165 lines
8.5 KiB
Plaintext
165 lines
8.5 KiB
Plaintext
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page.title=Distributing to Specific Screens
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parent.title=Supporting Multiple Screens
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parent.link=screens_support.html
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>Quickview</h2>
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<ul>
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<li>If necessary, you can control distribution of your application based on the device
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screen configuration</li>
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</ul>
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<h2>In this document</h2>
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<ol>
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<li><a href="#FilteringHansetApps">Filtering a Handset Application from Tablets</a></li>
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<li><a href="#FilteringTabletApps">Filtering a Tablet Application from Handsets</a></li>
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</ol>
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<h2>See also</h2>
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<ol>
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<li><a
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href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
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<li><a
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href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android 3.0</a></li>
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</ol>
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</div>
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</div>
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<p>Although we recommend that you design your application to function properly on multiple
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configurations of screen size and density, you can instead choose to limit the distribution of your
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application to certain types of screens, such as only tablets and other large devices or only
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handsets and similar-sized devices. To do so, you can enable filtering by external services such as
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Android Market by adding elements to your manifest file that specify the screen configurations your
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application supports.</p>
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<p>However, before you decide to restrict your application to certain screen configurations, you
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should understand the techniques for <a
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href="{@docRoot}guide/practices/screens_support.html">supporting multiple screens</a> and implement
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them to the best of your ability. By supporting multiple screens, your application can be made
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available to the greatest number of users with different devices, using a single {@code .apk}.</p>
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<h2 id="FilteringHandsetApps">Filtering a Handset Application from Tablets</h2>
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<p>Because the system generally scales applications to fit larger screens well, you shouldn't
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need to filter your application from larger screens. As long as you follow the <a
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href="{@docRoot}guide/practices/screens_support.html#screen-independence">Best Practices for Screen
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Independence</a>, your application should work well on larger screens such as tablets. However, you
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might discover that your application can't scale up well or perhaps you've decided to publish two
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versions of your application for different screen configurations. In such a case, you can use the <a
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href="{@docRoot}guide/topics/manifest/compatible-screens-element.html">{@code
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<compatible-screens>}</a> element to manage the distribution of your application based on
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combinations of screen size and density. External services such as Android Market use this
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information to apply filtering to your application, so that only devices that have a screen
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configuration with which you declare compatibility can download your application.</p>
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<p>The <a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html">{@code
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<compatible-screens>}</a> element must contain one or more {@code <screen>} elements. Each
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{@code <screen>} element specifies a screen configuration with which your application is
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compatible, using both the {@code android:screenSize} and {@code android:screenDensity} attributes.
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Each {@code <screen>} element <strong>must include both attributes</strong> to specify an
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individual screen configuration—if either attribute is missing, then the element is invalid
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(external services such as Android Market will ignore it).</p>
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<p>For example, if your application is compatible with only small and normal size screens,
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regardless of screen density, you must specify eight different {@code <screen>} elements,
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because each screen size has four density configurations. You must declare each one of
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these; any combination of size and density that you do <em>not</em> specify is considered a screen
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configuration with which your application is <em>not</em> compatible. Here's what the manifest
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entry looks like if your application is compatible with only small and normal screen sizes:</p>
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<pre>
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<manifest ... >
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...
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<compatible-screens>
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<!-- all small size screens -->
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<screen android:screenSize="small" android:screenDensity="ldpi" />
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<screen android:screenSize="small" android:screenDensity="mdpi" />
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<screen android:screenSize="small" android:screenDensity="hdpi" />
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<screen android:screenSize="small" android:screenDensity="xhdpi" />
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<!-- all normal size screens -->
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<screen android:screenSize="normal" android:screenDensity="ldpi" />
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<screen android:screenSize="normal" android:screenDensity="mdpi" />
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<screen android:screenSize="normal" android:screenDensity="hdpi" />
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<screen android:screenSize="normal" android:screenDensity="xhdpi" />
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</compatible-screens>
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<application ... >
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...
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<application>
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</manifest>
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</pre>
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<p class="note"><strong>Note:</strong> Although you can also use the <a
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href="{@docRoot}guide/topics/manifest/compatible-screens-element.html">{@code
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<compatible-screens>}</a> element for the reverse scenario (when your application is not
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compatible with smaller screens), it's easier if you instead use the <a
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href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
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<supports-screens>}</a> as discussed in the next section, because it doesn't require you
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to specify each screen density your application supports.</p>
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<h2 id="FilteringTabletApps">Filtering a Tablet Application from Handsets</h2>
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<p>If your application's UI is adversely affected when the system scales your application down to
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smaller screens, you should add <a
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href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">alternative
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layouts</a> for smaller screens to adjust the layout for those screens. However, sometimes your
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layout still might not fit a smaller screen or you've explicitly designed your application only for
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tablets and other large devices. In this case, you can manage the availability of your application
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to smaller screens by using the <a
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href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
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<supports-screens>}</a> manifest element.</p>
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<p>For example, if you want your application to be available only to large and extra large
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screens, you can declare the element in your manifest like this:</p>
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<pre>
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<manifest ... >
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...
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<supports-screens android:smallScreens="false"
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android:normalScreens="false"
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android:largeScreens="true"
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android:xlargeScreens="true" />
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<application ... >
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...
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<application>
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</manifest>
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</pre>
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<p>External services such as Android Market read this manifest element and use it to ensure that
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your application is available only to devices with either a large or an extra large screen.</p>
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<p class="caution"><strong>Caution:</strong> If you use the <a
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href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
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<supports-screens>}</a> element for the reverse scenario (when your application is not compatible
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with <em>larger</em> screens) and set the larger screen size attributes to {@code "false"}, then
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external services such as Android Market <strong>do not</strong> apply filtering. Your application
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will still be available to larger screens, but when it runs, it will not resize to fit the screen.
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Instead, the system will draw it in a "postage stamp" window that's the same relative size as the
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screen size that your application does support (see <a
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href="screens-support-1.5.html#CompatMode">compatibility mode</a> for more information). If you want
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to prevent your application from being downloaded on larger screens, use <a
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href="{@docRoot}guide/topics/manifest/compatible-screens-element.html">{@code
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<compatible-screens>}</a>, as discussed in the previous section about <a
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href="#FilteringHandsetApps">Filtering a Handset Application from Tablets</a>.</p>
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<p>Remember, you should strive to make your application available to as many devices as possible by
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applying all necessary techniques for <a
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href="{@docRoot}guide/practices/screens_support.html">supporting multiple screens</a>. You should
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use <a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html">{@code
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<compatible-screens>}</a> or <a
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href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
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<supports-screens>}</a> only when you cannot provide compatibility on all screen configurations
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or you have decided to provide different versions of your application for different sets of screen
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configurations.</p>
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