2020-07-17 19:48:24 +00:00
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "MouseCursorController"
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//#define LOG_NDEBUG 0
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// Log debug messages about pointer updates
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#define DEBUG_MOUSE_CURSOR_UPDATES 0
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#include "MouseCursorController.h"
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#include <log/log.h>
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#include <SkBitmap.h>
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#include <SkBlendMode.h>
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#include <SkCanvas.h>
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#include <SkColor.h>
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#include <SkPaint.h>
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namespace {
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// Time to spend fading out the pointer completely.
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const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
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} // namespace
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namespace android {
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// --- MouseCursorController ---
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MouseCursorController::MouseCursorController(PointerControllerContext& context)
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: mContext(context) {
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std::scoped_lock lock(mLock);
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mLocked.animationFrameIndex = 0;
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mLocked.lastFrameUpdatedTime = 0;
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerX = 0;
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mLocked.pointerY = 0;
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mLocked.pointerAlpha = 0.0f; // pointer is initially faded
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mLocked.pointerSprite = mContext.getSpriteController()->createSprite();
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mLocked.updatePointerIcon = false;
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mLocked.requestedPointerType = mContext.getPolicy()->getDefaultPointerIconId();
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mLocked.resourcesLoaded = false;
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mLocked.buttonState = 0;
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}
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MouseCursorController::~MouseCursorController() {
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std::scoped_lock lock(mLock);
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mLocked.pointerSprite.clear();
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}
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bool MouseCursorController::getBounds(float* outMinX, float* outMinY, float* outMaxX,
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float* outMaxY) const {
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std::scoped_lock lock(mLock);
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return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
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}
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bool MouseCursorController::getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX,
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float* outMaxY) const REQUIRES(mLock) {
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if (!mLocked.viewport.isValid()) {
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return false;
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}
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*outMinX = mLocked.viewport.logicalLeft;
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*outMinY = mLocked.viewport.logicalTop;
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*outMaxX = mLocked.viewport.logicalRight - 1;
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*outMaxY = mLocked.viewport.logicalBottom - 1;
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return true;
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}
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void MouseCursorController::move(float deltaX, float deltaY) {
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#if DEBUG_MOUSE_CURSOR_UPDATES
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ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
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#endif
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if (deltaX == 0.0f && deltaY == 0.0f) {
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return;
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}
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std::scoped_lock lock(mLock);
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setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
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}
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void MouseCursorController::setButtonState(int32_t buttonState) {
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#if DEBUG_MOUSE_CURSOR_UPDATES
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ALOGD("Set button state 0x%08x", buttonState);
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#endif
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std::scoped_lock lock(mLock);
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if (mLocked.buttonState != buttonState) {
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mLocked.buttonState = buttonState;
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}
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}
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int32_t MouseCursorController::getButtonState() const {
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std::scoped_lock lock(mLock);
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return mLocked.buttonState;
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}
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void MouseCursorController::setPosition(float x, float y) {
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#if DEBUG_MOUSE_CURSOR_UPDATES
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ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
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#endif
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std::scoped_lock lock(mLock);
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setPositionLocked(x, y);
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}
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void MouseCursorController::setPositionLocked(float x, float y) REQUIRES(mLock) {
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float minX, minY, maxX, maxY;
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if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
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if (x <= minX) {
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mLocked.pointerX = minX;
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} else if (x >= maxX) {
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mLocked.pointerX = maxX;
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} else {
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mLocked.pointerX = x;
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}
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if (y <= minY) {
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mLocked.pointerY = minY;
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} else if (y >= maxY) {
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mLocked.pointerY = maxY;
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} else {
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mLocked.pointerY = y;
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}
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updatePointerLocked();
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}
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}
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void MouseCursorController::getPosition(float* outX, float* outY) const {
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std::scoped_lock lock(mLock);
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*outX = mLocked.pointerX;
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*outY = mLocked.pointerY;
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}
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int32_t MouseCursorController::getDisplayId() const {
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std::scoped_lock lock(mLock);
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return mLocked.viewport.displayId;
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}
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void MouseCursorController::fade(PointerControllerInterface::Transition transition) {
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std::scoped_lock lock(mLock);
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// Remove the inactivity timeout, since we are fading now.
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mContext.removeInactivityTimeout();
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// Start fading.
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if (transition == PointerControllerInterface::Transition::IMMEDIATE) {
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerAlpha = 0.0f;
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updatePointerLocked();
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} else {
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mLocked.pointerFadeDirection = -1;
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2020-08-14 04:00:11 +00:00
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startAnimationLocked();
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2020-07-17 19:48:24 +00:00
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}
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}
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void MouseCursorController::unfade(PointerControllerInterface::Transition transition) {
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std::scoped_lock lock(mLock);
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// Always reset the inactivity timer.
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mContext.resetInactivityTimeout();
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// Start unfading.
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if (transition == PointerControllerInterface::Transition::IMMEDIATE) {
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mLocked.pointerFadeDirection = 0;
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mLocked.pointerAlpha = 1.0f;
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updatePointerLocked();
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} else {
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mLocked.pointerFadeDirection = 1;
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2020-08-14 04:00:11 +00:00
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startAnimationLocked();
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2020-07-17 19:48:24 +00:00
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}
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}
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void MouseCursorController::reloadPointerResources(bool getAdditionalMouseResources) {
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std::scoped_lock lock(mLock);
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loadResourcesLocked(getAdditionalMouseResources);
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updatePointerLocked();
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}
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/**
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* The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation,
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* so here we are getting the dimensions in the original, unrotated orientation (orientation 0).
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*/
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static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) {
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width = viewport.deviceWidth;
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height = viewport.deviceHeight;
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if (viewport.orientation == DISPLAY_ORIENTATION_90 ||
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viewport.orientation == DISPLAY_ORIENTATION_270) {
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std::swap(width, height);
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}
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}
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void MouseCursorController::setDisplayViewport(const DisplayViewport& viewport,
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bool getAdditionalMouseResources) {
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std::scoped_lock lock(mLock);
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if (viewport == mLocked.viewport) {
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return;
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}
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const DisplayViewport oldViewport = mLocked.viewport;
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mLocked.viewport = viewport;
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int32_t oldDisplayWidth, oldDisplayHeight;
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getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight);
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int32_t newDisplayWidth, newDisplayHeight;
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getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight);
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// Reset cursor position to center if size or display changed.
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if (oldViewport.displayId != viewport.displayId || oldDisplayWidth != newDisplayWidth ||
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oldDisplayHeight != newDisplayHeight) {
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float minX, minY, maxX, maxY;
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if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
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mLocked.pointerX = (minX + maxX) * 0.5f;
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mLocked.pointerY = (minY + maxY) * 0.5f;
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// Reload icon resources for density may be changed.
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loadResourcesLocked(getAdditionalMouseResources);
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} else {
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mLocked.pointerX = 0;
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mLocked.pointerY = 0;
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}
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} else if (oldViewport.orientation != viewport.orientation) {
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// Apply offsets to convert from the pixel top-left corner position to the pixel center.
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// This creates an invariant frame of reference that we can easily rotate when
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// taking into account that the pointer may be located at fractional pixel offsets.
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float x = mLocked.pointerX + 0.5f;
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float y = mLocked.pointerY + 0.5f;
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float temp;
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// Undo the previous rotation.
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switch (oldViewport.orientation) {
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case DISPLAY_ORIENTATION_90:
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temp = x;
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x = oldViewport.deviceHeight - y;
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y = temp;
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break;
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case DISPLAY_ORIENTATION_180:
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x = oldViewport.deviceWidth - x;
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y = oldViewport.deviceHeight - y;
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break;
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case DISPLAY_ORIENTATION_270:
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temp = x;
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x = y;
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y = oldViewport.deviceWidth - temp;
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break;
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}
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// Perform the new rotation.
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switch (viewport.orientation) {
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case DISPLAY_ORIENTATION_90:
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temp = x;
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x = y;
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y = viewport.deviceHeight - temp;
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break;
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case DISPLAY_ORIENTATION_180:
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x = viewport.deviceWidth - x;
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y = viewport.deviceHeight - y;
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break;
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case DISPLAY_ORIENTATION_270:
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temp = x;
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x = viewport.deviceWidth - y;
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y = temp;
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break;
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}
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// Apply offsets to convert from the pixel center to the pixel top-left corner position
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// and save the results.
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mLocked.pointerX = x - 0.5f;
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mLocked.pointerY = y - 0.5f;
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}
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updatePointerLocked();
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}
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void MouseCursorController::updatePointerIcon(int32_t iconId) {
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std::scoped_lock lock(mLock);
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if (mLocked.requestedPointerType != iconId) {
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mLocked.requestedPointerType = iconId;
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mLocked.updatePointerIcon = true;
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updatePointerLocked();
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}
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}
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void MouseCursorController::setCustomPointerIcon(const SpriteIcon& icon) {
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std::scoped_lock lock(mLock);
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const int32_t iconId = mContext.getPolicy()->getCustomPointerIconId();
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mLocked.additionalMouseResources[iconId] = icon;
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mLocked.requestedPointerType = iconId;
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mLocked.updatePointerIcon = true;
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updatePointerLocked();
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}
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2020-08-14 04:00:11 +00:00
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bool MouseCursorController::doFadingAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) {
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2020-07-17 19:48:24 +00:00
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nsecs_t frameDelay = timestamp - mContext.getAnimationTime();
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2020-08-14 04:00:11 +00:00
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bool keepAnimating = false;
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2020-07-17 19:48:24 +00:00
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// Animate pointer fade.
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if (mLocked.pointerFadeDirection < 0) {
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mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
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if (mLocked.pointerAlpha <= 0.0f) {
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mLocked.pointerAlpha = 0.0f;
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mLocked.pointerFadeDirection = 0;
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} else {
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keepAnimating = true;
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}
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updatePointerLocked();
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} else if (mLocked.pointerFadeDirection > 0) {
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mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
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if (mLocked.pointerAlpha >= 1.0f) {
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mLocked.pointerAlpha = 1.0f;
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mLocked.pointerFadeDirection = 0;
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} else {
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keepAnimating = true;
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}
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updatePointerLocked();
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}
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return keepAnimating;
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}
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2020-08-14 04:00:11 +00:00
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bool MouseCursorController::doBitmapAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) {
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2020-07-17 19:48:24 +00:00
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std::map<int32_t, PointerAnimation>::const_iterator iter =
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mLocked.animationResources.find(mLocked.requestedPointerType);
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if (iter == mLocked.animationResources.end()) {
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return false;
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}
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if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) {
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sp<SpriteController> spriteController = mContext.getSpriteController();
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spriteController->openTransaction();
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int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame;
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mLocked.animationFrameIndex += incr;
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mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr;
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while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) {
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mLocked.animationFrameIndex -= iter->second.animationFrames.size();
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}
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mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]);
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spriteController->closeTransaction();
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}
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// Keep animating.
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return true;
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}
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void MouseCursorController::updatePointerLocked() REQUIRES(mLock) {
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if (!mLocked.viewport.isValid()) {
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return;
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}
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sp<SpriteController> spriteController = mContext.getSpriteController();
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spriteController->openTransaction();
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mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
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mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
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mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId);
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if (mLocked.pointerAlpha > 0) {
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mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
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mLocked.pointerSprite->setVisible(true);
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} else {
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mLocked.pointerSprite->setVisible(false);
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}
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if (mLocked.updatePointerIcon) {
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if (mLocked.requestedPointerType == mContext.getPolicy()->getDefaultPointerIconId()) {
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mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
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} else {
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std::map<int32_t, SpriteIcon>::const_iterator iter =
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mLocked.additionalMouseResources.find(mLocked.requestedPointerType);
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if (iter != mLocked.additionalMouseResources.end()) {
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std::map<int32_t, PointerAnimation>::const_iterator anim_iter =
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mLocked.animationResources.find(mLocked.requestedPointerType);
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if (anim_iter != mLocked.animationResources.end()) {
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mLocked.animationFrameIndex = 0;
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mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC);
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2020-08-14 04:00:11 +00:00
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startAnimationLocked();
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2020-07-17 19:48:24 +00:00
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}
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mLocked.pointerSprite->setIcon(iter->second);
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} else {
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ALOGW("Can't find the resource for icon id %d", mLocked.requestedPointerType);
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mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
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}
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}
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mLocked.updatePointerIcon = false;
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}
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spriteController->closeTransaction();
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}
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void MouseCursorController::loadResourcesLocked(bool getAdditionalMouseResources) REQUIRES(mLock) {
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if (!mLocked.viewport.isValid()) {
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return;
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}
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if (!mLocked.resourcesLoaded) mLocked.resourcesLoaded = true;
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sp<PointerControllerPolicyInterface> policy = mContext.getPolicy();
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policy->loadPointerResources(&mResources, mLocked.viewport.displayId);
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policy->loadPointerIcon(&mLocked.pointerIcon, mLocked.viewport.displayId);
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mLocked.additionalMouseResources.clear();
|
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mLocked.animationResources.clear();
|
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|
if (getAdditionalMouseResources) {
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policy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
|
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|
&mLocked.animationResources,
|
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mLocked.viewport.displayId);
|
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}
|
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mLocked.updatePointerIcon = true;
|
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}
|
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bool MouseCursorController::isViewportValid() {
|
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|
std::scoped_lock lock(mLock);
|
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|
|
return mLocked.viewport.isValid();
|
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|
}
|
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|
|
void MouseCursorController::getAdditionalMouseResources() {
|
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|
|
std::scoped_lock lock(mLock);
|
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|
|
|
if (mLocked.additionalMouseResources.empty()) {
|
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|
|
mContext.getPolicy()->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
|
|
|
|
&mLocked.animationResources,
|
|
|
|
mLocked.viewport.displayId);
|
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|
|
}
|
|
|
|
mLocked.updatePointerIcon = true;
|
|
|
|
updatePointerLocked();
|
|
|
|
}
|
|
|
|
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|
|
|
bool MouseCursorController::resourcesLoaded() {
|
|
|
|
std::scoped_lock lock(mLock);
|
|
|
|
return mLocked.resourcesLoaded;
|
|
|
|
}
|
|
|
|
|
2020-08-14 04:00:11 +00:00
|
|
|
bool MouseCursorController::doAnimations(nsecs_t timestamp) {
|
|
|
|
std::scoped_lock lock(mLock);
|
|
|
|
bool keepFading = doFadingAnimationLocked(timestamp);
|
|
|
|
bool keepBitmap = doBitmapAnimationLocked(timestamp);
|
|
|
|
bool keepAnimating = keepFading || keepBitmap;
|
|
|
|
if (!keepAnimating) {
|
|
|
|
/*
|
|
|
|
* We know that this callback will be removed before another
|
|
|
|
* is added. mLock in PointerAnimator will not be released
|
|
|
|
* until after this is removed, and adding another callback
|
|
|
|
* requires that lock. Thus it's safe to set mLocked.animating
|
|
|
|
* here.
|
|
|
|
*/
|
|
|
|
mLocked.animating = false;
|
|
|
|
}
|
|
|
|
return keepAnimating;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MouseCursorController::startAnimationLocked() REQUIRES(mLock) {
|
|
|
|
using namespace std::placeholders;
|
|
|
|
|
|
|
|
if (mLocked.animating) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
mLocked.animating = true;
|
|
|
|
|
|
|
|
std::function<bool(nsecs_t)> func = std::bind(&MouseCursorController::doAnimations, this, _1);
|
|
|
|
/*
|
|
|
|
* Using -1 for displayId here to avoid removing the callback
|
|
|
|
* if a TouchSpotController with the same display is removed.
|
|
|
|
*/
|
|
|
|
mContext.addAnimationCallback(-1, func);
|
|
|
|
}
|
|
|
|
|
2020-07-17 19:48:24 +00:00
|
|
|
} // namespace android
|