int32_t action, int32_t flags, uint32_t metaState, int32_t edgeFlags,
|
|
|
|
const PointerCoords* coords, const uint32_t* idToIndex, BitSet32 idBits,
|
|
|
|
int32_t changedId, float xPrecision, float yPrecision, nsecs_t downTime);
|
|
|
|
|
|
|
|
// Updates pointer coords for pointers with specified ids that have moved.
|
|
|
|
// Returns true if any of them changed.
|
|
|
|
bool updateMovedPointerCoords(const PointerCoords* inCoords, const uint32_t* inIdToIndex,
|
|
|
|
PointerCoords* outCoords, const uint32_t* outIdToIndex, BitSet32 idBits) const;
|
|
|
|
|
2011-03-08 15:13:06 -08:00
|
|
|
void suppressSwipeOntoVirtualKeys(nsecs_t when);
|
2010-07-23 21:28:06 -07:00
|
|
|
|
2010-07-29 18:18:33 -07:00
|
|
|
bool isPointInsideSurfaceLocked(int32_t x, int32_t y);
|
|
|
|
const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y);
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
bool applyBadTouchFilter();
|
|
|
|
bool applyJumpyTouchFilter();
|
|
|
|
void applyAveragingTouchFilter();
|
|
|
|
void calculatePointerIds();
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class SingleTouchInputMapper : public TouchInputMapper {
|
|
|
|
public:
|
2010-11-29 17:37:49 -08:00
|
|
|
SingleTouchInputMapper(InputDevice* device);
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual ~SingleTouchInputMapper();
|
|
|
|
|
|
|
|
virtual void reset();
|
|
|
|
virtual void process(const RawEvent* rawEvent);
|
|
|
|
|
|
|
|
protected:
|
2010-08-30 03:02:23 -07:00
|
|
|
virtual void configureRawAxes();
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
private:
|
|
|
|
struct Accumulator {
|
|
|
|
enum {
|
|
|
|
FIELD_BTN_TOUCH = 1,
|
|
|
|
FIELD_ABS_X = 2,
|
|
|
|
FIELD_ABS_Y = 4,
|
|
|
|
FIELD_ABS_PRESSURE = 8,
|
2011-03-08 15:13:06 -08:00
|
|
|
FIELD_ABS_TOOL_WIDTH = 16,
|
2011-03-09 17:39:48 -08:00
|
|
|
FIELD_BUTTONS = 32,
|
2010-07-23 21:28:06 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
uint32_t fields;
|
|
|
|
|
|
|
|
bool btnTouch;
|
|
|
|
int32_t absX;
|
|
|
|
int32_t absY;
|
|
|
|
int32_t absPressure;
|
|
|
|
int32_t absToolWidth;
|
|
|
|
|
2011-03-09 17:39:48 -08:00
|
|
|
uint32_t buttonDown;
|
|
|
|
uint32_t buttonUp;
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
inline void clear() {
|
|
|
|
fields = 0;
|
2011-03-09 17:39:48 -08:00
|
|
|
buttonDown = 0;
|
|
|
|
buttonUp = 0;
|
2010-07-23 21:28:06 -07:00
|
|
|
}
|
|
|
|
} mAccumulator;
|
|
|
|
|
|
|
|
bool mDown;
|
|
|
|
int32_t mX;
|
|
|
|
int32_t mY;
|
|
|
|
int32_t mPressure;
|
2010-08-30 03:02:23 -07:00
|
|
|
int32_t mToolWidth;
|
2011-03-09 17:39:48 -08:00
|
|
|
uint32_t mButtonState;
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
void initialize();
|
|
|
|
|
|
|
|
void sync(nsecs_t when);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class MultiTouchInputMapper : public TouchInputMapper {
|
|
|
|
public:
|
2010-11-29 17:37:49 -08:00
|
|
|
MultiTouchInputMapper(InputDevice* device);
|
2010-07-23 21:28:06 -07:00
|
|
|
virtual ~MultiTouchInputMapper();
|
|
|
|
|
|
|
|
virtual void reset();
|
|
|
|
virtual void process(const RawEvent* rawEvent);
|
|
|
|
|
|
|
|
protected:
|
2010-08-30 03:02:23 -07:00
|
|
|
virtual void configureRawAxes();
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
private:
|
|
|
|
struct Accumulator {
|
|
|
|
enum {
|
|
|
|
FIELD_ABS_MT_POSITION_X = 1,
|
|
|
|
FIELD_ABS_MT_POSITION_Y = 2,
|
|
|
|
FIELD_ABS_MT_TOUCH_MAJOR = 4,
|
|
|
|
FIELD_ABS_MT_TOUCH_MINOR = 8,
|
|
|
|
FIELD_ABS_MT_WIDTH_MAJOR = 16,
|
|
|
|
FIELD_ABS_MT_WIDTH_MINOR = 32,
|
|
|
|
FIELD_ABS_MT_ORIENTATION = 64,
|
2010-08-17 20:38:35 -07:00
|
|
|
FIELD_ABS_MT_TRACKING_ID = 128,
|
|
|
|
FIELD_ABS_MT_PRESSURE = 256,
|
2010-07-23 21:28:06 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
uint32_t pointerCount;
|
|
|
|
struct Pointer {
|
|
|
|
uint32_t fields;
|
|
|
|
|
|
|
|
int32_t absMTPositionX;
|
|
|
|
int32_t absMTPositionY;
|
|
|
|
int32_t absMTTouchMajor;
|
|
|
|
int32_t absMTTouchMinor;
|
|
|
|
int32_t absMTWidthMajor;
|
|
|
|
int32_t absMTWidthMinor;
|
|
|
|
int32_t absMTOrientation;
|
|
|
|
int32_t absMTTrackingId;
|
2010-08-17 20:38:35 -07:00
|
|
|
int32_t absMTPressure;
|
2010-07-23 21:28:06 -07:00
|
|
|
|
|
|
|
inline void clear() {
|
|
|
|
fields = 0;
|
|
|
|
}
|
|
|
|
} pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks
|
|
|
|
|
2011-03-09 17:39:48 -08:00
|
|
|
// Bitfield of buttons that went down or up.
|
|
|
|
uint32_t buttonDown;
|
|
|
|
uint32_t buttonUp;
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
inline void clear() {
|
|
|
|
pointerCount = 0;
|
|
|
|
pointers[0].clear();
|
2011-03-09 17:39:48 -08:00
|
|
|
buttonDown = 0;
|
|
|
|
buttonUp = 0;
|
2010-07-23 21:28:06 -07:00
|
|
|
}
|
|
|
|
} mAccumulator;
|
|
|
|
|
2011-03-09 17:39:48 -08:00
|
|
|
uint32_t mButtonState;
|
|
|
|
|
2010-07-23 21:28:06 -07:00
|
|
|
void initialize();
|
|
|
|
|
|
|
|
void sync(nsecs_t when);
|
|
|
|
};
|
|
|
|
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2011-01-15 18:14:15 -08:00
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class JoystickInputMapper : public InputMapper {
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public:
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JoystickInputMapper(InputDevice* device);
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virtual ~JoystickInputMapper();
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virtual uint32_t getSources();
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virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
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virtual void dump(String8& dump);
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virtual void configure();
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virtual void reset();
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virtual void process(const RawEvent* rawEvent);
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private:
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2011-02-19 01:08:02 -08:00
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struct Axis {
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RawAbsoluteAxisInfo rawAxisInfo;
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2011-03-04 13:07:49 -08:00
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AxisInfo axisInfo;
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2011-02-19 01:08:02 -08:00
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bool explicitlyMapped; // true if the axis was explicitly assigned an axis id
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float scale; // scale factor from raw to normalized values
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float offset; // offset to add after scaling for normalization
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2011-03-04 13:07:49 -08:00
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float highScale; // scale factor from raw to normalized values of high split
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float highOffset; // offset to add after scaling for normalization of high split
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2011-02-19 01:08:02 -08:00
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float min; // normalized inclusive minimum
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float max; // normalized inclusive maximum
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float flat; // normalized flat region size
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float fuzz; // normalized error tolerance
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float filter; // filter out small variations of this size
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2011-03-04 13:07:49 -08:00
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float currentValue; // current value
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float newValue; // most recent value
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float highCurrentValue; // current value of high split
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float highNewValue; // most recent value of high split
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2011-02-19 01:08:02 -08:00
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2011-03-04 13:07:49 -08:00
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void initialize(const RawAbsoluteAxisInfo& rawAxisInfo, const AxisInfo& axisInfo,
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bool explicitlyMapped, float scale, float offset,
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float highScale, float highOffset,
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2011-02-19 01:08:02 -08:00
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float min, float max, float flat, float fuzz) {
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this->rawAxisInfo = rawAxisInfo;
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2011-03-04 13:07:49 -08:00
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this->axisInfo = axisInfo;
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2011-02-19 01:08:02 -08:00
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this->explicitlyMapped = explicitlyMapped;
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this->scale = scale;
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this->offset = offset;
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2011-03-04 13:07:49 -08:00
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this->highScale = highScale;
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this->highOffset = highOffset;
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2011-02-19 01:08:02 -08:00
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this->min = min;
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this->max = max;
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this->flat = flat;
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this->fuzz = fuzz;
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this->filter = 0;
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2011-03-04 13:07:49 -08:00
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resetValue();
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}
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void resetValue() {
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this->currentValue = 0;
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2011-02-19 01:08:02 -08:00
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this->newValue = 0;
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2011-03-04 13:07:49 -08:00
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this->highCurrentValue = 0;
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this->highNewValue = 0;
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2011-01-15 18:14:15 -08:00
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}
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};
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2011-02-19 01:08:02 -08:00
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// Axes indexed by raw ABS_* axis index.
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KeyedVector<int32_t, Axis> mAxes;
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2011-01-15 18:14:15 -08:00
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2011-02-19 01:08:02 -08:00
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void sync(nsecs_t when, bool force);
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2011-01-15 18:14:15 -08:00
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2011-03-04 13:07:49 -08:00
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bool haveAxis(int32_t axisId);
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2011-02-19 01:08:02 -08:00
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void pruneAxes(bool ignoreExplicitlyMappedAxes);
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2011-03-04 13:07:49 -08:00
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bool filterAxes(bool force);
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static bool hasValueChangedSignificantly(float filter,
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float newValue, float currentValue, float min, float max);
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static bool hasMovedNearerToValueWithinFilteredRange(float filter,
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float newValue, float currentValue, float thresholdValue);
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2011-01-15 18:14:15 -08:00
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2011-02-19 01:08:02 -08:00
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static bool isCenteredAxis(int32_t axis);
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2011-01-15 18:14:15 -08:00
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};
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Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-04-22 18:58:52 -07:00
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} // namespace android
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#endif // _UI_INPUT_READER_H
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